{}
1.Qc1-f4 d7-d8=S 2.Qf4-f7 g7-g8=B #{}
1.Qc1-c5 d7-d8=B 2.Qc5-e7 g7-g8=S #{}
1.Qc1-c3 d7-d8=R 2.Qc3*g7 Rd8-d6 #{Quite special!
The author wanted to realize the reciprocal sub-promotions but,
to avoid a demolition, he "transformed necessity into virtue" with his 3rd solution not
quite related.}
h#2 Patrol Circe with Grasshoppers and Nightriders
Gerard SMITS2010
white Ka2 Rd1 WGd7 WNf1
black Bg5 BGg4g2 Kh4 BNh3 Pf7h5d2g3 Rd5e1
: a piece can capture, if it is "observed" at the start of the move by a piece on its side
by a piece of its camp.
: a captured piece is reborn on its native square if this one is free, otherwise, it disappears.
Concerning a captured fairy piece, the convention adopted is that since it is the result of a promotion
it is reborn at the place of the supposed promotion, i.e. on the column where it is located.
: a piece moving like a Queen, but needing a sautoir, behind which it lands, for any movement.
The squares up to the sautoir must be free and the square just after the sautoir free or occupied by an opponent's piece.
: Knight able to make several successive jumps in the same direction
example: the NIh3 cannot pass by g5 which is occupied by a piece of his camp.
he can go to f4, but not e5 and also, passing by f2 carry out the capture NIh3xe1
{}
1.BNh3*d1[+wRh1] WGd7-h3 2.Re1*f1[+wWNf8] WGh3-f3 #{supporting both the NIf8 & the Rh1}
1.Rd5*d7[+wWGd8] {the Rd5 was supported by the NIh3}
WNf1-d5 2.BNh3*d1[+wRh1] WNd5-b4 #
1.Re1*f1[+wWNf8] Rd1-e1 2.Rd5*d7[+wWGd8] Re1-e8 #{Supporting
both the Gd8 & the NIf8. Cyclic white double checks. Black cyclical moves
also, the first move being each time determined by the obligation to
free a square immediately occupied.}
serial s=8 AntiCirce Madrasi
Tibor ERSEK2011
white Bh7f4 Kg4 Qd7 Pa2h2 Sf6h1 Rh4d2
black Bb5a3 Kc2 Qa4 Pc4d3e3g3h3g5h6d6 Sf3c3 Re8e4
ser-s=8 AntiCirce Madrasi(10+16)
: white plays n moves in a row and forces black to stalemate in 1 move.
: the captured piece is reborn on its original square if it is free, otherwise the capture is illegal.
There is however a variant in the case where the capture and rebirth squares are confused:
in Calvet Anti-circe, the capture is legal and in Cheylan Anti-circe, it is not.
: opposing pieces of the same nature that observe each other are paralysed
{}
1.Sf6*e4[wSe4->b1] 2.Bh7*d3[wBd3->f1]{}
3.Rd2*d6[wRd6->a1] 4.Sh1*g3[wSg3->g1] {}
5.Kg4*g5[wKg5->e1] 6.Bf4*h6[wBh6->c1] {}
7.Rh4*c4[wRc4->h1] 8.Qd7-d1 + Qa4-d4 {stalemate !!
None of the white pieces can now move an eyebrow, whether they are prevented from moving
as Ra1 and h1, pa2 and h2 for "normal" causes or for Madrasi causes.
