{Nb1 is "pinned" by Na4. White must be careful not to stalemate.essais :}
1.Kc8-b8? Ba6*b7 {via c8}
1.f6-f7? Ka3*f7! {via e8Solution}
1.Bb7-a8! {the plan is to occupy e8 to push the f7 pawn and promote to bishop for Bxb2# via c1}
1...Ba6-b7 2.Kc8-b8 Bb7-c8 3.Kb8-a7 Bc8-a6 4.b5-b6
{Occupation of a7 prohibits ...a5xb6 via a7.(And now, on }
4...Ba6-b5? {, reply is } 5.b6-b7 {followed by } 6.b7-b8=B {et} 7.Bb8*b2# {)}
4...Ba6-b7 5.h2-h3! {Tempo.} Bb7-c8 6.b6-b7 Bc8*b7 7.Ka7-b8 Bb7-c8 8.Kb8-c7! {Tempo. (8. h4 ?)}
8...Bc8-a6 9.Kc7-c8! {allows Bb7 by preventing Bxb7}
9...Ba6-b7 10.h3-h4! {Tempo.} Bb7-a6 11.Ba8-b7 Ba6-f1 12.Bb7-a6
{...b2xa6 via b7 is impossible, because this pawn is "pinned" by the b4 pawn !}
12...Bf1-b5 13.h4-h5! {Tempo.} Bb5-c4 14.Ba6-b5 Bc4-d3 15.Bb5-c4 Bd3-f5 16.Bc4-d3 Bf5-e4 {}
17.Kc8-c7! {5th tempo} Be4-f5 18.Bd3-e4
{(and here, } 18...Bf5-g6? 19.Be4-f5 Bg6-e8 {(} 19...Bg6-f7 20.Bf5-g6 Bf7-e6 21.Bg6-e8 Be6-g8 22.Kc7-c8 {as text)} 19...Bg6-e8 20.Kc7-d8 Be8-f7 21.Kd8-e8! Bf7-e6 22.Bf5-e4 Be6-g8 23.Be4-d3 {(23. Fc2) (23. f7? pat)} 23...Bg8-f7 {(} 23...Bg8-e6 24.f6-f7 Be6-f5 25.f7-f8=B {)} 23...Bg8-f7 24.Bd3-g6! Bf7-g8 25.f6-f7 h7*g6 26.f7-f8=B {followed mat)} 18...Bf5-e6
19.Be4-g6 Be6-f7 {19... hxg6 ? 20. h7 Fh3 21. h8=F} 20.Kc7-c8 ! {Tempo.} Bf7-e6 {20...Fe8 21. Rd8 Ff7+ 22 Re8! Fg8 23 f7}
21.Bg6-e8 Be6-g8 22.Kc8-c7! {Tempo. 22. f7 ? stalemate} 22...Bg8-f7 23.Kc7-d8 {...Kxd8 via e8 impossible.}
23...Bf7-g8 24.Kd8-e7 Bg8-f7+ {by bNb1} 25.Ke7-f8 Bf7-g8 26.Kf8-g7 {8th tempo.}
26...Bg8-f7 27.Kg7-g8 { end of foreground !} Bf7-e6 28.f6-f7 Be6-h3 29.f7-f8=B Bh3-g2 30.Bf8*b2#
{"A totally unusual problem, which retains its mystery even after reading the solution" (M. Kerhuel).}
3 - h#2 Isardam Anticirce
Rittirsch, M.2010
white Pg4e3 Kc7 Bf5f4 Se2
black Bg8c5 Kd4 Qe8 Pa7f7f6d5c4c3 Sh3e1 Ra6d8
h#2 Isardam AntiCirce(6+14)
b) Ra6-->d1
it is illegal for 2 opposing pieces of the same nature to be in mutual capture
The capturing piece is reborn on its original square, the captured piece disappears
{bK is not in check because exd4 would entail an illegal rebirth of the
pawn on d2, and Nxd4 an illegal rebirth of the Knight on g1: Pc3 &
Nh3 are thus "pinned". But the occupation of d7 & c2 (respectively b8 & b1)
will allow mate.}
a) {}
1.Ra6-e6 Bf5-b1 ! 2.Re6*e3[-e3][+bRh8] Kc7-b8 #
{Thus, after Nxd4 the revival in g1 will be allowed, because
the g1 & h3 knights will not be in observation since Nxh3 as ...Nxg1
will be impossible.Note that 3 Be3 would not checkmate, not even making check,
