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1 - hs#3 2 solutions kobul Kings, madrasi Rexs inclusiv
Kostadinov, D.2012
white Pf7b4 Ka3 Bf4 Sc3
black Qh7 Pb2c2a6d4d5f5 Kg1 Re8
hs#3 kobul Kings(5+9)Madrasi R.I.2 solutions
: when a unit is taken, the King of the side of said figure acquires its moving way.
He becomes a normal King again if a pawn is captured
: In Madrasi, opposing pieces of the same kind become paralyzed.
Here, this also applies to Kings
{}
1.Bf4-c1 Qh7-g8 2.f7*g8=Q[g1=rQ] {
(the bK acquires the Queen's moving way, but it is not in check since ipso facto the Queens are paralysed)}
b2*c1=B[a3=rB] 3.Sc3-e2 + Re8*e2[a3=rS] # {(note: the rook protects c2!)}
1.Sc3-b1 Re8-g8 2.f7*g8=R[g1=rR] {
(the bK acquires the Rook's moving way, but is not in check since ipso facto Rooks are paralysed)}
c2*b1=S[a3=rS] 3.Bf4-h2 + Qh7*h2[a3=rB] # {(remark : the Queen protects b2)AUW}
2 - réflex #2 with pao, vaos & maos
Stephenson, B.2014
white WVa8h8 Kc5 PAb3 Pb4a5
black BVh6h2 Be8 MAf6c6 Kc3 Pa7a6d5e5e6f7f2 Sb1
r#2(6+14)🨵b3: Pao🨶a8, h8, 🨼h6, h2: Vao🨓f6, c6: Mao
: pieces moving as a rook and bishop respectively, but needing a sautoir to capture
: Creeping knight whose movement begins with a rook step (the rook step square must be free)
: When a mate in 1 move is submitted, it is mandatory to play it in reflex mode
{}
1.WVh8-g7 ! {(threatening} 2.WVg7-f8 {proposing checkmate} 2...MAf6-e4 # {the Mao being now unpinned,
et c'est bien mat, d6 étant contrôlée par le Vao h2 (mais non par le Mao e4))}
1...BVh2-g1 + 2.Kc5-d6 2...BVh6-f4 # {
note that the e7 square is currently not controlled by the Mao c6;
yet the white King cannot go there.} 3.Kd6-e7 {because then it will be, which would allow} 3...MAc6*e7 {!}
1...d5-d4 {(so the Mao will no longer check at e4, because the Rook step at d4 is no longer possible, the d4 square being no longer empty)}
2.PAb3-b2 2...BVh6-e3 # {}
1...MAc6-b8 2.WVa8-c6 {(blocking)} 2...MAb8-d7 # {(by d6 for the rook step)}
1...MAc6*a5 2.b4-b5 {(freeing b4)} 2...MAa5*b3 # {(passing through a4 to make the capture in b3 and b4 to checkmate)}
1...MAc6-e7 2.WVg7-h8 {(return)} 2...VAh6-f8 # {}
1...MAc6-d8 2.PAb3-a3 2...MAd8-b7 # {(control d6 through c7, and mate through b6)
"Rich variety of different fairy patterns" (J. Vysotska).}
3 - h=3 2 solutions Mars Circe
Innocenti, D.2016
white Pg6b6 Kh2
black Ke4
h=3 Mars circe(3+1)2 solutions
: pieces move normally,
but to capture, they virtually pass through their original square
{}
1.Ke4-f4 b6-b7 2.Kf4-g3 b7-b8=Q {(no check)} 3.Kg3-g2 Qb8-g3 {stalemate
(f3 & h3 are controlled by Pg6, f2 by the King)}
1.Ke4-d3 g6-g7 2.Kd3-c2 g7-g8=Q + {(check by d1)} 3.Kc2-b2 Qg8-a2 {(no check) stalemate
(a3 & c3 are controlled by Pb6, the other squares by the Queen)}
4 - h#2 3 solutions parrain circe
Rallo, V & Sobrecases G2008
white Sd4 Rc5 Kg3
black Pe5 Ke4
h#2 parrain circe(3+2)3 solutions
: the unit taken is reborn, if possible, immediately after another unit (the "parrain") has played,
making an equipollent path to that of the parrain.
{ }
1.Sf7-h6[+wSh6] Sh6-f5 2.Bd6-a3[+wBa3] Ba3-d6 # { }
1.Re7-a7[+wRa7] Ra7-a4 2.Sf7-h6[+wSh6] Sh6-f7 # { }
1.Bd6-a3[+wBa3] Ba3-c5 2.Re7-a7[+wRa7] Ra7-e7 # { Cycle of black moves and 3 returns ("switchbacks")}
6 - 2# billard
Bottacchi, A.1943
white Kg1 Pb3h2 Sb5a1 Rc5g4 Be5
black Pb7e7c3a3a5g5 Kb4 Ba6f4
#2 billiard(8+9)
billiards: pieces with a diagonal march (Queen or Bishop) have the faculty of being able to bounce to the board.
as an example of a bounce, the rook c5 is not in the grip, being protected by the white bishop via b8-a7
{
The Rook c5 is not capturable : the White Bishop protects it via b8-a7.}
1.Rc5-d5 ! {Blocus. self-pinning of Be5.}
1...b7-b6 {unpinning.} 2.Be5*c3 # {}
1...e7-e6 2.Be5-d6# {(}2.Be5-g7 {is illegal as it would put the wK in the grip of Bf4 via b8 a7)}
1...Ba6*b5 2.Be5-c5 #{(via b8 a7)}
1...a5-a4 2.Be5-b6 # {}
1...a3-a2 2.Be5-e3 # {}
1...c3-c2 2.Be5-f2 # {Five checkmates on the f4-b8-a7-g1 pinning line.
Presented at the 2019 French Championship.}
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