: A grasshopper that eats the jump, which must be an enemy unit
: An X-type Winged Piece moves like a Queen up to one jump, then moves with the X-step.
{}
1.b2-b1=S
1...Ka8-b7 ? {: self-check by the winged locust via b1 or f7}
1...Ka8-b8 ? 2.Sb1-a3 f7-f8=Q {: self-check by the Black Winged Locust via f8}
1...Ka8-a7 !! {(The only correct square.)} 2.Sb1-a3 f7-f8=L #
{ The winged locust holds the third row via a3 and the other squares via f5.}
{}
1.Kc6-c4 + ? {(move via d5, check via e2)} Kf1-d3 + ! {(move via e2, check via e2 or d5)}
1.Kc6-e5 + ? Kf1-e3 ! {because} 2.e2-e4 ? {(via e3) would be a self-check (via e4).}
1.Kc6-e6 + ! {(check via e2)} Kf1-e3 2.e2-e4 #
{Mate "under cover" by Ke6 via the e4 jump.}
4 - h=3 2 sol circe
Saukkola, J.1996
white Kc7 Pb7
black Pc2 Ka7
h=3 Circe 2sol.(2+2)
: A captured unit is reborn on its original square if that square is unoccupied
{}
1.c2-c1=Q + Kc7-d8 2.Qc1-c8 + b7*c8=S +
{It should be noted that if the king were on d7 instead of d8, the queen could be reborn}
3.Ka7-a8 Kd8-c7 {stalemate}
1.c2-c1=R + Kc7-d7 2.Rc1-c8 b7-b8=B + 3.Ka7-a8 Kd7*c8 {stalemate
AUW.}
5 - h=3 2 sol mars circe
Smits, G.2020
white Be1 Qb3
black Ke4
h=3 mars Circe 2sol.(2+1)
: The piece that wants to capture is first moved to the square it occupied at the start of the game (in accordance with the standard Circé rules), which must absolutely be unoccupied.
{ }
1.Ke4-f5 Qb3-e3 {(forming a Bishop-Queen battery)} 2.Kf5-g5 {(Bc1 is masked)} Qe3-h3 + 3.Kg5-h4 Be1-g3 {stalemate ! }
1.Ke4-e5 Be1-d2 {(forming a Queen-Bishop battery)} 2.Ke5-d4 {(Qd1 is masked)} Bd2-b4 + 3.Kd4-c3 Qb3-c4
{stalemate ! Reciprocal batteries.}
6 - h#2 make & take
Borst, D & Ring U2019
white Pg2d6d7 Kd2 Bb1
black Se8g8 Pf6f7f5a2 Kg5
h#2 Make&Take(5+7)
: The capturing piece first moves as the piece it wishes to capture,
then carries out the capture by moving normally.
In the first phase, it is not permitted to capture.
A pawn is helpless on its first rank.
{ }
1.a2-a1=S d7-d8=S 2.f7*b1=S {(via a2. Promoting in Bishop would result in check via c1)} d6*g8=S # {
it's really mate :}
3.Kg5-h6 Sg8*h6 {(via f7); } 3.Kg5-g6 Sg8*g6 {(via f8); } 3.Kg5-h5 Sg8*h5 {(via g7); Pg2 controls the other squares)
And not} 2...d6*g8=R + ? 3.Se8*g8 ! {(via e7).
Note that Pf6 protects the wNg8 from attack by bNe8.
4 knight promotions in 4 moves.
if we’d made a bishop on first move: }
1.a2-a1=B d7-d8=S 2.f7*b1=S d6*g8=S + 3.Ba1*g8 {(via b3)}
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