py_20240528


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - maximum selfmate 2# circe

Ostruh, B & Klasinc M
1976

s#2 maximum Circe(7+14)
: Black is obliged to play the geometrically longest legal moves
: White plays, forcing Black to checkmate him
: a captured unit is reborn on its native square if it is free

 

2 - reflex 3#

Morice, J.
1973

r#3(11+10)
: when a checkmate is presented, it must be played
Published in 1973, but corrected much later, so that the correct version can be found in the album... 1980-82 !

 

3 - 2# with leos and rose

Cheylan, Y.
1988

#2(11+11)
🨴g8, 🨺h8: Léo
󼎜d1: Rose
: moves on Queen's lines but needs a sautoir to capture
: Extended Knight moving in a rounding movement

 

4 - h#1 2 solutions anti-circe b) superguards

Rotenberg, J.
2024

h#1 anti-circe 2sol.(2+6)
b) Superguards 2sol.
: capturing unit is reborn on its native square if free
: a unit supported by a unit of its side is safe, including Kings

 

5 - h#2 b) superguards

Rittirsch, M.
2024

h#2(4+2)
b) Superguards

 

6 - h#2,5 superguards b) antiguards

Balasubramanian, SK & Crisan V
2024

h#2.5 superguards(3+3)
b) anti-guards
anti-guards : a unit can only be captured if it is "observed" by a friendly unit

 

7 - 2# with neutral locust

Goodare, KJ.
1952

#2(9+3+1)
🨖h2: neutral Locust
: kind of Grasshopper that swallows its jumper, which is therefore necessarily an enemy unit

 

8 - serial h#10 3 solutions with eagles

Kotesovec, V.
2017

ser-h#10 3 sol.(1+6)
🨴d2, 🨺e3, a3, f7, g7: Eagle
: like a Grasshopper, but at a 90° angle to the jumper

 

9 - serial h#8 3 solutions with mooses

Kotesovec, V.
2017

ser-h#8 3sol.(1+5)
🨊b2, 🨐b1, d8, e6, f3: Moose
: Like a Grasshopper, but with a 45° angle to the jumper.

 

10 - h#3 2 solutions with naos et pao

Sizonenko, V.
2022

h#3 2sol.(5+1)
🨷f2, g4: Nao
🨵d4: Pao
: Extended Knight who needs a jumper to capture
: Rook that needs a jumper to capture

 

 

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