Watch out for the stalemate.
A 4 moves problem now that you are warmed up
3 - white to play and mate in 4
W.: Kg3, Bh4 and h5
B.: Kh1, pf5
Very nice chameleon echo on the 2 branches of the solution
A rescue study to ramp up the heat
4 - white to play and draw
W.: Kg8, Nc4, Be5, pg7
B.: Kd1, Ba8, pf2 and h2
Found by Daniel in a flash.
A deeper study to finish the study part.
5 - White to play and win
W.: Kf7, Rc3, Bc1, pd5 and f3
B.: Kf5, Re1, Be4, pe7
Good footwork is necessary
As the day's game is a bit long, you will have it in 2 parts
6 - game of the day
1. d4 Nf6 2. c4, e6 3. Nf3 Bb4 4. Bd2 BxB+ 5. QxB 0-0 6. e3 d5 7. Nc3 Nbd7 8. cd ed 9. Bd3 Re8 10. 0-0 Ne4 11. Qc2 Ndf6 12. b4
c6 13. Ne5 Bf5 14. Na4 g6 15. Qb2 a6 16. Rfc1 Re7 17. Nc5 NxN 18. bc with a good white position.
After a long phase of wandering and a few exchanges, we find ourselves on the 71st move.
W.: Kh2, Qd3, Rf4 and g3, pa3, c5, d4, e3, f2 and h4
B.: Kh6, Qe8, Rf7 and g8, pa6, b7, c6, d5, f6 and g6
71. e4 de 72. Rxe4 Qd7 73. Qe3+ Kh7 74. ??? Rgg7 75. Rf3 f5 76. h5 gh 77. Qh6+ (77. Rh3 Kg8 78. Rxh5 Re7 79. Rxe7 Qxe7 80.
Qf4 Qc7) Kg8 78. Rfe3 Qc7+ (78. ... Qxd4 ? 79. Re8+ Rf8 80. RxR+ KxR 81. Qh8+! followed by Qe8+ Qe6+ and Rg3+) 79. Kh3 Re7 (Qd7!)
80. RxR RxR 81. Qg6+ Kf8 (81. ... Kh8? 82. Qf6+ Rg7 83. Qh6+ Kg8 84. Re8+) 82. Qf6+ Ke8 83. Qh8+ Kf7 84. Rg3 end of the fight.
For the post-session part in the restaurant, our friend Guy presented us with some of his increasingly
exceptional works, it was a treat.
The greffier being bound to professional secrecy, you will only have the compositions shown by the Master.
A light Transmuted Kings for the aperitif
7 - h#3,5 Transmuted Kings
helpmate : Black helps White to checkmate them and as a rule they are the ones who start
3,5 moves : white begins
Transmuted Kings : when a King is checked, he catch the moving way of the piece that check him
W.: Kf7, Qd5
B.: Ka1, Na2, pa7, b7, c4, d4, e5, f3, f4 and g4
Some Chinese food as a main course
8 - h=3 Madrasi with Maos et Moas
helped stalemate : black plays and helps white to stalemate them
madrasi : 2 opposing pieces of the same kind that control each other paralyse each other
Mao : moves as a knight by first taking a rook step and then a bishop step
Moa : same but a bishop step then a rook step
for the movement of these particular pieces, the path must be free, they are not jumpers
W.: Kh8, Ba7 and b3, pe2, MAd3, MOb6
B.: Ke4, Be6, MAa2, MOf4
Considering the march of these pieces, there will be some non-reciprocal paralysis in this problem, very funny!
Before the big final piece, a light and pleasant problem to find
9 - h#2 Anti-Circé
Anti-Circe : the capturing piece returns to its initial square if it is free, otherwise the capture is illegal
W.: Kb5, pb7, g7 and h2
B.: Kg1, Qc2, Ra2 and d7, Bg8 and h8, Nf2 and g2
a) the position
b) Ng2 <--> Bg8
The highlight of the evening.
10 - #2 Anti-Circe
W.: Kc2, Qf6, Rd2 and e7, Be1 and h3, Cb3 and c4, pe3 and f4
B.: Kf3, Qh5, Rc7, Ba4 and a7, Ne8 and h4, pd4, d6, d7, e2, f5, g5, g7, and h6
Clearly a change of category, as we have moved to Millour.
A magnificent problem.
It remains for me to wish you, as usual, a good reading and to give you an appointment on the 16th of this month for the next
edition of the Master Class and see you soon for the reffications.
Yours sincerely
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