py_20191001


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - last move ? b) patrol c) isardam

Loerinc, J.
1995

white Kf3 Sd3 black Ba8c3 Kg8 Qb5 Pe3f5f7 Sd1 Rf8
last move ?(2+9)
a) normal mode
b) patrol
c) isardam





 

2 - maximum s#8 noctamzèbre9x9 chessboard

Rehm, HP.
1957

white Qd7 Pg5e3c2c3 Kd2 black Pf2e2 Kf1 Bh6 zra1
s#8 maximum(6+5)
🨨a1: Night Zebra
black is required to play the geometrically longest moves
. white plays and forces black to checkmate
. Zebra (3-2 leaper) of the night he can go to c4, e7, d3 or capture g5.
9x9 chessboard for technical reasons, the solution has been " fiddled"

 

3 - 2# make & take (reverse of take & make)

Widlert, K & Quah
& Maeder
2019

white Rf8 Ka8 Bb8 Sh3 Pc3d3 black Pd7e7d5a3 Sf4c1 Ke6
#2 make & take(6+7)
Make & Take In Make & Take, the tribute to the captured piece is done BEFORE the piece is captured :
the capturing unit first moves as the unit it wishes to capture, then makes that capture by normally moving.

 

4 - h#2 2 sol with maos & moas



McDowell, M
& Stephenson B
2018

white Pf2 Kc6 WPf1 MAf7 MOe6 black Pd3 Ke4 BPf4 VAf5
h#2(3+2)
🨵f1, 🨻f4: Pao
🨷e6: Moa
🨍f7: Mao
🨼f5: Vao
2 solutions
moves normally but needs a sautoir if it wants to make a capture
. Pao (Chinese Rooks), Vao (Chinese Bishop) Mao (Creeping knight that starts with a rook step), Moa (Creeping knight that starts with a bishop step)

 

5 - h#3 with pushers

Bedoni, R.
2018

white Pe2 Kh1 WPg2 black Ka5 BPa6
h#3(3+2)
🩈g2, 🩉a6: pushers
PusherThe Pusher jumps onto a unit on its side, wherever it is,
taking its place and inflicting an equipollent move on it.
Of course, he can only play if propulsion is possible.
An opponent's piece can be captured on the arrival square of the pushed unit.
A chess illustration of the kicking of the buttocks.

 

6 - h=2 2 sol with pusher & gnu

Bedoni, R.
2018

white Pb7 Kh1 black GNc8 Kc5 EQc6
h=2(2+3)
🩉c6: Pusher
🨽c8: gnu
2 solutions
unnatural fusion between the Knight and the Camel
. Knight(1,2) and Camel(1,3)

 

7 - serial h=5 pusher & Grasshopper

Bedoni, R.
2018

white Kd4 black Kc1 NEa1 Gh2
ser-h=5(1+3)
🩉a1: Pusher
🨥h2: Grasshopper
b) ♔d4-->e4
: moves on the Queen's line with a sautoir, and lands just behind it.
the landing square must be free or occupied by an opponent's piece which is then captured

 

8 - aidé 2# avec propulseur & équisauteur

Bedoni, R.
2018

white Kd5 NEe6e5 black Kb5 MPc3
=2(3+2)
🩈e6,e5: Pushers
🨾c3: Equihopper
b) 🨾c3-->c6
plays symmetrically in relation to any unit
on condition that it does not leave the chessboard.

 

Add a comment

Anti-spam