py_20260707


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - h#2 2 sol Mars circe with sparrow

Kohring, R.
2024

white Re1b4 Pd2 Bf5 Kd5 SWe6 black Rh7 Kb3 Pb2c2 Bf4
h#2 mars circe 2sol.(6+5)
🨊e6: sparrow
: The piece that wants to capture is first moved to the square it occupied at the start of the game
(according to the rules of standard Circe), which must be free.
If a piece is fairy, it is moved to the promotion square on its column.
: Sparrow is a 135-degree or -45-degree Grasshopper.

 

2 - h#2,5 2 sol take & make circe

Giakatis, T.
2020

white Rc6 Bc2 Ka1 black Bb7 Sa5 Rf6f2 Qg6 Ph7f4 Ke8
h#2.5 T&M Circe 2sol.(3+8)
: After a capture (Take), you must pay tribute to the captured piece by making a move without capturing (Make)
with march of the captured unit.
: A captured unit is reborn on its original square if that square is free.

 

3 - h=6 no capture

Bedoni, R & Luce S
2025

white Kg1 Pe7f7 black Sa6 Kc8 Pd2b2
h=6 no capture(3+4)
: No captures may be made other than that of the King

 

4 - serial h#4# 2 sol kangourou-lion

Bedoni, R.
2025

white Bg8h8 Pg7h7 Kf6 black Ka8 Pf7b6c5 KLa7c8 LIb7
ser-h#4 2sol.(5+7)
🨺b7: lion
🨐a7, c8: Kangourou-lion
: moves along the queen's lines using a jumper.
Unlike the Grasshopper, which lands behind the jumper, Lion can land beyond it.
: Like Lion, but with two (!!) jumpers that aren't necessarily adjacent on the same line

 

5 - h#3 set play take & make parrain circe

Stun, J.
2020

black Se6g5 Ke4 white Se5 Kc3 Pe2
h#3 set play T&M parrain circe(3+3)
: The captured unit is revived, if possible, immediately after another unit (the godfather) has made its move,
traveling a distance equivalent to that of the godfather from the capture square.

 

6 - 2# assassin circe

Caillaud, M.
2018

white Sg8d6 Rg7 Pd7d5e5a5 Kh5 black Bb8 Kc7 Pc5f4g4g2h2e2 Sh4b2 Qg3 Re1
#2 assassin circe(8+12)
: A captured piece is returned to its original square, even if that square is currently occupied.

 

7 - h#3,5# 2 sol einstein

Foster, G.
2020

white Bc1f1 Ke1 black Rh8a8 Ke8 Sb8
h#3.5 Einstein 2sol.(3+4)
: A unit (other than the King) changes on each move to the next strongest unit in the event of a capture,
immediately less strong if not capture.

 

8 - h#4 2 sol anti-Anda

Tritten, P.
2019

neutral Pg3 white Kf1 Pf2 black Kc5 Pg6
h#4 anti-Anda 2sol.(2+2+1)
: Any unit that makes a move that is not a direct check immediately becomes neutral.
If it is already neutral, it becomes white or black, depending on which side plays it.

 

9 - h#2# 2 sol kobul take & make

Tritten, P.
2019

white Kc3 black Ka1 Pc2d3
h#2 Kobul T&M 2sol.(1+3)
: When a piece is captured, the king of the side to which that piece belongs wins march of it.
He becomes a normal King again if we take a pawn.

 

10 - 6# take & make double grasshopper

Dietrich, St
2020

white Bd4e5 Ka6 black Ka8 DGc4
#6 T&M(3+2)
🨐c4 : double Grasshopper
How on earth can you checkmate with only bishops on dark squares?
: Perform two Grasshopper moves.
Unless otherwise specified, null moves are not allowed

 

11 - aidé 10# 2 sol with Grasshopper and Rook Grasshopper

Kotesovec, V.
2018

black Kb3 RHf3g5 white Ka1 Gh7
h#10(2+3)
🨟h7 : Grasshopper
🨦f3, g5: Rooks Grasshoppers
: moves on the Queen's lines using a jumper and it lands just behind it
Rook Grasshopper moves on the Rook lines

 

 

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