py_20240402


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or directly on the move in the solution

1 - serial selfmate 21#

Werner, D.
2023

white Kh1 Sf3f1 black Bg4d4 Sf5 Kh5 Pe5f4g6h6h3 Ra2 Qa8
ser-s#21(3+11
En hommage à U. Heinonen.
: White plays n moves in a row, after which Black is forced to mate in 1

 

2 - 2# circe

Wiedenhoff, C.
1978

white Kb7 Pc7 Qf8 Se5d3 Bf2b3 Re2 black Pa7c6d6e6f5g5c3c5 Se7 Rh7 Kd5 Bc4b6
#2 Circe(8+13)
: captured unit is reborn on its native square if free

 

3 - 2# patrol lion family

Quah, J.
2020

white Ke7 Bg6 Pg4c2d2a5 WRh2e8a2 WBh6 WOb5 black Kf5 Pf7f6g5h5b4e4 BRg3 BBg1 Sa6 BOe1
#2 patrouille(11+11)
🨵h2, e8, a2, 🨻g3: Rook-Lion
🨶h6, 🨼g1: Bishop-Lion
󼎜b5, 󼎝e1: Rose-Lion
: to capture, you must be "observed" by a unit of your side at the beginning of the move
For example 1...b3 does not check the ♔e7 as the 󼎝e1 is not "observed" by a black unit.
🨶h6, "observed" by 🨵h2, have a grip on f4, 🨵e8, "appuyée par le Roi blanc"observed" by white King, control e6 & e5.
♚f5, not "observed", cannot capture g4 or g6.
: unit needing a hurdle to move
: move as a , but with the help of a hurdle on its way

 

4 - h#2 3 solutions with hunter

Feather, Ch
2015

white Kb1 Pg6b7d6 Bf7 black Sa5a8 Kh8 Pe4 Bf2f5 RRb3
h#2(5+7)
b3: hunter Bishop/Rook
: on b3 is a Bishop-Rook hunter.
He plays like a Bishop in front of him and like a Rook behind him; horizontal moves are forbidden.
It therefore controls squares a2, c2, d1, b4, b5, b6 & b7. This is not a recent idea: Hunters were first introduced in 1943 and generalised in 1950.

 

5 - h#2,5 cast with lion

Petkov, P.
2020

white Kc6 Pd5 Ba3e2 black LIa6 Ke1
h#2.5 cast(4+2)
b) ♙d5 --> c5
🨺a6: Lion
Cast : (created by Petkov) a unit can only capture if it is not simultaneously attacking another opposing unit
: move on the Queen's lines with the help of a hurdle

 

6 - serial h#6 2 sol cast reverse

Petkov, P.
2020

white Kb6 Pf2 Qh2 black Pb7c2 Ka1
ser-h#6 cast reverse(3+3)
2 solutions
Cast reverse : a unit can capture only if it threatens at the same time another opposing unit.

 

7 - h#2 circe assassin b) ♔d6

Smits, G.
2022

white Pb7 Kd1 black Kh8 Pg2h2
h#2 Circe assasin(2+3)
b) ♔d6
: captured unit is reborn on its native square, even if it is not free

 

8 - serial h#51 relegation

Reynaerts, V.
2023

white Ke1 Pf2d3c2 Qb3 black Pf7f6f5f4f3e3 Bg1 Sa1 Kc1
ser-h#51 relegation(5+9)
: any figure that move on its 2nd row become a P.

 

9 - s#6 francfort

Bryukhanov, I.
2004

white Kd5 Qc4 Rc2 black Kd1
s#6 Francfort(3+1)
b) ♚d1 --> e1
: a capturing unit adopts the walk of the captured one (and keeps it).

 

 

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