white Pb2c3 Ba8 Sb6 Ka5 WEh1 WIc4
black Pd7a4 Bg6e1 Rf3 Kd3 BEh2 BIg5
h#2 3sol.(7+8) 🨴h1, 🨺h2: Leo🨊c4, 🨐g5: Lion
b) 🨊h1
Leo : moves as a Queen but needs a jumper to capture
Lion : moves as a Queen but always with help of a jumperr
{}
a) {}
1.Be1-d2 WEh1-a1 2.BEh2-e2 WEa1-a3 # {}
1.BEh2-e2 WEh1-h8 2.Rf3-e3 WEh8-d8 # {}
1.Rf3-e3 WEh1-b7 2.Be1-d2 WEb7-a6 # {}
b) + wWIh1 {Lion h1}
1.Be1-d2 WIh1-c6 2.Rf3-e3 WIc6-a6 # {}
1.BEh2-e2 WIh1-c1 2.Be1-d2 WIc1-a3 # {}
1.Rf3-e3 WIh1-h4 2.BEh2-e2 WIh4-d8 #
{ AB-BC-CA. Two cycles in opposite directions (MD).}
white Kb2 Nd3
black Rb6a5 Pb7b5e2h2h7 Ke8
h#4.5(2+8) 🨢d3: Nightrider
b) Nb6
Nightrider : Knight extended in several successive jumps
Circe : A captured piece is returned to its original square if it is free.
A fairy unit is reborn on the promotion square of the column where the capture takes place.
{}
a) {}
1...Nd3-e5 2.Rb6-h6 Ne5-g1 3.h2*g1=R[+wNg8] ! Ng8*a5[+bRh8] 4.Rg1-g7 Na5-b3 5.0-0 Nb3*h6[+bRh8] # ! {}
b) + bSb6 {Nb6}
1...Nd3-h5 2.Ra5-a4 Nh5-f1 3.e2*f1=N[+wNf8] ! Nf8-e6 4.Nf1-c7 Ne6*a4[+bRa8] 5.0-0-0 Na4*b6[+bSb8] # !
{Opposing castles.}
white Ra7 Kh1 Bg4
black Ra8 Pa3 Kd5 Sh6h4 Bh5
h#2 2 sol. PWC(3+6) transmuted Kings
PWC (Platzwechsel Circe) : the capturing unit and the captured unit swap places
transmuted Kings : The King acquires the march of unit that gives him check.
{}
1.Bh5*g4[+wBh5] Ra7-a5 + 2.Kd5*h5[+wBd5] Bd5-f7 # {
Are illegal} 3.Kh5*a5[+wRh5] {and} 3.Kh5*f7[+wBh5] {.}
1.Ra8*a7[+wRa8] Bg4-f3 + 2.Kd5*a8[+wRd5] Rd5-d8 # {
Are illegal} 3.Ka8*d8[+wRa8] {and} 3.Ka8*f3[+wBa8]
neutral Sf6f5 Bg4
white Kc2
black Pe6 Kf4
h#3 3sol.(1+2+3) parrain circe
🨄f6, f5: neutral Knight🨃g4: neutral Bishop
neutral piece : can be used by a side or the other
parrain circe : A captured unit remains discreetly under the capture square, then, from that square
makes a move equipollent to the next unit that plays
{}
1.nBg4-h3 Kc2-d2 2.nBh3*f5 Kd2-e2[+nSg5] 3.e6*f5 nSg5-e6[+nBd6] # {}
1.nSf5-e7 nBg4*e6 2.Kf4-e5[+bPd7] Kc2-d3 3.d7*e6 nSf6-d7[+nBc7] # {}
1.e6-e5 nSf6*g4 2.Kf4-e4[+nBf4] Kc2-c3 3.e5*f4 nSf5-g3[+nBg2] #
{Chameleon echo.}
white SWd3
black Kh6 RHa5c5c8
h#7 3sol.(3+8) 🨊d3: Sparrow🨦a5, c5, c8: Rook-Grasshopper
sparrow : moves along the Queen's lines using a jumper
and returns at a 45° angle to the square adjacent to the jump square.
Zoological summary: With an animal on d3 and a jumper on d6, here is where the animal can go. :
-- grasshopper : d7
-- moose : c7, e7
-- eagle : c6, e6
-- sparrow : c5, e5
-- hamster : d5
Complete Rosace around the jumper.
Rook-grasshopper : moves along the Rook's lines using a jumper behind which it is placed
{ }
1.RHa5-d5 SWd3-c4 {(jumper d5)} 2.RHc5-e5 SWc4-b7 {(c8)} 3.Kh6-g7 SWb7-d6 {(d5)} 4.RHd5-d7 SWd6-e6 { (c8)}
5.Kg7-f8 SWe6-f6 6.RHc8-g8 SWf6-e7 7.RHe5-e8 SWe7-e6 # {
Sparrow controls f8 & g7 thanks to the jumper on g8, f7 thanks to the jumper on e8, and e7 thanks to the jumper on d7.}
1.Kh6-g6 SWd3-g5 2.Kg6-f7 SWg5-d6 3.RHa5-d5 SWd6-c6 4.RHc5-c7 SWc6-d6 {}
5.Kf7-e8 SWd6-e6 6.RHc8-f8 SWe6-d7 7.RHd5-d8 SWd7-d6 # {
Sparrow controls e8 & f7 with the f8 jumper, e7 with the d8 jumper, and d7 with the c7 jumper.}
1.RHc8-c4 SWd3-c3 2.Kh6-g5 SWc3-b5 3.RHc5-h5 SWb5-f4 4.RHc4-g4 SWf4-f5 + {}
5.Kg5-h6 SWf5-b6 6.RHh5-h7 SWb6-g5 7.RHa5-h5 SWg5-f5 # {
Sparrow controls h6 and g7 thanks to the h7 jumper, g6 thanks to the h5 jumper, and g5 thanks to the g4 jumper. Triple echo.}
Add a comment