py_20210427


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or directly on the move in the solution

1 - #2 kamikaze avec Equishoppers

Loustau, JM.
2008

white Kamikaze WEb2g5g6 Qh7 Bh6g2 Re2 Pf6 Kd2 black Kamikaze BEc7e6 Rc8e8 Ph4 Sd8 Kg1
#2(9+7)
🩈b2, g5, g6, 🩉c7, e6: Equishoppers
After a capture, the 2 pieces disappear
. makes an equipollent move relative to any sautoir,
within the limits of the board, of course, and also of the legality of the position obtained

 

2 - aidé 3# 3 solutions Parrain Circe

Popovski, Al
2003

white Sb4 Be3 Kg3 black Pd4 Qc3 Ke4
h#3 Parrain Circe 3sol.(3+3)
a captured piece remains suspended on the capture square and makes an equipollent movement to the following half move

 

3 - h#2,5 2 sol parrain Circe anti-andernach checkless check

Huber, E.
2009

white Kd1 Qd3 black Pd2 Kg4
h#2.5 parrain circe 2sol.(12+5)
Anti-Andernach
Checkless chess
when a piece plays without capturing, it changes colour
the only check allowed is a mate

 

 

4 - #2 exclusive b) masand

Gockel, H.
2016

white Pb6c6g6g5g4e4 Sf7d3 Bf8h5 Kh4 black Pb7 Ke6 Bf5
#2 Exclusive(11+3)
b) Masand
A mat must be unique
a unit giving check causes the pieces it oberves (except Kings) to change colour

 

5 - #3 strict Growing Men

Bissicks, P.
2017

white Bf1 Ke2 black Rc7 Kg8
#3 strict Growing Men(2+2)
strict Growing Mena unit must play a move geometrically of strictly greater length
than the move it played before to the move it played before
. Thus, the black king is immobilized, its position necessarily being the result of a castling short.
On the other hand, the rook comes (at best for her) from a8 via a7 and must therefore play moves of length greater than 2

 

6 - h#2 3 solutions Mars Circe Zebrarider Nightrider and Grasshoppers

Smits, G.
2012

white WGg6 Ne6 Pg5h5 Kh1 WZe7 black BGg7 Pa7d6e4 Bb1 Ra8 Kh4 BZa6
h#2 Circé martien 3sol.(6+8)
🨟g6, 🨥g7: Grasshopper
🨢e6: Nightrider
🨍e7, 🨓a6: Zebrarider
To capture, a unit virtually passes through its original square
. In the particular case of fairy pieces, the supposed original square is the promotion square of the column it is on
Knight that can make several successive jumps in the same direction
Zebra (leaper (2,3)) which, like the Nightrider, can make several successive leaps

 

7 - aidé 2,5# 2 sol antipodean anti-circe (see antipodean circe applying rebirth rule to the capturing piece)

Tritten, P.
2015

white Kb4 Pb2h3 black Rh2 Sd6 Be6 Ke7 Pb6
h#2.5 2sol.(3+5)
antipodean anti-circe
A unit that captures, is reborn according to the following modality decrease or increase by 4 of its 2 coordinates. if the square so determined is occupied or off the board, the capture is illegal

 

8 - 2# super-circe neutral pieces

Petkov, P.
2003

neutral Bh7 Rh1 white Kh8 Ph5f3 Qg2 black Bc8 Pa5a4a3h4h2f4c4 Ka1 Rb1
#2(4+10+2)
🨂h1, 🨃h7: neutral pieces
Can be played by either side

 

 

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