py_20240206


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or directly on the move in the solution

1 - Selfmate 4# circe

Ellinghoven, B & Rehm HP
1983

> white Ke8 Pc6d7e6f4b3 Rg6 Qh5 Sg2e2 Bb2c2 black Bf8 Rh8h7 Pg7h6f3e4c4b4b7 Sg5 Kf5
s#4 Circe(12+12)
: captured unit is reborn on its native square if free

 

2 - selfmate 11# with cardinals

: As we have not yet discussed cardinals, a more detailed explanation is necessary
The Cardinal is a piece whose move is an B-move if it does not reach the board. If it does reach the board, then it can continue its move by sliding one square along the board (generally in the same direction) and then moving back like an B (still generally in the same direction)..
This may seem complicated, but it means that an Bc3 can go to d2, e1, f1, g2 or h3. It can also go to b2 or a1 but must then stop because any move by Rook (to a2 or b1) would be a reversal of its steps in at least one direction..
It can also go to b4, a5, a6 (not a4, which would be a backtrack) b7 (but not b5, which would also be a backtrack) and c8. As the Cardinal's path is defined (c3-c8 for example), like any piece it can stop along the way..
A cardinal located on the edge begins its move by moving a square on the edge or directly by moving as a Bishop.
In the same movement, a Cardinal can only 'bounce' once. In other words, as soon as it reaches a second band, it stops..
(This limitation must be due to the advanced age required to become a Cardinal, and the change of colour after the 'slide' on the strip undoubtedly allows the election of a Pope! The archibishop, on the other hand, does not take part in this election, and so rebounds without changing colour.)

Gruber, H & Rehm, HP
& Ellinghoven, B
1992

white WCe8 Qa3 Pc2f5g5h5 Kg3 Rb6 Sd3 black Ka1 BCa2
s#11(9+2)
🨌e8, 🨒a2: Cardinals

 

3 - 2# volage with roses and nightrider

Davaine, A.
2005

white Bf8c4 Rg8h8e6 Ke7 Sd7f5 Qe3h3 Pg3e2 WRg1c2 black Rb8f6g5h7 Nf3 Be8h5 Pb7e4c3 Sg7 Kg6 BRe1
#2(14+13)
󼎜g1, c2, 󼎝e1: Rose
🨨f3: Nightrider
: a piece moving that changes colour of square also changes colour, but only once
: Extended Knight in several successive jumps
: rounded Nightrider

 

4 - helpmate 3# 3 solutions with Grasshoppers, Nightrider, Camelrider, Zebrarider and neutral pawn

Pachl, F.
2021

neutral Pd2 white WGf3c6c5 Pf4d5 Ka1 black BGd3f7 Rg8 Pg3 Qc2 Kb3 Sa4b4 Ng2 CRh1 ZRb8
h#3 3sol.(6+11+1)
🨅d2: neutral Pawn
🨟f3, c6, c5, 🨥d3, f7: Grasshoppers
🨨g2: Nightrider
🨽h1: Camelrider
🨓b8: Zebrarider
: can promote in a neutral unit
: moves on Queen's line with help of a hurdle
: Extended Knight in several successive jumps
: Camel (1,3) extended in several successive jumps
: Zebra (2,3) extended in several successive jumps

 

5 - helpmate 2,5# 2 solution back to back with maorider

Foster, G.
2018

white Kf3 AOb7 black Pb6 Kh3
h#2.5 back to back(2+2)
2 solutions
🨍b7: Maorider
back to back : two opposing units back to back exchange their march
: Extended Mao in several step
A quick reminder: the Mao is a creeping Knight who first performs a Rook step.

 

 

 

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