all units attacked by the one that checks change colour (except, of course, the King).
Knight + pawn. Dragon only acts as a pawn from its 2nd row,
and so ♔f7 is not in check by 🨽e8
{}
1. LNg6-h8 ! {Nb8 is pinned by Mantis h8.(}
1...Kc8-b7 ? {illegal because of the Mantis d5 and } 1...Kc8-d8 ? {illegal because of Mantis h8)}
1...Sd7-f8 ! {(1...Ne5 ? 2.Me7#)} 2.LNd5-e7 + Kc8-d8 3.LNh8*f8-e8 + Kd8*e8 4.LNe7-g8 #
4 - h#8 2 solutions maos and Grasshopper
Kotesovec, V.2018
white Ka1 Gg6
black MAc4a6 Kf3
h#8(2+3)🨟g6: Grasshopper🨓c4, a6: Maos2 solutions
Creeping knight making first a rook step and then a bishop step
moves along the Queen's lines with the help of a sautoir behind which it lands.
The arrival square must be free or occupied by an opponent's unit
the rebirth is made on the square obtained after movement equipollent from the capture square.
For example ...♝xc2 sends the Grasshopper to d3 because the vectors b1-c2 & c2-d3 are equal.
the rebirth is done on the starting square of the capturing unit.
For example ...♝xc2 sends the Grasshopper to b1, where the bB started from.
the rebirth of the captured unit takes place on the rebirth square of the capturing unit.
For example ...♝xc2 sends the Grasshopper to c8, where the ♝ would be reborn.
{Set play :}
1...Kg2*g3 2.Rf1-g1 #
{tries :}
1.Qb6-b4 ? {(threatens} 2.Bd1-f3 # {, Pg4 being now paralysed, while the Queen f8 is paralysed by the Rh8 ;)}
1...Kg2*g3 2.Se6-f4 # {removing the pawn paralysis by the Black Queen and not} 2.Bd1-f3 + ? {(removing the bR paralysis)} Rc2*f2 !
{, nor of course} 2.Rf1-g1 + ? Kg3*f2 ! {)}
1...Sa1-b3 ! 2.Bd1-f3 + Sb3-d2 ! {or} 2...Sb3-d4 {paralysing Bishop}
1.Se6-f4 + ? g7-g5 ! {}
1.Qb6-c7 ! {(self-paralysing but paralyse Pg7 and threatens} 2.Se6-f4 #
{Pg7 paralysed cannot play on g5 to paralyse the Knight)}
1...Kg2*g3 2.Bd1-f3 # {it's really checkmate because } Rc2*f2 {would wake up Qc7
The threat of the trial becomes the main variation of the real play, and vice versa.}
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