2 - White to play and win
N7/P4k2/8/P4P2/4K3/R5Rp/2p2p2/7n
W. : Ké4 Ra3g3 Na8 Pa7a5f5
B. : Kf7 Nh1 Ph3ç2f2
+ (7+5)
very nice course of pieces with a beautiful geometry
The one that follows is a real firework.
3 - White to play and win
8/2QPP3/q1P2P1P/1krp4/3p4/1ppp1P2/1P1P4/1KB5
W. : Kb1 Qç7 Bç1 Pd7é7ç6f6h6f3b2d2
B. : Kb5 Qa6 Rç5 Pd5d4b3ç3d3
+ (11+8)
there is not much choice, the pressure of the blacks is a deterrent to any compromise.
The game of the day is a fight between a former world champion with the whites and a young Englishman with the blacks.
Two different worlds.
4 - game of the day
1.d4 Nf6 2.ç4 é6 3.Nf3 Bb4+ 4.Nbd2 (a known line is 4 Bd2 Qe7 or a5) b6 5.é3 Bb7 6.Bd3 ç5 7.a3 B×d2+ 8.B×d2 d6 (0-0 9 Bc3 Ne4 10 Bxe4 Bxe4 11 dxc5 bc 12 Qd6 white advantage ---- Ne4 9 Bxe4 Bxe4 10 Be3 f6 is more quiet for black) 9.0-0 Nbd7 10.Bç3 0-0 11.b4 (large crossroads with 11 Nd2 or Re1 or Qe2) Qé7 (Qc7) 12.Ré1 Bé4 (Ne4) 13.Bf1 Raç8 14.Nd2 Bb7 15.é4 (f3 first would have allowed the return of the Bishop on f2) ç×d4 16.B×d4 é5 17.Bb2 Rç7 18.f3 Qé6 19.Rç1 Rfç8 20.Qb3 Nh5 21.Qé3 Nf4 22.g3 Qg6 23.Kh1 Né6 24.Qd3?! (24 Bh3) Nf6 25.Bg2 h5 26.Nf1 Rd8 27.h4? (27 Ne3! h4 28 Nf5 and a host of dynamic variants appear, less demoralizing than those of the game) b5! 28.ç×b5 R×ç1 29.R×ç1 d5 (the logical continuation of b5) 30.Qé3 d×é4 31.f×é4 B×é4 32.B×é4 N×é4 33.Ré1 (33 Bxe5 Qf5) f5 34.B×é5 Rd3 35.Q×a7 Qg4 36.Qg1 Rd5 37.Ba1? (37 Bb8 ! and it still holds) Nf4 38.Qh2 Qf3+ 39.Kg1 Nh3+ 40.Q×h3 Qf2+ 41.Kh1 Q×é1 resigns
a few good fights all the same
As is his wont, Master Guy took advantage of the meal to present us with a few works of his own as a preview.
The Master still managed to place 2 positions which are as follows:
5- serial h#28 2 solutions exchange Circe
8/8/8/8/8/8/3Bk3/4P3
W. : Bd2 Pé1
B. : Ké2
sh‡28 (2+1)
Circé échange
serial helpmate 28-move : Black plays 28 moves in a row, after which White checkmates him in 1 move
2 solutions : 2 different ways to respect the statement
Exchange Circe : a captured piece is reborn on the starting square of the capturing piece's move
6 - s#7 maximum Circe 2 solutions
3k4/8/4pP2/4K3/5Q2/8/5b2/1b6
W. : Ké5 Qf4 Pf6
B. : Kd8 Bf2b1 Pé6
s‡7 (3+4)
Maximum
Circe
selfmate : White plays and forces Black to checkmate him
Maximum : Black is forced to play the longest legal move geometrically
Circe: a captured piece is reborn on its original square (except the King which disappears)
That will be all for this time.
The electronic version written by the Master appears below, thanks to him.
Good reading to all.
Yours sincerely.
Le greffier
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