black is required to play the geometrically longest moves.
white plays and forces black to checkmate.
Zebra (3-2 leaper) of the night he can go to c4, e7, d3 or capture g5.
9x9 chessboard for technical reasons, the solution has been " fiddled"
{}
1.Qd7-d3 ! {preventing ZNxg5} ZRa1-e7 2.Qd3-c4 {
preventing the return to a1} ZRe7-h1 {(i1 via g4)} 3.Qc4-g4 {preventing the return to e7
} ZRh1-c5 {from i1 viaf3} 4.Qg4-f3 ZRc5-h8 {i9 (via f7) : the square with a diagonal step of h8 !} 5.Qf3-f7 ZRh8*e3 {from i9 via g6} 6.Qf7-g6 ZRe3-a8 {a9 (via c6) : the square above a8 !} 7.Qg6-c6 ZRa8*g5 {de i9 via d7} 8.Qc6-d7 ZRg5-a1 # {. This is the diagram without the e3 & g5 pawns.4 corners Theme
Composed at the age of 15.}
white Rf8 Ka8 Bb8 Sh3 Pc3d3
black Pd7e7d5a3 Sf4c1 Ke6
#2 make & take(6+7)
Make & Take In Make & Take, the tribute to the captured piece is done BEFORE the piece is captured :
the capturing unit first moves as the unit it wishes to capture, then makes that capture by normally moving.
moves normally but needs a sautoir if it wants to make a capture.
Pao (Chinese Rooks), Vao (Chinese Bishop)
Mao (Creeping knight that starts with a rook step), Moa (Creeping knight that starts with a bishop step)
PusherThe Pusher jumps onto a unit on its side, wherever it is, taking its place and inflicting an equipollent move on it.
Of course, he can only play if propulsion is possible.
An opponent's piece can be captured on the arrival square of the pushed unit.
A chess illustration of the kicking of the buttocks.
: moves on the Queen's line with a sautoir, and lands just behind it.
the landing square must be free or occupied by an opponent's piece which is then captured
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a) {}
1.Kc1-b1 2.EQa1*b1[+bKc1] {(back !)} 3.Kc1-b2 4.Gh2-a2 5.Kb2-a1 Kd4-c3!{ stalemate.}
b) wKd4-->e4 {Kd4-->e4}
1.EQa1*c1[+bKe1] 2.EQc1*e1[+bKg1] 3.Kg1-f1 4.EQe1*f1[+bKg1] 5.EQf1*g1[+bKh1] Ke4-f3 !
{pat Echo from one corner to the other.}
{}
a) {}
1.MPc3-a7 EQe5*e6[+wEQe7] 2.Kb5-a6 Kd5-c6 # ! {
bK cannot go to a5, because the e7 pusher would push the white King to a5.}
b) bMPc3-->c6 {c3-->c6}
1.MPc6-a4 EQe6*e5[+wEQe4] 2.Kb5-a5 Kd5-c5 # ! {
bK cannot go to a6, as the e4 pusher would push the white King to a6Stepped Echo.}
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