py_20250304


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - 2# breton adverse with Nightriders

Loustau, JM & Gockel H
2021

white Bc4 Kh7 Pf6b2c2d2a7 Rg4f4 Sg6e7 WNa1a6d6g3 black Pe2f2f3e6d7c6h5 Kd4 Qc5 BNe4e1
#2 breton adverse(15+11)
🨢a1, a6, d6, g3, 🨨e4, e1: Nightriders
: Extended Knight in successive jumps in the same direction
: When you take a unit, you remove a second unit of the same type from the same side (if any).

 

2 - 3# hunter

Avner, U & Maeder Th
2004

white Ka1 Rd6 Sh3 Qg2 PSg4 black Sb2c5 Bc1d1 Pb3e5g3f2 Re1 Ke2
#3(5+10)
🨷g4: pawn/Knight hunter
: as this hunter is a white unit, he plays upwards like a pawn and downwards like a knight

 

3 - h#2 a) take & make b) anti-circe couscous

Tritten, P.
2015

white Ka7 Rd6d4 Sc2 black Sa8 Re6c4 Ke5 Pb3b2
h#2(4+6)
a) Take&Make
b)Anti-Circe couscous
: after a capture, the capturing unit moves with the march of the captured piece
: After a capture, the capturing unit is moved to the original square of the captured one.

 

4 - h#3 with Equihoppers b) bKe7

Jelliss, G.
2024

white Se5 Ke3 EQf3d2g8a3 black Ka4
h#3(6+1)
b) Ka4-->e7
🩈f3, d2, g8, a3: Equihoppers
: plays symmetrically in relation to any unit, as long as it stays on the board.

 

5 - 2# madrasi

Shankar Ram, N.
1986

white Kd6 Qb5 Bc4c3 Sb1d4 Pa4h7e2 Rg1 black Qe8 Se6 Kb3 Bd5
#2 madrasi(10+4)
: opposing units of the same type that are observing each other are paralysed

 

6 - h#2 circe assassin

Caillaud, M.
2018

white Pa7d7 Bg2 Kh1 black Bb8e8 Rd8 Kh8 Qa6 Pg3h3f2e2
h#2 circe assassin(4+9)
: a captured piece returns to its original square, even if it is busy.

 

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