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#2 -

Reflexmate : White to play and force Black to checkmate White in n moves or fewer,
under the rule that either side must give mate on the move if possible.
Circe Rex Inclusiv : the standard form of Circe, in which a captured unit is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.
With Circe Rex Inclusiv, Ks also reborn

Uri AVNER & Dolf WISSMANN
Dolf WISSMANN
Thematic Tourney Nunspeet, 2005
1st Place

white Ka4 Rc8 Sa5 Be8 black Bc3a6 Ka2 Qb7 Pb2c4d4g3g2 Sa1 Rb1e5
r#2(4+12)
Circé Rex inclusiv

 

h#4 3 solutions with and

Wazir : (WE): (0,1)-leaper
Grasshopper : Pieces which move like a Queen and make one or more steps in the same direction up to the hurdle,
and a single step in the same direction beyond.

Daniel NOVOMESKY
The Problemisgt, 2002
6th ?omm.

white Kh1 WEa8 Gd5 black Ka5 Rb6 Sc5
h#4 3 solutions(3+3)
d5: Grasshopper
a8: Wazir

 

aidé 2 coups -

Transmuted Kings : when checked, a king may move only like the unit or units giving check.
A king checked by a pawn moves in the direction of the pawn of his own colour.

Peter HARRIS
The Problemist, 2003

white Kd1 Ba8 Sd5 black Qh3 Kh1 Rd7g6
h#2 Transmuted Kings(3+4)

 

h#2,5 -

Peter HARRIS
The Problemist 2003

white Rb5 Kh8 Bg4 black Qa1 Kd4 Bg5
h#2 Transmuted Kings(3+3)

} 1...Rb5-d5 + 2.Kd4-a4 + Kh8-a8 3.Bg5-c1 Bg4-d1 #

 

h#3 -

Peter HARRIS
The Problemist, 2003-11
Comm.

white Qh6 Kd5 black Pf5g5 Kf4 Nd1
h#2 Transmuted Kings(2+4)
b) Qh6-->a6

 

aidé 2 coups with 2 solutions

Circe : captured unit (not K) is reborn on its game array square.
Pawns are reborn on the same file as they are captured; Rs, Bs and Ss on the same colour square as that of the capture square.
Fairy pieces are reborn on the promotion square on the same file as the capture square.

Pao : make non-capturing moves like a Rook, and capturing move with a hurdle on the Rook lines

????

white Ke1 Bh6 PAh5 Sf6 black Qd7 Kg6
h#2 Circe(4+2)
2 solutions
h5: Pao

 

#2

Functionary Chess : a unit (inc. Ks) may only move, capture or check when observed by any enemy unit.

Hubert GOCKEL
The Problemist, 1999
6th HM

white Sf3e8 Re4b7 Kc8 Bc5 black Qa1 Pg2f5d5 Sb1e5 Bc1c6 Ke6
#2(6+9)
Functionary Chess

 

s#9

Isardam : a unit (Ks excluded) may not observe a similar enemy unit, with this prohibited even up to capturing the king.

????

white Pb7h7 Ka5 black Pa2d6 Ka1
s#9 Isardam(3+3)

 

h#3 2 solutions

Köko : all moves must finish adjacent to an occupied square, including checks.

Aleksandar POPOVSKI
The Problemist, 2004

white Ke2 Bc4 black Qc3 Pf5f4g4 Ke4 Ba6 Rd5
h#3 Köko(2+7)
2 solutions

 

h#2 with

Friedrich CHLUBNA
Die Schwalbe, 1979
1st Prize

white Pf3 Kb1 Gf4 black Bh6 Kh8 Qf5 Pe4g3 Sg8d5 Rh7g7
h#2 Circé(3+9)
b) Ng8=B

 

h=2

Andernach : a unit (not K) when capturing, changes colour.

Anatoly STYOPOCHKIN
The Problemist, 1999

white Pg5g7g4c7a6c4 Kf3 Bf7 Sf5 black Pc2a7 Ke5 Rb8
h=2 Andernach(9+4)
b) Rb8-->h8

 

#2

AntiAndernach : a unit (not K) when moving without capturing, changes colour

John M. RICE
Die Schwalbe, 1998
1st ?omm.

white Qb8 Pc5e7g7g5 Sh8f5 Rc7e1 Ke4 black Ph5 Ke6 Bb6 Rb3
#2(6+9)
AntiAndernach

 

h#4,5 with et

Vao : move as a Bishop and capture with a hurdle

Zoltan LABORCZI
Mémorial E.Holladay - StrateGems, 2004
1st Prize

white Pb4b2f3 Kg1 PAf4 VAb6 black Pb5e3 Sh1c4 Bd6e6 Ke7 Rf6
h#4,5(6+8)b) b2-->e2
f4: Pao
b6: Vao

 

h#7

Zdravko MASLAR
Diagrammes, 1981

white Ph2 Sh8 Kh4 black Kf3
h#7(3+1)

 

h#7

Zdravko MASLAR
Feenschach, 1982

white Pa2 Kf8 Ba4 black Kb1
h#7(3+1)

 

h#7

Francisco SALAZAR
T.T. The British Chess Magazine, 1973
1st HM

white Pb3b2 Kh2 black Ka7
h#7(3+1)

 

h#7

Zdravko MASLAR
Feenschach, 1982

white Pd2 Kd3 Bc3 black Kh3
h#7(3+1)

 

h#2 2 solutions

Peter WONG
Phénix, 1995
2nd Prize

white Pe3f6 Sd1 Be2 Kh7 black Qd3 Pe6e5f5 Ke4 Rh2 Sg2h3
h#2 Circe(5+8)
2 solutions

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