: piece needing a sautoir to move
: Nightrider forking 90 degrees with each move, while moving away.
For example, a Quintessence a1 can play b3, d2, e4, g3 & h5, but not c5 or f1.
A Quintessence Lion needs a sautoir.
: a piece threatened (including the King) in the orthodox way can play on its circe rebirth square.
If it is occupied by an opposing unit, the occupant is pulverised.
{}
1.g5-g7 ! {(pawn is threatened by Rook)} 2.Bh4-f6 3.g7-g5 ! {}
4.Bf6-h8 5.g5-g7 ! 6.Ka2-a1 7.a3-a2 Kc3-c2 {Stalemate :
a move by g7 pawn would threaten the Rook, which would return to a1 to destroy Black King.}
{}
1...c7-c8=S 2.Qg2-h1 Sc8-a7 ! 3.Bh3-g2 b7-b8=S # !
{(} 4.Bh2*b8 {Does not parry the threat, Na7 returning to g1, destroying Black King.} Sa7*g1 {)}
1...b7-b8=R 2.Kg1-h1 Rb8-b7 ! 3.Rf1-g1 c7-c8=R # !
{(} 4.Bh3*c8 {does not parry the threat, as Rb7 returns to h1, destroying Black King} Rb7*h1 {)}
4 - h#2,5 2 solutions unicaptures
Gilbert, A.2021
white Be5 Re7
black Kd5 Bc4 Re4
h#2.5 2sol. unicapture(2+3)
: A unit is only capturable if it is observed by at least 2 opposing units.
In Unicapture, the opposite is true: a unit cannot be captured if it is threatened more than once.
{ }
a) {}
1.Ba4-b5 Sg2-e3 2.Bb5*c4 Se3*c4 # {(Illegal in Breton adverse because Bc7 disappears and so it's a self-check.)}
1.Ra7-b7 Bb2-a3 2.Rb7*b4 Ba3*b4 # {(does not go in Breton adverse because Re2 disappears and so 3...Ke2)}
1.Sh5-f4 Rf1-f3 2.Sf4*d3 Rf3*d3 # {(illegal in Breton adverse because Ne6 disappears and so it's a self-check)}
b) {Breton Adverse}
1.Ba4-b5 Bb2-a3 2.Bb5*c4[-b4] Ba3-b4 # {}
1.Ra7-b7 Rf1-f3 2.Rb7*b4[-d3] Rf3-d3 # {}
1.Sh5-f4 Sg2-e3 2.Sf4*d3[-c4] Se3-c4 # {
AB-BC-CA cycle.
In each of Breton adverse's solutions, only one type of figure is played.}
6 - h#2 2 solutions andernach anti-circe couscous
G. Evseev, B. Shorokhov & D. Turevsky2021
white Ka1 Qb2 Pd3c4d5a6h6 Re2
black Qd6 Pd7f5f4b4 Rf6 Ke5 Sd4 Be3
h#2 2sol.(8+9)
Andernach Anti-circe couscous
: a capturing unit changes colour.
: a capturing unit is moved to the original square of the captured unit.
{}
1.Qd6*a6[-a6][+wQa2] Qb2*d4[-d4][+bQb8] 2.Qb8-d6 Qa2-b2 # {
starting position with Nd4 and, incidentally, Pa6 less.
The two Queens return to their starting squares, but it is not the same Queens. !}
1.Rf6*h6[-h6][+wRh2] Re2*e3[-e3][+bRf8] 2.Rf8-f6 Rh2-e2 # {
starting position with the Be3 and, incidentally, the Ph6 less ;
same remark for the two Rooks}
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