{}
1.f2-f1=B f6-f7 2.h2-h1=Q f7-f8=Q {}
3.Qh1-c6 Qf8*f1[+bBc8] 4.d2-d1=R + Qf1*d1[+bRa8] {}
5.c2-c1=S Qd1*c1[+bSb8]
{ model stalemate.
note that } 3.c2-c1=S ? {is not good because } 3...Qf8*f1[+bBc8] { would paralyse the bQ)
AUW.}
3 - h#2,5 take & make
Bienabe, A.2013
white Ba2 Kc8 Pe3
black Pb3 Kd5 Se5
h#2.5 Take&Make(3+3)b) Ne5=B
After a capture, the capturing piece pays tribute to the captured piece by making a no-catch move with its march.
If this move is impossible or illegal, then the prior prise is not possible
{}
a) {}
1...Kc8-c7 2.Kd5-e4 Kc7-d6 3.Se5-f3 Ba2-b1 # {
Note that Kxe3 is illegal, the King must make a white pawn move, so go to e4
In pictures :} 4.Ke4*e3-e4 {}
b) +bBe5 {bBe5}
1...Kc8-d7 2.Be5-f4 e3-e4 + 3.Kd5-e5 Ba2*b3-b2 #
{Chameleon echo.}
4 - h#2,5 with Set Play with neutral moa mao and locusts
Vysotska, J.2012
neutral La6b1 MOd6 MAe4
white Pb2a5d4 Kb3
black Qe5 Pf7g4 Kg6 Bg5
h#2,5 (4+5+4)a6, b1: neutral Locustsd6: neutral Moae4: neutral Mao
normal paly with h#2.5 : W-B-W-B-W#. Set play : B-W-B-W#
Creeping Knight with first a Bishop step
Creepin Knight with first a Rook step
Kind of Grasshopper thatt swallow the sautoir
{ Set play :}
1... ... 2.Qe5-f4 nMOd6*e4 + 3.Kg6-f5 nMOe4-g3 #
{the neutral Moa cannot go back to e4 and he pins the Black Queen}
1...Kb3-a4 {(Immobilizing the neutral Locust a6)} 2.Qe5-e7 nMAe4*d6 + 3.Kg6-f6 nMAd6-e8 #
{The neutral Mao cannot go back to d6 and he pins the black Queen.
Mats are not given by double check, but neutral Locust cannot escape.}
5 - aidé 5# sentinels into opposing pawns white ultra maximum
Harris, P.2012
white Pf7 Qg8
black Re8 Kh7
h#5(2+2)sentinels into opposing pawns
White Ultra-Maximum
b) +pg7
each playing figure leaves a pawn of the opponent's colour on its starting square
(except 1st or 8th rank)
In Ultra Maximum, even the King's capture must be maximum.
Even in twin (b), ♚ is not in check because ♕xe8 is longer than ♕xh7
{Essais :}
1.Bh7*g6 + ? Kf5-e6 ! {because Re8 is now "supported" by a piece from its side}
1.e5-e6 ? {(threatens} 2.Bh7*g6 #
{because the supported bK cannot take e6 but does not threaten 2 Rxd5# because the Rook d7 is now supported)}
1...Sg7*e6 2.Rd7*d5 #
{but} 1...Sg7*e8 ! {}
1.Kf3-g4 + ? Kf5-e4 ! {}
1.Rd7*d5 ! {(threatens} 2.e5-e6 # {)}
1...Sg7-e6 2.Bh7*g6 # {but not 2 exf6#? illegal.
Djurasevic theme: in the try, key A + threat B + variant C.
In the real play, key C + threat A + variant B.
Donc ABC-CAB.}
1...Rf4-e4
2.Kf3-g4 # {(and not} 2.Kf3-f4 ? Bh2*f4 ! {)}
1...Rf4-g4
2.Kf3-e4 # {(and not} 2.Kf3*g4 ? Kf5-e4 ! {)}
1...Rf4-h4
2.Kf3-f4 # {}
7 - h#2 2 solutions breton
Maeder, Th2021
white Sa1 Pd2 Ke8 Rd7h3 Bc6
black Pe2d4 Rc4h1 Kd3 Sg3 Bf3
h#2 breton(6+7)2 solutions
Breton When a piece is captured,
a piece of the same kind from the capturing side must also disappear (if any).
The choice of the piece to be eliminated is made by the capturing side.
For example, 1...♚xd2 would be legal, provided Black chooses to remove the ♟e2.
Which will promote itself, so that the Black King will no longer be able to take ♙d2, as ♙d4 would have to be removed.
{}
1.e2-e1=S Bc6-a4 2.Sg3-e2 Ba4-c2 # {
Taking the Bc2 would be a self-check, as the Bf3 would have to be removed}
1.e2-e1=B Sa1-c2 2.Bf3-e2 Sc2-b4 # {
taking Nb4 would be a self-check, as Ng3 would have to be removed}
8 - h#2 breton adverse b) ♗a2
Maeder, Th2021
white Ra2g3 Sb6 Bf2 Kf1
black Sa4 Ke4
h#2 Breton adverse(5+2)b) ♗a2
breton adverse after each capture, a unit of the same nature must disappear (if possible) from the side that suffered the capture.
If there is more than one, the choice lies with the capturing side.
{}
a) {}
1.Sa4-c5 Rg3-e3 + 2.Ke4-d4 Ra2-a4 # {3.Nxa4 ? impossible : this would be a self-check as the e3 Rook would disappear.
In pictures :} 3.Sc5*a4[-e3] {}
b) +wBa2 {wBa2}
1.Sa4-c3 Bf2-e3 2.Ke4-d3 Ba2-b1 # {3.Nxb1 impossible : this would be a self-check as the e3 Bishop would disappear.
In pictures :} 3.Sc3*b1[-e3]
9 - h#3,5 2 solutions isardam transmuted Kings
Crisan, V & Huber E2015
white Sg6 Ph7 Kh4
black Rg7d4 Sf5g2 Pf6a2f4g3 Be1h5 Ka1
h#2 isardam transmuted K.(3+11)2 solutions
two opposing units of the same nature may not observe each other :
the White King is not in check, but the capture of Ng6 will check
each King acquires the march of the unit which checks him.
{}
1...h7-h8=R 2.Bh5*g6 + Kh4*g2 3.Rd4-e4 Rh8-h1 {}
4.Sf5-e3 + {(giving the White King the Knight's march again)}
Rh1*e1 # {(is defeated by the Isardam effect, the 2 Rooks cannot be in contact ;
and it is mate because the Black King has become a Rook and the Knight-King protects his Rook)}
1...h7-h8=B 2.Rg7*g6 + Kh4*f5 3.Be1-f2 Bh8*f6 {}
4.Sg2-e3 + {(giving the White King the Knight's march again)}
Bf6*d4 # {(The 2 Bishops cannot be in contact with each other, so the Isardam effect is used to prevent check. ;
and it's mate because the Black King has become a Bishop and the Knight-King protects his Bishop).}
Add a comment