: After a capture, the capturing unit pays tribute to the captured unit by making a move (without capturing) with its march.
: After a capture, the captured unit remains on the square where the capture took place and moves a distance equal to the next move made
: Bouncer (1,3)
: Camel + Knight
{}
a) {}
1.hccBGg6-e4[f5=w] Sf5-e3 2.hccBGe4-b7[c6=w] hccWGb5-d3[c4=w] # {
Black AG had to retreat on the second move to avoid 3...Pa4 (bRc4).}
b) bhccGg6-->f6 {AGg6-->f6}
1.hccBGf6-d8[e7=w] Se7-d5 2.hccBGd8-g8 hccWGb5-b7[b6=w] #
{Black's AG had to retreat on the second move to avoid 3...AGa5 (bBb6).}
5 - h#2 2 solutions couscous anti-circe
Tritten, P & Caillaud M2017
white Bd8 Rf8b5 Kh7 Pb4b2c2
black Re8c3 Kf6 Se6 Ba5b3 Qc5 Pe3
h#2 couscous anti-circe(7+8)
: The captured unit is reborn on the
rebirth square of the captured unit.
Units threatening the Black King cannot reborn on e8
{ }
1.Qc5*f8[bQf8->a1] c2*b3[wPb3->c8=S] 2.Re8*d8[bRd8->c1] b4*a5[wPa5->f8=R] #
{Promotion to Queen} 2...b4*a5[wPa5->f8=Q] {would allow} 3.Se6*f8[bSf8->d1] {).}
1...Re8*d8[bRd8->c1] {illegal for self-check.}
1.Ba5*d8[bBd8->c1] b2*c3[wPc3->h8=S] 2.Re8*f8[bRf8->a1] b4*c5[wPc5->d8=B] #
{Promotion to Queen} 2...b4*c5[wPc5->d8=Q] {would allow} 3.Se6*d8[bSd8->d1] {).}
1...Re8*f8[bRf8->a1] {illegal for self-check.}
6 - 2# make & take
Widlert, K & Maeder Th2019
white Pc2h2d5h7 Bd3
black Ke4 Rh3e7 Bd7 Pg7g6h6f5b2
#2 Make&Take(5+9)
: The capturing unit first moves as the unit it wishes to capture,
then perform this capture while walking normally.
In the first phase, it is not allowed to capture.
A pawn is helpless on its first rank.
white Bd8b1 Rb5f2 Pe4f3
white Royal WGh5
black Sf8g1 Pb6b4h6h4h3g2e5 Rb3 Bb2
black Royal BGd5
s#2 SAT(7+12)
🨟h5, 🨥d5: royal Grasshopper
: A king is in check when it threatens to move to a square where it is not in check in the traditional sense.
It's checkmate if the king cannot avoid this “free” square.
: move as a but with royal attributes
{ }
1.Bd8-e7 ! {(threatens} 2.Be7-d6 + {which gives the escape square d7} 2...Sf8-d7 #
{ It's checkmate to the white king with the escape to g6
(} 2...rBGd5-f5 {impossible because there would be an escape on f2).
By blocking c3, the defense allows 2 Bd6+, followed by 2...rGa5!.}
1...Bb2-c3 2.Rf2-c2 + {(gives f3 to the black queen without there being ...Rxf3)} 2...Sg1*f3 # {:}
2...rBGd5-f5 {impossible because there would be an escape on d3 ;}
2...rBGd5-a5 {impossible because there would be an escape on c7 ;}
2...rBGd5*f3 {impossible because there would be an escape on ;}
2...rBGd5-a2 {impossible because there would be an escape on c4.}
1...Rb3-c3 2.Be7-c5 + {(give b5 to black rG)} 2...rGd5-f5 # {
(This is possible because f2 is now protected, so it's not a self check).
It's checkmate because the white rG has an escape to e5 (due to the interception of the bishop on b2),
that the White Rook cannot obstruct.
And} 3.rWGh5*e5 {is prohibited because there is an escape on b2.
Grimshaw Theme.}
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