#2 AntiCirce
: capturing unit is moving, after capture, on its original square.
white Bf2h5 Kd3 Qe1 Pg4f5 Sh2h4 Rg8
black Qh8 Pg7d4a3 Kh3 Ra8e6 Bf8h7
#2 AntiCirce(9+9)
{}
1.Bh5-e8 ? threat:
2.Qe1-f1 #
but
1...Ra8*e8[bRe8->a8] !{}
1.Qe1-e3 + ?
but
1...d4*e3[bPe3->e7] !{}
1.Sh2-f3 ! threat:
2.Qe1-h1 #{}
1...Re6-g6
2.Bh5*g6[wBg6->f1] #{}
1...g7-g6
2.Rg8*g6[wRg6->h1] #{}
1...Bh7-g6
2.f5*g6[wPg6->g2] #{}
1...Bf8-d6
2.Qe1-f1 #
h#3,5 Transmuted Kings with Equihopper
: King must play as opponent's unit checking him
: unit paying symetricaly using an other unit as symetry center
white Kc2 EQe7
black Pc7 Ke4 Rc1 Bd4
h#3,5 Transmuted Kings(2+4)2 solutions🩈e7: Equihopper
{}
1...EQe7*c1 {} 2.Bd4-h8 EQc1-g7 {} 3.Ke4-d4 EQg7-a1 {} 4.Kd4-e5 Kc2-c3 #{}
1...Kc2-h2 {} 2.Ke4-e3 EQe7-a7 {} 3.Bd4-e5 + Kh2*e5 {} 4.Rc1-e1 EQa7-e7 #
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