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1 - r#2 make & take
Laue, H. 2019
r#2 Make&Take(7+4)
when one of the two camps proposes a checkmate to the other, the latter is obliged to play it make&takeBefore capturing a piece, it is first necessary to pay homage to him during his lifetime by making a movement with his moving way
maximum exact In Maximum exact, Black must play the longest move (respecting the moving way of the pieces),
even if illegal. White's King can therefore ignore a check if black has a move longer than white's king's capture. .
white forces black to checkmate him
1.♔c2!f5+ 2.♗c1!h5+ 3.♕d2a5+
4.♘c3d5#!
It's really checkmate because white
cannot cause Black to have a move longer than ...bxc2,
and on the leaks the King's capture is also the longest.
Please note that on 4.♘c7d5+ White will be able to play 5.♔c3!and blacks have
5...♔d3or 5...♔b5)
3 - hs#8 anti-circe
Tar, G. 2019
hs#8 anti-circe(3+4)
White begins and Black collaborate until the penultimate move
and then White forces Black to checkmate them in 1 move (inverse)
the captured piece is reborn on its original square if this one is free otherwise capture is illegal
It's really checkmates because neither 8...Nxc3 nor 9 Kxa2 are possible in the absence of rebirth in b8 or e1.
4 - serial s#18 Mars Circe
Rothmann, B & Millour RJ 1998
ser-s#18 Mars Circe(5+10)
: White plays n moves in a row after which Black's only parry is to mate White in 1 move
: pieces normally move
but in order to capture, they virtually pass through their native square
1.b8=♖(here, if you play
2.♖b7+(checks via h1), there is the counter move♗g1!, so you must eliminate Be3) 2.♖b2As seen above, the white squares are to be avoided, the Rook giving check since h1 ! 3.♖d2 4.♖d6 5.♖f6 6.♖f2 7.♖h2 8.♖h8 9.♗xe3(since c1; this Bishop was pinned by the Rg7 before the occupation of h8) 10.♗c5 11.♗f8 12.♖h2 13.♖f2 14.♖f6 15.♖d6 16.♖d2 17.♖b2 18.♖b7+( Return of the Pb7 which has matured! The Rook has been defeated since h1. This is the position after 2 Rb7+? but without Be3) ♗xb7#"discover" check by Rd1 (since a8). The squares e7 & f7 are controlled by the Black King.
(15 ... Kf2 not possible, as the f2 square is controlled by the wK via e1)
Tertiary threat correction (say the experts) with the King as the key piece, which is unusual.
7 - h#4 parrain circe b) cameleon circe
Rice, J. 2018
h#4 parrain circe(2+3) b) chameleon circe
In parrain Circé, the taken unit is reborn, if possible, immediately after another unit (the "parrain") has played,
arrying out an equipollent route to that of said "parrain".
In Circé chameleon, a captured figure rises in braid before being reborn,
according to the N-B-R-Q scheme. A pawn capture occurs as in normal Circe
1.🨨b3+(checks via f1-h8-b7-d6)♗b7+(via d1-c8 ; checks via h1) 2.♖f3+(checks via f1-f8)♗f7(via d1-e8)
double stalemate. The Bf7 nails the NIb3 via g8-h1-a2. Rh4 controls c4 & d4 via a4. .
The wK cannot go to g5: NIb3-a1-h7-g5.
And the wR (like the Bb7) is pinned by the same Nightrider, the Bf7 by the Rf3.
.
Presented at the fairy-tale tournament in Dresden 2017.
10 - h#2 2 sol take & make with Equihopper
De Haas, B. 2017
h#2 Take&Make(3+4) 2 solutions 🩈c8: Equihopper
: Piece moving symmetrically in relation to a sautoir within the limits of the chessboard
1...d8=n♕! 2.♔e5cxd8=n♘!(nQd8 buried under his renaissance square) 3.♔d4n♘c6 (+n♕d8)#! Mate by double check. The capture of the Queen by the Nc6 would not be a defence because the Queen is reborn in d1. .
in pictures : 4.n♘xd8 (+n♕d1)
1...c8=n♗! 2.♔g4dxc8=n♖!(nBc8 buried under its renaissance square) 3.♔h3n♖c3 (+n♗c8)#! Another double check. The capture of the Bishop by Rc3 would allow the rebirth of the Bishop in f1.
In pictures : 4.n♖xc8 (+n♗f1)
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