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1 - h#2.5 6 solutions take&make parrain circe with camel and gnu

Golha, J.
2025

neutral Rf5 GNh6 CAc6 black Ke6
h#2.5 T&M parrain circe(0+1+3)
6 solutions
🩃c6: neutral camel
🨙h6: neutral gnu
🨂f5: neutral Rook
: After a capture, the capturing unit pays tribute to the captured unit by making a move (without capturing) with its march.
: After a capture, the captured unit remains on the square where the capture took place and moves a distance equal to the next move made
: Bouncer (1,3)
: Camel + Knight

 

2 - serial double self-stalemate 17 moves madrasi

Chamberlain, B.
2021

white Pc6e7g7f5 Kc3 Bf1 black Pg6f2 Kc8 Qa4 Rh6
ser-s==17 Madrasi(6+5)
: Two opposing units of the same type that are observing each other are immobilised

 

3 - 2# tilt

Ott, M.
1984

black Bd8d1 Qc8 Rf1e1 Pe2d3c7 Sc5 Kg8 white Sd7d5 Pe7g7g6 Kf2 Bh8
#2 Tilt(7+10)
: A piece can only capture if it is threatened (the threatening move must not be a self-check).

 

4 - h#2 andernach Grasshopper

Rehm, HP.
2016

white Pe5 Kf8 white HurdleColourChanging WGb5 black Pc6 Bb6 Kc5 Rc4 Sf5e7 black HurdleColourChanging BGg6
h#2(3+7)
b) AGg6-->f6
🨟b5, 🨥g6: Andernach Grasshopper
: Every time an AG plays, the jump rope changes color, unless it's a King.

 

5 - h#2 2 solutions couscous anti-circe

Tritten, P & Caillaud M
2017

white Bd8 Rf8b5 Kh7 Pb4b2c2 black Re8c3 Kf6 Se6 Ba5b3 Qc5 Pe3
h#2 couscous anti-circe(7+8)
: The captured unit is reborn on the rebirth square of the captured unit.
Units threatening the Black King cannot reborn on e8

 

6 - 2# make & take

Widlert, K & Maeder Th
2019

white Pc2h2d5h7 Bd3 black Ke4 Rh3e7 Bd7 Pg7g6h6f5b2
#2 Make&Take(5+9)
: The capturing unit first moves as the unit it wishes to capture,
then perform this capture while walking normally.
In the first phase, it is not allowed to capture.
A pawn is helpless on its first rank.

 

7 - s#2 sat with royal grasshopper

Turner, N.
2017

white Bd8b1 Rb5f2 Pe4f3 white Royal WGh5 black Sf8g1 Pb6b4h6h4h3g2e5 Rb3 Bb2 black Royal BGd5
s#2 SAT(7+12)
🨟h5, 🨥d5: royal Grasshopper
: A king is in check when it threatens to move to a square where it is not in check in the traditional sense.
It's checkmate if the king cannot avoid this “free” square.
: move as a but with royal attributes

 

 

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