{}
1.e2-e1=S ! {As a screen} h7-h8=B 2.d2-d1=Q {To control b1 & b3.} a7-a8=R# {it's really mat as} 3.Qd1-a4 {is illegal.
Note that} 2...a7-a8=Q + {is illegal because of} 3.Qa8*h1 ! {
It should also be noted that for the same reasons, the } 1...h7-h8=Q {is illegal
and finally, the move } 1.e2-e1=B {would allow an interposition in a5
AUW.}
2 - h#5 back-to-back
Tritten, P.2018
white Ke1 Bc1
black Ph7 Ke8
h#5 back-to-back(2+2)
back-to-back : a piece having "behind" it an opponent piece captures the march.
To be more complete, we can say that the two pieces exchange their march
{}
1.h7-h5 Bc1-h6 2.h5-d1=B {(pawn acquires the Bishop's march then promotes itself)} Bh6-g5 {}
3.Ke8-d7 Bg5-d8 + {(King acquires the Bishop's march... and Bishop the King's one)}
4.Kd7-h3 Ke1-f2 5.Bd1-g4 {(close diagonal h3-c8)} Bd8-h4 #
{The white Bishop acquires the King's march and thus attacks the black King
which acquires the Bishop's march and thus has only the controlled
squares g2 & f1.}
3 - h#9 2 sol avec zèbra & grasshoppers
Kotesovec, V.2017
white Zb1
black Ke5 Ge6f4h5
h#9 2sol.(1+4)
🨷b1: Zebra🨥e6, f4, h5: Grasshopper
: jumper (2,3)
: move on the Queen's lines with the help of a hurdle behind it it lands
: The captured piece is reborn on its original square if it is free and the captured piece disappears
Of course, if the rebirth square is occupied, the capture is illegal
white Bd7 Ke7 WTg3 SIf6 Pe3 Sc3
black Pg6c4d3 Ke5 Ba8 BTd4 Rg1a1
#7(6+8)🨴f6: Siren🨵g3, 🨻d4: Tritons
: In the marine family, we play normally but we capture in the locust way.
This is a Siren (Queen marine) on f6, these are Tritons (Rooks marine) on d4 & g3
{Triton d4 is pinned by the Siren f6.Try:}
1.SIf6-e6+? TRd4-e4 ! {}
1.TRg3-f3? {threatens} 2.SIf6-d6+ TRd4-f4 3.TRf3*f4-f5 # {
but} 1...Ra1-a6 ! {solves the problem.
Hence the key :} 1.SIf6-d6 + !{}
1...TRd4-f4 {now the Triton f4 is pinned by the Siren d6}
2.TRg3-f3 {threatens} 3.TRf3*f4-f5 # {by double check}
2...Ba8*f3 {crossing the critical square e4}
3.SId6-d4 + {3 Sie6+? Fe4 4 Sif6+ Trxf6-f7} TRf4-f6 4.SId4-f4 + TRf6-d6 {}
5.SIf4-f6 + {the g6 pawn protects the Siren from the assiduousness of the Triton}
5...TRd6-d4 {diagram without Triton g3 and with bB in f3 instead of a8}
6.SIf6-e6 + {}
6...Bf3-e4
7.SIe6-d6 # {}
6...TRd4-e4
7.SIe6-d5 # {Grimshaw interception).}
9 - 2# amu
Rosner, E & Gockel H2017
white Qa5 Pa7d4c2c5 Sd1f1 Bg4e5 Ke6
black Pa4b2e2 Sb1h1 Ba3 Ke4
#2 amu(10+7)b) ♙c5-->b4
: a move can only checkmate if, at the start, the checkmating unit
is "observed" by one and only one enemy unit.
In the case of a battery, it is the one playing, not the one being unmasked.
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