{}
1.h2-h1=SC 2.SCh1*b8 {(jumper c6)}
3.SCb8-h1 {(jumper g3)} 4.0-0-0 {}
5.SCh1-b8 {
here, } 6.d7-d6 {would be illegal because bK would be checked by beetle g3.
hence the conclusion : } 6.d7-d5 ! c5*d6 ep. # !
{Beetle g3 controls both b7 and c8.
Valladao theme.
For the uninitiated, there are the 3 bizarre chess moves: promotion, castling and prise en passant.}
: moves along the Queen's lines using a jumper behind which she lands
In addition, when she is Bulgarian, she can only play if the jumper can make an imitative move in reply
(of Grasshopper, therefore), so.
: piece invested within the royal prerogatives with the march of the grasshopper
white Pb7a6c5d5g2 Kh1 Bb3 WGe3
black Ba7 Pb6c7h2d2d6g7 Kb8 Rh6 BGd8 Sb5
ser-s#11(8+11)🨊e3, 🨐d8: Double Grasshoppers
: performs two successive grasshopper steps, provided that the finishing square of the first step is free.
and the final arrival square is free or occupied by an opposing unit
{}
1.WGe3*a7 {(jumpers b3 and a6)} 2.Bb3-a4 3.WGa7-a3 {(a6 a4)}
4.Ba4*b5 5.Bb5-d3 6.WGa3*b6 {(d3 c5)}
7.Bd3-g6 8.WGb6*h6 {(d6 g6)} 9.Bg6-c2 {}
10.Bc2-b3 {(return 1)} 11.WGh6-e3 + {(return 2; check with c5 and b7 jumpers
Note that a7 is controlled via b3 a6Hence the only defence :}
11...BGd8-d4 #
{The Black DG attacks the White King via h8 and controls h2 via f2.
White double Grasshopper and Bishop circuits.}
9 - 2# bolero
Gockel, H.2021
white Bf8a2 Kd8 Pd7d2c4 Re6 Sc3
black Bc6 Pb7a4a3d3g4e4 Sa6 Kd4 Rg1
#2 bolero(8+10)
: Capture moves are played normally.
King and pawn moves are also normal.
A piece that does not capture adopts the walk of the piece initially in the same column..
It therefore plays like a Rook if it is on the ‘a’ column or the ‘h’ column, like a Knight if it is on “b” or ‘g’, etc.
{Thematic try :}
1.Re6-f5 ? {(the Re6 has played like a King, the threat is} 2.Bf8-g7 # {)}
1...Bc6-b5 2.Sc3*b5 # {(} 2.Rf5-d5 ? {illegal, Rook moving as a Bishop when it does not capture)}
1...Bc6-d5 2.Rf5*d5 # {(} 2.Sc3-b5 ? {illegal, Knight moving as a Bishop)}
1...Sa6-a5 2.Bf8-c5 # {(and not} 2.Bf8-g7 + ? Sa5-e5 ! {)but}
1...Bc6*d7 ! {parries the threat :} 2.Bf8-g7 + Sa6-f6 ! {}
1.Sc3-a5 ! {(threatens} 2.Sa5-f5 # {)}
1...Rg1-f3 {(for Rxf5)} 2.Ba2-a1 # {(no more Rg1xa1)}
1...Bc6-b5 2.Re6-d5 # {(R played like a King)}
1...Bc6-d5 2.Sa5-b5 # {(N played as a Rook)}
1...b7-b5 2.Sa5*c6 #
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