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1 - h#2 2 sol neutral moa neutral mao

Maeshima, H.
2024

neutral MOg1 MAd6 white Kc3 Ph3h4 black Pg3e3h6 Rf5 Bg6 Kh5
h#2 2sol.(3+6+2)
🨙d6: neutral Mao
🩃g1: neutral Moa
: Creeping Knight who make a Rook step, then a Bishop step
: Creeping Knight who make a Bishop step, then a Rook step

 

2 - h#2 winged locust

Bedoni, R.
1989

white Ka8 Pf7 black Kf4 Pb2 Lf5
h#2(2+3)
🨐f5: winged locust
: A grasshopper that eats the jump, which must be an enemy unit
: An X-type Winged Piece moves like a Queen up to one jump, then moves with the X-step.

 

3 - 2# winged Kings & pawns

Bedoni, R.
1989

white Kc6 Pd5e2 black Kf1
#2 winged pieces(3+1)

 

4 - h=3 2 sol circe

Saukkola, J.
1996

white Kc7 Pb7 black Pc2 Ka7
h=3 Circe 2sol.(2+2)
: A captured unit is reborn on its original square if that square is unoccupied

 

5 - h=3 2 sol mars circe

Smits, G.
2020

white Be1 Qb3 black Ke4
h=3 mars Circe 2sol.(2+1)
: The piece that wants to capture is first moved to the square it occupied at the start of the game (in accordance with the standard Circé rules), which must absolutely be unoccupied.

 

6 - h#2 make & take

Borst, D & Ring U
2019

white Pg2d6d7 Kd2 Bb1 black Se8g8 Pf6f7f5a2 Kg5
h#2 Make&Take(5+7)
: The capturing piece first moves as the piece it wishes to capture,
then carries out the capture by moving normally.
In the first phase, it is not permitted to capture.
A pawn is helpless on its first rank.

 

 

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