py_20151124


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h#2 Anti-Kings

Michael MCDOWELL
2013

white Pd7d5g7 Kc7 black Qc1 Kf8
h#2 Anti-Kings(4+2)
3 solutions
: a King that cannot be in check is mate!
Quite a dodgy condition, but gives a rather elegant composition in the service of the genre

 

h#2 Patrol Circe with Grasshoppers and Nightriders

Gerard SMITS
2010

white Ka2 Rd1 WGd7 WNf1 black Bg5 BGg4g2 Kh4 BNh3 Pf7h5d2g3 Rd5e1
h#2 Patrol Circe(4+11)
3 solutions

🨢f1, 🨨h3: Nightriders
🨟d7, 🨥g4, g2: Grasshoppers
: a piece can capture, if it is "observed" at the start of the move by a piece on its side by a piece of its camp
. : a captured piece is reborn on its native square if this one is free, otherwise, it disappears
. Concerning a captured fairy piece, the convention adopted is that since it is the result of a promotion it is reborn at the place of the supposed promotion, i.e. on the column where it is located
. : a piece moving like a Queen, but needing a sautoir, behind which it lands, for any movement. The squares up to the sautoir must be free and the square just after the sautoir free or occupied by an opponent's piece
. : Knight able to make several successive jumps in the same direction example: the NIh3 cannot pass by g5 which is occupied by a piece of his camp
. he can go to f4, but not e5 and also, passing by f2 carry out the capture NIh3xe1

 

serial s=8 AntiCirce Madrasi

Tibor ERSEK
2011

white Bh7f4 Kg4 Qd7 Pa2h2 Sf6h1 Rh4d2 black Bb5a3 Kc2 Qa4 Pc4d3e3g3h3g5h6d6 Sf3c3 Re8e4
ser-s=8 AntiCirce Madrasi(10+16)
: white plays n moves in a row and forces black to stalemate in 1 move
. : the captured piece is reborn on its original square if it is free, otherwise the capture is illegal
. There is however a variant in the case where the capture and rebirth squares are confused:
in Calvet Anti-circe, the capture is legal and in Cheylan Anti-circe, it is not
. : opposing pieces of the same nature that observe each other are paralysed

 

serial #13 AntiCirce

Gàbor TAR
2012

white Pb3 Sf1 Ra1 Ke1 black Bg1h1 Kd3 Qf3 Pa2b4c3e3f4 Sf2b1 Rg2h8
ser-#13 AntiCirce(4+13)
2 solutions
direct serial: white plays n moves in a row and checkmates

#2 AntiCirce with Grasshoppers

John M. RICE
2009

white Pc6f6 Kh5 Rd2e3 Se6 Gf3 black Bh6 Kg3 Qd8 Pd3a4b7d7e7f7g4h3 Sh7f8 Rh8b8
#2 AntiCirce(7+15)
f3: Grasshopper
: the captured piece is reborn on its native square if this one is free, otherwise the move is illegal
. A distinction however in the case where the capture and rebirth square are identical :
in Calvet AntiCirce the move is legal, and in Cheylan AntiCircle it is not
. : piece moving on the Queen's lines but needing a sautoir for each move
. the squares up to the sautoir must be free and the square just after the sautoir free or occupied by an opposing piece
The Grasshopper being a fairy piece, it is the result of a promotion and its original rebirth square
is located on the capture column and corresponds to the promotion square.
Here, the Grasshopper could capture b7, but should be reborn on b8 which is unfortunately occupied by a unit. The capture of b7 is therefore illegal

 

h=3 Mars Circe Transmuted Kings

Maryan KERHUEL
2011

white Pa7 Bb6 black Ka6 Bb7
h=3 Mars Circe Transmuted Kings(2+2)
2 solutions
: the pieces move normally but to capture, virtually pass through their native square
. : the King moves normally, except when it is in check it then adopts the march of the piece which puts it in check

 

 

PG AntiAndernach

M.CAILLAUD & D.BORST
1995

white Bf1c1 Ke1 Qd1 Ph2g2f2e2d2c2b2a2 Sg1b1 Rh1a1 black Bf8c8 Ke8 Qd8 Pa7b7c7d7e7f7g7h7 Sb8g8 Rh8a8
PG AntiAndernach(16+16)
: a piece that plays without capturing changes colour
a) PJ 5 Cours201511240101 b) PJ 4,5Cours201511240101

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