py_20210316


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or directly on the move in the solution

1 - h#2 circe with twin b) ♔h4 --> g4

Trillon, JM.
1976

white Kh4 Rh6h2 black Pf7d7 Ke8 Ra8
h#2 circé(3+4)
b) ♔h4 --> g4
A captured piece returns to its original square if it is free, otherwise it disappears

 

2 - 2# anti-circé with lions

Loustau, JM.
2008

white Qc5 Pe7e3d3c3c4 Ke4 Be8d6 Se6 black BLa7d2 RLd8f4 Kf6 Pd4e5f5b4
#2 Anti-Circe(10+9)
🨼a7, d2: Bishop-Lion
🨻d8, f4: Rook-Lion
A capturing piece is reborn on its original square and the captured piece disappears
. When the rebirth square is occupied the capture is illegal unless the capture and rebirth squares are the same
. in which case a distinction is made between the Calvet type (take allowed) and Cheylan type (forbidden)
kind of Grasshopper that can go further beyond the sautoir.
There must be a clear path from the sautoir to the finishing square
. The Lion-Rook and the Lion-Bishop move, of course, on Rook and Bishop lines respectively

 

3 - serial selfmate 6# 2 sol circe

Rittirsch, M.
2014

white Qh5 Kf7 Re2 Sc7 black Bh7e5 Kf4 Qc2 Pg6 Sc8g3 Rd8
ser-s#6 circe(4+8)
2 solutions
White plays a series of n moves after which Black is forced to checkmate in 1 move

 

 

4 - s#10 with rose

Widlert, K.
1994

white Kc8 Qe5 Pd7h6g5 Sa8e7 Rh8 ROa5 black Ph7 Sd8 Kf7
s#10(9+3)
󼎜a5: Rose
Rounded extended knight

 

5 - h#2 3 sol transmuted Kings

Kekely, L.
2020

white Pd7d3 Kf7 black Ph5f4c4f2 Kh4
h#2 transmuted Kings(3+5)
3 solutions
When a King is in check, it adopts the moving way of the attacking piece

 

6 - h#2 make & take

Pachl, F.
2019

white Kd2 Gd1e3 black Kd5 Pd7d6 Bc5h5 Rb4e6 Sc6h4
h#2 Make&Take(3+9)
b) ♔d2 --> g3
🨟d1,e3: Grasshopper
make & Take the capturing unit first moves as the unit it wishes to capture then makes that capture by moving normally. In the first phase, it is not allowed to capture. A d2 pawn is very powerful, giving check to a king at b3, b4, c4, d3, d4, e4, f4 or f3.
But on the other hand it does not check if the King is in c3 or e3!

 

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