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1 - hs=7 4 solutions with sparrow and eagles
Kotesovec, V.2019
white Kd3 SWf1
black Ke6 EAg6f3c5
hs=7 4sol.(2+4)🨢f1: Sparrow🨺g6, f3, c5: Eagle
kind of Grashopper which, instead of arriving just after the sautoir, arises by going back 45 °
kind of Grashopper too but with a 90 ° angle on the side of the sautoir
{}
1.SWf1-d2 {(f1-d3-d2 = 45° ; d2-d3-c4 = 135°)} EAg6-e2 + 2.Kd3-c2 Ke6-d5 3.Kc2-c1 EAc5-b1 4.Kc1-b2 Kd5-c4 {}
5.Kb2-a1 Kc4-b3 6.SWd2-d1 {(d1-e2-f2 = 135°)} EAf3-b4 7.SWd1-b2 + Kb3-a4 {or} 7...Kb3-c4 {pat.
Black has no oher move, EAb1-a2 ou EAb1-c2 ou EAb4-a3 ou EAb4-c3 ou Ka3 ou Kc3 ou Kc2 would be a self-check.
for example, with Eagle c2, Sparrow b2 attacks King b3 since d2-c2-b3 = 135 degrees.
After 7...Ka4 or 7...Kc4 it's really pat : Sparrow is pinned by the Eagle b4, Ka2 is doubly prohibited, Kxb1 is prohibited by the Eagle e2.
}
1.Kd3-c4 Ke6-d6 2.Kc4-b5 EAc5-b6 3.Kb5-a6 EAg6-d7 4.Ka6-b7 EAf3-a6 + {(via b6)}
5.Kb7-a8 Kd6-c7 6.SWf1-a5 {(imagine Sparrow going left from a7, then make an angle of 135 degrees with a6 and a5)}
EAa6-b8+ {(""discover check" by EAb6)} 7.SWa5-b7 + {
(access in b7 because a9-a8-b7 = 135 degrees, then fails because b5-b6-c7 = 135 degrees like also b9-b8-c7!)} Kc7-d8 {ou} 7...Kc7-d6
{pat}
1.Kd3-e4 Ke6-e7 2.Ke4-f5 EAg6-g4 + {(check by EAf3)} 3.Kf5-g6 EAc5-d8 4.Kg6-h7 Ke7-f7 {}
5.Kh7-h8 EAf3-e7 6.SWf1-g6 EAd8-h7 7.SWg6-g7 {(e8-f7-g7 = 135 degrees)} Kf7-e8 {or} 7...Kf7-e6 {pat
(EAh7-g8 or EAh7-g6 or EAe7-f8 or EAe7-f6 or Kf8 or Kf6 or Kg6 would be a self-check, this last move because g6-h7-i7 = 135 degrees)}
1.Kd3-e3 EAc5-d2 2.Ke3-f2 Ke6-f5 3.Kf2-g2 EAf3-g1 {(via f1)} 4.SWf1-g4 + Kf5-f4 {}
5.Kg2-h1 Kf4-g3 6.SWg4-h5 EAg6-g4 7.SWh5-g2 {(because g2-h1-h0 = 135 degrees)} Kg3-h4 {or} 7...Kg3-f4 {pat
Pat in the 4 corners.
Three identical mats, another slightly different.}
2 - 2# anti-circe
Gockel, H.1998
white Bb6h5 Kb7 Qh3 Pe5f6c4 Sd8 Rd3a1
black Ph2d7f3d2b2c5 Kd6 Bb8 Rb1
#2 anti-circe(10+9)
capturing unit reborn on its start game square if free, else the move is not legal
marine units moves are standard but takes as a Locust.
Triton is a marine Rook (Trnh3 prevent ...Kxd3 because Trnxd3-c3 and ...Kf3 with Trnxf3-e3).
Nereide is a marine Bishop (Neng1 prevent ...Kxd4 because Nénxd4-c5 and ...Kf2 with Nénxf2-e3).
neutral marine Knight f1 prevent Kd2 with Cmnxd2-b3.