Return home of the eight white figures. 8... Kd2 illegal as 9 Kd2 is illegal.}
serial #13 AntiCirce
Gàbor TAR2012
white Pb3 Sf1 Ra1 Ke1
black Bg1h1 Kd3 Qf3 Pa2b4c3e3f4 Sf2b1 Rg2h8
ser-#13 AntiCirce(4+13)2 solutions
direct serial: white plays n moves in a row and checkmates
{}
1.Sf1-g3 2.Ke1-f1 3.Kf1*g1[wKg1->e1] 4.Ke1-f1{}
5.Kf1-g1 6.Kg1*h1[wKh1->e1] 7.Ra1*b1[wRb1->h1] 8.0-0{}
9.Kg1*g2[wKg2->e1] 10.Ke1*f2[wKf2->e1] 11.Rf1*f3[wRf3->h1] 12.Rh1*h8[wRh8->a1] {}
13.0-0-0 # {We obviously think of castle long, but who
guess that it will happen... after the castle short ?}
#2 AntiCirce with Grasshoppers
John M. RICE2009
white Pc6f6 Kh5 Rd2e3 Se6 Gf3
black Bh6 Kg3 Qd8 Pd3a4b7d7e7f7g4h3 Sh7f8 Rh8b8
#2 AntiCirce(7+15)f3: Grasshopper
: the captured piece is reborn on its native square if this one is free, otherwise the move is illegal.
A distinction however in the case where the capture and rebirth square are identical :
in Calvet AntiCirce the move is legal, and in Cheylan AntiCircle it is not.
: piece moving on the Queen's lines but needing a sautoir for each move.
the squares up to the sautoir must be free and the square just after the sautoir free or occupied by an opposing piece
The Grasshopper being a fairy piece, it is the result of a promotion and its original rebirth square
is located on the capture column and corresponds to the promotion square.
Here, the Grasshopper could capture b7, but should be reborn on b8 which is unfortunately occupied by a unit.
The capture of b7 is therefore illegal
{ The f3 Grasshopper is currently immobilised.
The only moves it can make are captures and none of them are legal because the resurrection square is
occupied}
1.Kh5-g5 ! threat:
2.Gf3-h5 #{}
1...Rb8-a8 +
2.Gf3*b7[wGb7->b8] #{}
1...Qd8-a5 +
2.Gf3*d3[wGd3->d8] #{}
1...Sf8*e6[bSe6->g8] +
2.Gf3*f7[wGf7->f8] #{}
1...Sf8-g6 +
2.Gf3*f7[wGf7->f8] #{}
1...Rh8-g8 +
2.Gf3*h3[wGh3->h8] #{}
1...Kg3*f3[bKf3->e8]
2.Se6-g7 #
h=3 Mars Circe Transmuted Kings
Maryan KERHUEL2011
white Pa7 Bb6
black Ka6 Bb7
h=3 Mars Circe Transmuted Kings(2+2)2 solutions
: the pieces move normally but to capture, virtually pass through their native square.
: the King moves normally, except when it is in check
it then adopts the march of the piece which puts it in check
{}
1.Bb7-e4 a7-a8=R 2.Be4-b1 Ra8-a7+ 3.Ka6-a1 Ra7-a2{stalemate}
1.Bb7-h1 Bb6-d8 2.Ka6*d8 a7-a8=Q+ 3.Kd8-d1 Qa8-g2 {stalemate
The black bishop is blocked in one solution, pinned in the other.}
PG AntiAndernach
M.CAILLAUD & D.BORST1995
white Bf1c1 Ke1 Qd1 Ph2g2f2e2d2c2b2a2 Sg1b1 Rh1a1
black Bf8c8 Ke8 Qd8 Pa7b7c7d7e7f7g7h7 Sb8g8 Rh8a8
PG AntiAndernach(16+16)
: a piece that plays without capturing changes colour
a) PJ 5
b) PJ 4,5
{The problem posed to the Master by way of hazing in Messigny 1995}
a) 1.Pd2-d3[+bPd3] Pe7-e6[+wPe6] 2.Bc1-g5[+bBg5] Bg5-e7[+wBe7] 3.Ke1-d2 Ke8*e7 4.Kd2-e1 Ke7-e8 5.Pe6-e7[+bPe7] Pd3-d2[+wPd2]{}
b) 1.Sb1-c3[+bSc3] Sc3-e4[+wSe4] 2.Se4-g3[+bSg3] Sg3*h1 3.Ra1-b1[+bRb1] Sh1-g3[+wSg3] 4.Sg3-e4[+bSe4] Se4-c3[+wSc3] 5.Sc3*b1
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