As tradition requires, and none of the participants complained, the last lesson of the season was entirely devoted to fairy chess. The regulars were there, of course, reinforced by the presence of the Grandmaster and 2 new ones, David and Sam, whose fairy chess was the deflowering, Sam had a foretaste at the last lesson during the 3rd half.
The electronic version written by the Master appears at the end of this report, thanks to him.
To heat the neuron, some Proof Games in totally different genres
.
1 - in 28,5 moves P.G. n moves: only sequence of moves from the starting position of the normal chess game to reach the position of the statement Losing Chess: the goal is to lose the game, the capture is mandatory, you can be checked
.
The Master's words.
Five "Daniel" helpmates (it requires a bit of work for summer) and two three-movers, one of which (Warton) is quite spectacular.
In addition to our grandmaster, former world champion and former French champion (but one of the three best composers in the world, judging by the elo,
(i.e. the number of problems selected in the FIDE album), who honours us with his loyalty to the St-Lazare course, we had a (world?) champion this evening
of rollerblading and downhill skiing, the discreet (and no less famous) Shorbock (alias David) of France EChecs, who was sometimes the first to solve fairy problems, even though he was neophyte in this field.
Only a few problems of the fairy session will be in the electronic report. But not MC's PG (the aforementioned GM) in "who loses wins", which the master clerk will take care of. Neither the one in circe Rex inclusiv, but I'm giving the "problem that drives you crazy" of the same kind again, in case some people still don't. But you will find on the other hand
the three "transmuted kings" the "functionnary chess" and the isardam.
During dinner, in addition to a Laborczi with Chinese pieces, Maslar's three 7# helpmates made digestion easier. And a circe from Wong, author of a brilliant 3-solution PG
(attached).
Have a good time.
AV
W.: Kc5, Qc4, Ra1 and h1, Bb1 and e3, Nd2 and g1, pa3, b2, b5, d3, d5 and e4 B.: Ke8, Qd8, Ra8, Bc8 and f8, Nb8 and g6, pa7, b7, c7, d7, e5 and g7
This PG was composed by the Grand Master, hang on.
Let's continue the warm-up with the next PG in the Circe rules
.
2 - in 9,5 moves Circe : the captured piece is reborn on its original square except if this one is occupied in which case it disappears Kings included : Kings are also concerned by the condition Circe
.
W.: Kg1, Qd1, Ra1 and f1, Bc1 et c6, Ne3 and f3, pa2, b2, c2, d3, f2 and g2 B.: Kd7, Qd8, Ra8, g3 and h8, Bc8 and f8, Nb8 and g8, pa7, b7, c7, e5, f7, g7 and h7
Note that Black King is "en prise" but not in check, since he can reborn in e8!
Still in the Circe Rex inclusiv rules, a reflex problem.
3 - r#2 Circe Rex inclusiv Reflex : when a checkmate in 1 move is presented to one of the 2 sides, he must play it
Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution
Uri AVNER & Dolf WISSMANNThematic Tourney Nunspeet, 20051st Place
white Ka4 Rc8 Sa5 Be8
black Bc3a6 Ka2 Qb7 Pb2c4d4g3g2 Sa1 Rb1e5
4 - h#4 3 solutions with and helpmate : Black plays and help the White to mate them 3 solutions : there are three distinct solutions (which therefore start with different moves) Grasshopper : Piece that moves on Queen's lines and needs a hurdle to move. It lands just behind the hurdle if the square is free or occupied by an opponent's piece, otherwise the move is not possible. Wazir : piece moving as a Rook but only one step
5 - h#2 Transmuted Kings : a checked King takes the step of the piece which puts it in check for the time it takes to make its move. Of course, in the case of a double check, he chooses which piece he will take the step from.
Help yourself with a drink, if you haven't already done so for the next one.
10 - s#9 selfmate : Whites plays and forces Black to mate them. Isardam : it is totally illegal to place 2 opposing pieces of the same nature in mutual control
To help you a little, this condition does not apply to Kings. Moreover, the capture of a King is illegal if it puts 2 opposing pieces in mutual control as indicated in the Isardam rule
A short excursion in the Köko
11 - h#3 2 solutions Köko : in order for a move to be legal, the piece must be in contact with another element (friend or opponent, no matter) at the end of the move.
Saving time by seeming to lose time and vice versa, this is the solutionist's guiding principle for this beautiful problem.
It remains for me to wish you good reading and good holidays, during which I am sure you will not fail to take the various reports to read them on the beach.
Rendez-vous very soon for the corrections.
Kindly yours
Corrections.
The master-greffier does not want to underestimate the readers, but specifying that promotion to King is possible in the "who loses wins" can't hurt!
Pb 8: the pao is in h5 (Pa h5).
I did not notice any error, the master-greffier has in particular reconstituted perfectly the 4 h#7. But I don't have a double of some fairy positions.
Good " headache " on the beaches...
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