as the move Bxd4-c1 would be equivalent to "going under check" like Ke1-g1 in the castle short
when f1 is controlled, since halfway through the move, Bd4 is capturable by Fc5 and the
isardam applies. }
b) bRa6-->d1 {Ra6 on d1 }
1.Rd1-d2 Bf5-c2 ! 2.Rd2*e2[-e2][+bRa8] Kc7-d7#
{Similarly, after exd4 the revival on d2 will be allowed, as the d2 & c3 pawns
will not be under observation since both dxc3 and ...cxd2 will be impossible.}
4 - #2 Circe
Seider S. & Tauber T.1980
white Bg7 Kg4 Qg1 Pe7e5b7c3h5 Sf8a2 Rd2
black Re8a1 Sa8 Bb8f1 Kb1
#2 Circe(11+6)
a captured piece is reborn on its original square if it is free, otherwise it disappears
white Kf3 Bb3 WEh7
black Ph3h5 Sc1 OKh8
black Royal BEh1
#2(3+5)🩉h1 : royal english Equihopper
🩈h7 : english Equihopper🨽h8 : Okapi
: unit which makes an equipollent movement in relation to any sautoir.
In the English, for the particular case of the Queen's lines, the ground must be clear.
: incestuous crossing between the Knight and the Zebra.
{ }
1.Bb3-d5 ! {Blocus.}
1...Sc1-a2 2.Kf3-e2# {because b3 is
controlled by Bishop.}
1...h5-h4 2.Kf3-g4# {because f7
is controlled by the bishop and h5 by the king; but h7? Unless, what horror
! that it is an unnatural Equihopper, intercepted on the lines of a Queen?
on the lines of a Queen? This is certain, because 1...h4 would be illegal
with a normal Equihopper}
1...OKh8-g6 2.Kf3-g3# {because f5 is controlled by l'Eh7}
1...OKh8-f7 2.Kf3-f4# {because d7 is controlled by l'Eh7}
1...h3-h2 2.Kf3-g2# {}
1...rBEh1*d5 2.Kf3-e4# {also controlling f3}
1...OKh8-f5 2.Kf3-f2# {because d3 is controlled by Eh7.}
1...OKh8-e6 2.Kf3-e3# {because b5 is controlled by Eh7.
Eight mates of the white king (you cannot go beyond 6 in orthodox).}
6 - hs#7 functionnaries Transmuted Kings
Dietrich St.2016
white Sg2 Bh2 Kh3
black Kh1 Bg3 Se3
hs#7 functionnaries TK(3+3)
: a unit can only move, and thus capture, if it is "observed" by an opponent's unit
: a King in check catches, for the time of the check, the moving way of the opposing piece that threatens it
{}
1.Bh2-g1 Se3-d5 2.Bg1-d4 Bg3-e5 3.Sg2-e3 Sd5-f4+
{Transmuting the wK without really checking: a question of priority?
Because if the wK acquires the Knight's march, it "functionalizes" the bN.}
4.Kh3-g5 {The wK became a Knight for a move.}
Be5-f6+ 5.Kg5-h6 Bf6-h8 6.Bd4-e5 Sf4-e6 7.Be5-g7 Bh8*g7#
{The wK transmuted into a Bishop cannot play. Apparently,
the bN does not need to be "functionalised" to
capture the king! Probably because after Kf4, the wK transmutes into a knight
and then functionalises his black opponent.}
Add a comment