white Bc1f1 Ke1 Qd1 Pa2b2c2d2e2f2g2h2 Sb1g1 Ra1h1
black Bc8f8 Ke8 Qd8 Pa7b7c7d7e7f7g7h7 Sb8g8 Ra8h8
{ }
1.Sg1-h3 d7-d6 2.Sh3-g3 {(playing as a rook)}
2...Bc8-h3 3.Rh1-g1 Sb8-d7 4.Sg3-h1 Bh3-b3 {(playing as a rook)}
5.Rg1-f3 {(playing as a knight)} Sd7-h3 {(playing as a Queen)}
6.Sh1-g1 {(playing as a rook)} Sh3-g3 {(idem)} 7.Rf3*g3 {(normally playing)}
7...e7-e6 8.Rg3-h1 {Rh1 & Ng1 swap places twice.}
2 - 2# with locusts
Petrovic, N.1976
white Pc7c5b5b3f2f6g5 Kc1 Bd6 WLc8h7a6g3
black Pa7a5c3f7h5g4h2 Ke4 Bd3g1 BLd5d4
#2(13+12)🨊c8, h7, a6, g3, 🨐d5, d4: Locustes
A kind of Grasshopper that swallows the sautoir, which must necessarily be an opposing unit.
The square just behind must be vacant
{Set play :}
1...Kd5-c6 2.Ba6-b7 # {}
1...Kd5-e6 2.Qf2-c5 # {}
1...LEb6-c6 2.Ba6-c4 # {Real play :}
1.Qf2-e2 ! {(threatens} 2.Qe2-c4 # {)
Black king now has the 4 squares c6, c5, e6 & d4. In each thematic variation,
c6 will be taken over by the Vao f3, and the other 3 squares cyclically.}
1...LEb6-c5 {(blocking c5, giving Nao a4 control of e6)} 2.Qe2-e4 # {(resuming d4. Not } 2.Qe2-c4 + ? Kd5-c6 {.)}
1...LEb6-e6 {(blocking e6, giving Nao f8 control of d4)} 2.Sg3-e4 # {(resuming c5. Not} 2.Qe2-c4 + ? Le6*c4 {)}
1...LEb6-d4 {(blocking d4, giving Vao g1 control of c5)} 2.LEb1-e4 # {(reuming e6. Not} 2.Qe2-c4+? PAh4*c4 {.)}
1...Kd5-c6 2.Qe2-b5 # {}
1...Kd5-e6 2.Ba6-c4 # {}
1...Kd5-d4 2.Qe2-d3 #
4 - h#2 4 solutions with imitation pieces (black King and white Bishop)
Stun, J.2020
white Kf7 Be5
black Pb5c2e2 Sd4 Ke4
h#2 bK & wB imitation pieces(2+5)4 solutions
can move normally but also like the pieces they threaten,
or like those of their side they control
{}
1.Ke4-c3 Be5-c4 + {(has played as a knight and checked as a king !)} 2.Kc3-a1 Bc4-c3 # !
{(playing as a black pawn or as a white king)}
1.Ke4-a8 Be5-d7 2.Sd4-f3 Bd7-c6 # ! {}
1.Ke4-h1 Be5-g4 2.Sd4-c6 Bg4-f3 # ! {}
1.Ke4-h7 Be5-g6 + 2.Kh7-h8 Bg6-f6 # { 4 corners for Black King.}
5 - h#2 sentinels b) sentinels opposit pawns
De Haas, B.2020
white Sb7
black Ka6 Ba7
h#2 Sentinels(1+2)b) sentinels opposit pawns
In Sentinels, each playing figure leaves a pawn on its starting square (except the 1st or 8th row), provided that the number of pawns on the same side does not exceed 8.
In Sentinels in opposit pawn, the pawn left is the opponent's colour.
{ }
a) {sentinelles}
1.Ba7-b6[+bPa7] Sb7-d6[+wPb7] 2.Bb6-a5[+bPb6] b7-b8=S # {}
b) {opposit pawns}
1.Ba7-c5[+wPa7] a7-a8=S 2.Bc5-a7[+wPc5] Sa8-c7 #
{(it is well checkmate because the capture of Nb7 leaves a white pawn on a6.
With picture :} 3.Ka6*b7[+wPa6] {)}
6 - h#4 Kobul Kings b) ♞g8 to b8
Tritten, P & Foster G2018
white Pf2 Ke1 Bc1
black Pg7 Ke8 Sg8
h#4 Rois Kobul(3+3)b) ♞g8 --> b8
When a figure is captured, the king of the side of the figure acquires its march.
He becomes a normal King again if a pawn is captured.
white Pb6c6d2c4b3 Kh2 Rc2 Ba1
black Bb7e5 Ka8 Qc5 Pg2 Sd6g3 Re2
ser-s#12 circe madrasi(8+8)
White plays n legal moves in a row and forces Black to mate in 1 move
a captured piece is reborn on its original square if it is free, otherwise it disappears
two opposing pieces of same nature which observe each other are paralysed
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