py_20180605


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or directly on the move in the solution

1 - h#2 bicaptures

Bedoni, R.
1985

white Pa7h7 Kh1 black Pd2e2 Ka2
h#2 bicaptures(3+3)
bicaptures : In Bicaptures, any unit may capture both units on its own side
. as well as those of the opposing side.

 

2 - h#5 back-to-back

Tritten, P.
2018

white Ke1 Bc1 black Ph7 Ke8
h#5 back-to-back(2+2)
back-to-back : a piece having "behind" it an opponent piece captures the march
. To be more complete, we can say that the two pieces exchange their march

 

3 - h#9 2 sol avec zèbra & grasshoppers

Kotesovec, V.
2017

white Zb1 black Ke5 Ge6f4h5
h#9 2sol.(1+4)
🨷b1: Zebra
🨥e6, f4, h5: Grasshopper
: jumper (2,3)
: move on the Queen's lines with the help of a hurdle behind it it lands

 

 

4 - 2# disparates anti-andernach

Petkov, P.
2010

white Qh7 Ka8 Ra3h2 Sb5g6 Be6 black Pd5d6g5g4 Bh4 Rc1 Ke4
#2 disparates(7+7)
anti-andernach
: if one side plays a piece, the opposite side may not play a piece of the same kind in reply.
. : a unit that plays without capturing changes colour

 

5 - h#2 anti-circe

Wenda, K.
2009

white Pf2f7 Kc8 Bg1 black Pe2e7a5 Ka6
h#2 anti-circe(4+4)
b) ♟a5-->b5
: The captured piece is reborn on its original square if it is free and the captured piece disappears
Of course, if the rebirth square is occupied, the capture is illegal

 

6 - h=2,5 2 sol parrain circe

Rallo, V.
2017

white Sc8 Kd5 black Pd6 Kd8 Sc5
=2,5 parrain Circe(2+3)
2sol.
: a captured piece remains "in the air" above the capturing square
and it makes an equipollent move to the following move

 

7 - sérial h=12 anti-circe

Ersek, T.
2012

white Pg6d2f4 Ka8 Rf1 Se6 Bd1 black Pe7h7g5h2d3 Bb1 Rh1 Kh6
ser-h=12 anti-circe(7+8)

 

8 - 7# with siren & tritons

Rehm, HP.
2015

white Bd7 Ke7 WTg3 SIf6 Pe3 Sc3 black Pg6c4d3 Ke5 Ba8 BTd4 Rg1a1
#7(6+8)
🨴f6: Siren
🨵g3, 🨻d4: Tritons
: In the marine family, we play normally but we capture in the locust way.
This is a Siren (Queen marine) on f6, these are Tritons (Rooks marine) on d4 & g3

 

9 - 2# amu

Rosner, E & Gockel H
2017

white Qa5 Pa7d4c2c5 Sd1f1 Bg4e5 Ke6 black Pa4b2e2 Sb1h1 Ba3 Ke4
#2 amu(10+7)
b) ♙c5-->b4
: a move can only checkmate if, at the start, the checkmating unit
is "observed" by one and only one enemy unit.
In the case of a battery, it is the one playing, not the one being unmasked.

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