: Extended Knight in successive jumps in the same direction
: When you take a unit, you remove a second unit of the same type from the same side (if any).
1.🨷xf2!
1...♘c4 2.🨷f4+
(the threat, the Hunter plays forward like a pawn and attacks backwards e2, so it's a double check !) ♔e3 3.🨷f5#
(plays backwards as a knight and therefore controls e3) 1...♖f1 2.🨷xd1+(double check)♔e1(or Ke3) 3.♕e2#
d1 hunter, playing as a pawn, controls e2 square 1...♗c2 2.🨷xg3+♔e3 3.🨷g4#
he has played as a pawn but is attacking the Black King as a Knight 1...♗f4 2.🨷f3+♔e3 3.🨷d2#
he has played as a Knight but is attacking the Black King as a pawn 1...♖g1 2.🨷xd1+♔e1 3.♕xg1#
Albino's three quarters.
3 - h#2 a) take & make b) anti-circe couscous
Tritten, P. 2015
h#2(4+6) a) Take&Make b)Anti-Circe couscous
: after a capture, the capturing unit moves with the march of the captured piece
: After a capture, the capturing unit is moved to the original square of the captured one.
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