{}
1.rKa2-b3 Sg1-e2 2.rKb3-c4 Se2-c3=K[+brSc4] + {
the Knight moves like a King, so check the King, black King moves like a Knight.}
3.rSc4-e5=K[+wSc3] Kg8-g7 4.Sb6-c4 Sc3-e4=K[+brSe5] # !
{The Knight turned King dominates the King turned Knight.
Note that the escape in g4 is prohibited, the pawn g3 becoming King !
Moving :} 5.rSe5-g4=rP[+wKg3][+wSe4] {}
1.d3-d2 Sg1*f3 2.d2-d1=Q Sf3-g5 3.Qd1-g4=P[+wQg3] Qg3*e1=P[+bQg4] 4.Qg4-e2=P[+wQe1] Qe1-a1=K[+brPa2][+bQe2] #
{the black King has become a pawn, the white Pawn a King !
Of course, the two solutions "lack unity", says Mr Balasubramanian, but what fun !}
6 - h#2 symetry point
Argirakopoulos, T.2019
white Royal Ke8
white Pe6
black Royal Kh6
black Pf5g4f4b2 Sd3
h#2 symetry point(2+6)b) ♟b2-->c2
symatry pointtwo units placed symmetrically with respect to the center of the chessboard
(common point to squares d4, e4, e5 & d5) exchange the way they move.
Pe6 move as a Knight, Nd3 as a pawn.
{}
a) {}
1.b2-b1=S e6-f8=R 2.Sb1-a3=K[+brSh6] Rf8-h8 # ! {, black King moves as a Knight.}
b) bPb2-->c2 {pb2-->c2}
1.c2-c1=B e6-d8=Q 2.Bc1-a3=K[+brBh6] Qd8-f6 # {, black King moves as a Bishop.AUW}
7 - h#4 symetry point
Foster, G.2019
white Royal Kd2
white Se1
black Royal Ke8
black Rh8
{}
a) {}
1.0-0 rKd2-e3 2.Rf8-d8=S[+wRe1] Re1-b1=K[+bRd8][+brSg8] {} 3.Rd8-d6=K[+wrRe3][+bKd6] rRe3-e8[+wrKe8][+bRd6] 4.Rd6-h6 rKe8-f7 # !
{}
b) bRh8-->a8 {Th8 --> a8}
1.rKe8-c8[-a8][+bSd8][+wRe1] {(It's a real 0-0-0, but with some transformations : it does not check, the Rook moving as a Knight, but} Re1-h1=S[+bRd8] ? {would be a self-check !}
1...Kd2-c1 2.rKc8-b8 Re1-h1=S[+bRd8] 3.Rd8-f8=K[+wrRc1] rRc1-c6=rK[+bRf8] 4.rKb8-a8=rS[+wKh1] rKc6-b7 # !
8 - h#2 3 solutions with Nightrider hopper and Grasshopper
Mueller, D & Pachl F2007
white nhg7f8 Bg4 WGe3 Kh8 Pb3e5d5c5 Rf3c6
black Pf4 Sh6g2 Kd4 BGc1
{}
1.BGc1*c6 WGe3-g3 2.BGc6-e4 Bg4-e6 # {(Gg3 looks at e5) }
1.Sh6*g4 Rc6-d6 2.Sg4*e5 WGe3-e6 # {(NHf8 attack the black King and NHg7 looks at c5) }
1.Sg2*e3 Bg4-f5 2.Se3*d5 Rc6-e6 # {
3 mats par "anti-batterie" sur e6.
Squares e4, d5 & e5 are cyclically guarded by G, R and B or blocked by a black unit.}
9 - 2# with chinese pieces
Stephenson, B.2020
white NAg1 Ka6 WPe7 Sc2 Pa2
black VAf2 Ka4 BPe1c4 Pc5
#2(5+5)🨵e7, 🨻e1, c4: Paos🨷g1: Nao🨼f2: Vao
play normally but need a jumper to capture (no distance limit)
chinese Nightrider
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