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1 - PG 5,5 2 solutions symmetry point
symmetry point two units
placed symmetrically in relation to the centre of the chessboard (the point common to squares d4, e4, e5 & d5) exchange their marches.
Note: when the symmetrical square is empty, the piece plays normally!
Fayers, P.2022
black Sh6g6 Ra8h8 Bc8f8 Qd8 Ke8 Pa7b7c7d7e7f7g7h7
white Pa2b2c2d2e2f2g2h2 Ra1h1 Sb1g1 Bc1f1 Qd1 Ke1
PG 5,5 symmetry point 2sol.(16+16)
white Bc1f1 Ke1 Qd1 Pa2b2c2d2e2f2g2h2 Sb1g1 Ra1h1
black Bc8f8 Ke8 Qd8 Pa7b7c7d7e7f7g7h7 Sb8g8 Ra8h8
white Qa8 LId5 Bc5 Pa7g6 Sg2 Kg1
black Pf6c4c3g3 Ke4
#2(7+5)🨴d5: bulgarian Lion
bulgarian lion can only play if the "sautoir" can make an imitative (Lion's) move without a capture.
The jumper decides on the imitative move made by the "sautoir".
5 - h#2 2 solutions take & make with zebra and camel
Tritten, P.2015
white Ka3 Bc5 Rd3
black Za4 CAb2 Pa2 Kc4 Sd5
h#2 2sol.(3+5)a4: Zebrab2: Camel
any unit performing a capture must pay tribute to the captured piece by performing a movement (without capturing) with the captured piece's march.
bouncer (3,2)
bouncer (3,1)
{ }
1.Sd5-b4 Ka3*b2-a5 2.Kc4*d3-a3 Ka5*b4-c2 # {}
1.Sd5-c3 Ka3*a4-d2 2.Kc4*c5-a3 Kd2*c3-b5 #
{Mate on the initial square of the white king.}
6 - 4# 2 solutions make & take
Kerhuel, M.2020
neutral pa7
white Ba2 Pa6g3g2 Kh1
black Kb3
#4 make&take 2sol.(5+1+1)
make&take a unit wishing to capture first moves like the unit it wishes to capture,
then performs this capture while moving normally.
The black king is not in check because the bishop would have to play a king move before... capture the said King.
On the other hand, all the squares in the royal field (including a2) are forbidden to him.
{}
1.a7-a8=nQ + ! nQa8-d8 {(only legal move)} 2.Ba2-b1 + {(} 2...Kb3-b4 ? {is illegal :} 3.nQd8*b4 {via e7 ; }
2...Kb3-b2 ? {is illegal :} 3.Bb1*b2 {via c1 or a1;)}
2...Kb3*b1 {via a2 or c2 (on 2...Ka2, we play the same)} 3.g3*d8=wQ {via c7}
3...Kb1-b2 {(or Ra1 or Ra2)} 4.Qd8-b6 # {The Queen is taboo : } 4...Kb2*b6 ? {via b5} 5.a6*b6 {via a5}
1.a7-a8=nB ! nBa8-b7 ! {(Fnf3? : text)
(here, not} 2.Kh1-h2 ? nBb7*g3 + ! {via b8)}
2.g3-g4 {(} 2...nBb7-a8 ? 3.g2*a8=Q # {via b7, as} 3...Kb3*a8 ? {via b7 impossible, the Pa6 capturing the King via b7 ;
idem } 2...nBb7-c8 ? {; and} 2...nBb7*g2} is illegal, the bB not having played a pawn move)}
2...nBb7-f3 3.Ba2-b1 + Kb3-b4 {(or Ra2)} 4.Bb1-c2 # {(but neither} 4.Bb1-a2+ Kb4-a5 ! {nor} 4.Bb1-d3 + ? Kb4-a3 ! {).
This Bishop is taboo :} 4.Bb1-c2 Kb4*c2 ? {via c3} 5.nBf3*c2 {via e4.
And the bK has nowhere to go, for example} 4...Kb4-c5 5.nBf3*c5 {via e3 or f2 or} 4...Kb4-b3 5.Bc2*b3 {via d1.}
7 - h#7 anti-andernach functionaries
Degener, U.2019
white Kd4
black Ba1d5 Sb4e4 Kh8
h#7(1+5)anti-andernach functionaries
b) Kh8-->h1c) Kh8-->d6
A piece that plays without capturing changes color (except for kings).
A piece can only move, and even less capture, if it is observed by an opposing unit.
{Essais : }
1.Rg6-g5 ? 1...Sh7-f6 ! {
(} 1...Sh7-f8 2.Sh6-g4 # {: Rg5 has become Knight, the Knight has become pawn}}
1...Sh7*g5 ? 2.Bf7-g6 # {;} 1...c6-c5 2.Bf7-d5 # {)}
1.Sh6-g4 ? {
(} 1...Ke4-f5 {is illegal because Ng4 now has the Pg3 march; } 1...Sh7-f8 2.Rg6-g5 # {)}
1...Sh7-f6 ! 2.Rg6-g5 + {(the Rook plays like a Knight)} Sf6*g4 ! {(Rg5 has become a Rook again)}
1.Kc2-d2 + ? 1...Ke4-f3 ! {because the Rd3 moves as King}
1.Rg6-f6 ! {}
1...Sh7-f8 {or} 1...Sh7-g5 2.Sh6-f5 #
{the Rook now has the Knight's walk, but nevertheless becomes a Rook again on 2...Kxf5}
1...c6-c5 2.Bf7-b7 # {}
1...Sh7*f6 2.Bf7-g6 # {Bishop is a real Bishop again !}
{}
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