py_20211207


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

 

1 - h2# 3 solutions with locusts

Dragoun, M & Salai L
2018

white WLb7g6d2 Pf3c5 Kf2 black BLd5e6h7f4 Pg2b6a3h6 Ke5 Sa8 Bc1
h#2 3sol.(6+11)
🨊b7, g6, d2, 🨐d5, e6, h7, f4: Locust
> A kind of Grasshopper that swallows the sautoir, which must necessarily be an opposing unit.
The square just behind must be vacant

 

2 - h2# 2 solutions take and make

Tritten, P.
2013

white Sd5 Kg6 Bh1 Rg1 black Ba1 Ra8 Pc7a2 Kh2
h#2 Take&Make(4+5)
2 solutions
After a capture (Take), the capturing piece pays posthumous homage to the taken piece,
by performing a make with its moving way

 

 

3 - h#2 andernach b) ♝f8 on g5 c) ♝f8 on c3

Petkov, P.
1997

white Kc8 Sd6 Qh2h1 black Bf8f3 Pb7a2e5g4g3g2h3 Kf4 Rh4e2 Sg1
h#2 Andernach(4+13)
b) ♝f8 --> g5
c) ♝f8 --> c3
After a capture, the capturing piece change its color

 

4 - h#2 2 solutions make & take

make & take the capturing unit first moves like the unit it wishes to capture (Make),
then performs that capture by moving normally (Take).
In the first phase, it is not allowed to capture.

Geissler, N.
2019

white Pb7 Kh6 black Ka1 Pb2
h#2 Make&Take(2+2)
2 solutions
make & take the capturing unit first moves like the unit it wishes to capture (Make),
then performs that capture by moving normally (Take).
In the first phase, it is not allowed to capture.

 

5 - h#2 2 solutions Argentinian units b) ♗a1 --> g1

Pachl, F.
2018

white Ba1 Pc5b5 Kh4 SAf7 WLg8 WFf8 black Ke4 SEe5 BLh8a2 BFf1
h#2 2sol.(7+5)
b) ♗a1 --> g1
🨍f7: Saltador
🨌g8, 🨒h8, a2: Loco
🨋f8, �: Faro
🨐e5: Señora
an Argentinian unit plays "normally" when it captures,
but needs a sautoir to play a move that is not a capture, reversing the conditions of Chinese chess.
The Saltador plays like a creeping knight, except that it cannot capture if the two intermediate squares are occupied
and that he cannot play a no-take if the two intermediate squares are empty.

 

6 - 2# AMU

Gockel, H.
2018

white Rb4g7 Pc5e7f2 Qc8 Kh7 Sg8f5 Be6h6 black Kh5 Ph4h3 Qh2
#2 amu(11+4)
a move can only checkmate if, at the start of the move, the checkmating unit was observed by one and only one enemy unit.

 

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