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or directly on the move in the solution
1 - hs#2 with Nightrider, Leo, pao and Vao
Vysotska, J.2012
white VAd8 Sg8b3 Ra8c1 Kh8 LEg2
black Pb5c7d6g7f4 Kb4 PAh1 Nh3h4
hs#2(7+9)
2 solutions🨻h1: Pao 🨨h3, h4: Nightrider🨶d8: Vao🨴g2: Leo
: move as a Queen, Rook and Bishop respectively,
but need a sautoir to capture
: extended knight
: white and black collaborate until the last moment
where white forces black to checkmate him in 1 move
{}
1.Sb3-d4 {Future sautoir.} Nh4-f5 + 2.VAd8-h4 f4-f3 3.LEg2-g4 + Nh3-f4 # {}
1.Sb3-c5 Nh3-d1 + {(check by Pao h1)} 2.LEg2-h3 d6-d5 3.VAd8-e7 + Nh4-d6 #
{ Double check by Pao and Nightrider. Nice harmony between the two solutions :
the NO who keeps g7 in one solution mate in the other and vice versa.
And each time, the mating NO occupies the square vacated by a black pawn.
Finally, the Leo who attacks the bK in one solution serves as a sautoir for the black Pao in the other, and similarly for the Vao.}
2 - 3# with Eagles & Paos
Rehm, HP.2017
white Sb8f8 Pf4 Kb2 Re5c3 Bd3
black Pb6 Kd4 PAc5d6 BEf3 REd8a5
: The Eagle makes a 90 degree angle to the sautoir,
so the 2 Rook-Eagles control c6: ...REa5-c5-c6 and REd8-d6-c6.
And if there is a unit on d5, the Bishop-Eagle will control c4 & e6.
Pao: see problem 1 for the definition.
{Essais : }
1.Bd3-e2 ? BEf3-d3 ! {}
1.Sb8-c6 + ? REa5*c6 ! {}
1.Sf8-e6 + ? REd8*e6 ! {}
1.Bd3-b5 ? PAc5-d5 ! {}
1.Bd3-f1 ! {}
1...BEf3-h1 2.Sb8-c6 + REd8*c6 3.Sf8-e6 # {}
1...PAc5-d5 2.Sf8-e6 + {}
2...BEf3*e6 3.Rc3-c4 # {}
2...REd8*e6 3.Sb8-c6 # {}
1...PAd6-d5 2.Rc3-c4 + {}
2...BEf3*c4 3.Sf8-e6 # {}
2...REa5*c4 3.Sb8-c6 #
{ AB-BC-CA cycle.
White occupies on the 2nd move a square on which Black has just reinforced his guard ("Keller paradox").}
3 - r#2 take & make
Laue, H.2008
white Pg4 Sd4 Bc5h3 Ke3 Ra1
black Qg2 Pc6d6g3g5 Sb8e1 Kf1
r#2 T&M(6+8)
: After a capture (the "take"), you have to make a move without capturing (the "make")
with the march of the captured unit.
(The author is precisely the inventor of the "take & make")
white Bg8 Ke4 Qb8 Pd7e6e5 Se8d5 Rg5c4
black Ph7b5c7 Sg6 Rf8a6 Kd6
#2 Lortap(10+7)
: a piece can only capture if it is not patrolled (observed) by a piece on its side.
Thus, the only escape for the bK is e7; d7 would be another escape if there were no pawn on that square
{ the h6 square being controlled by g4 via g7, the white king cannot go there immediately}
1.f7-f8=B Qe1-f1 2.Bf8-g7 e2-e1=R 3.Kg5-h6 Ke3-e2 4.e7-e8=Q + {check via d1} d2-d1=S + {check via g8} 5.Qe8-g8!
{double stalemate with 6 pinned units
Qg8 is pinned by Nd1 which is itself nailed by Qg8
Bh7 is pinned by Re1 which is itself nailed by Kh6
Qf1 is pinned by Bh7 and of course Bg7 which is pinned by the pg4
AUW.Solution without capture.}
6 - s#5 with camel and Leo
Petkov, P.2003
white LEc1 CAd3 Qe4 Pg3h2d7c6 Sc8 Ba7 Rh7e8 Kg1
black Qb1 Pa2b2c2c3e3h3g5 Kc7 Ba1
s#5(12+10)🨴c1: Leo🨷d3: Camel
: bouncer (1,3) (for information, Knight is a bouncer (1,2)
: is also called "southern chess", probably because a piece adopts the march of the one located in the south...
of its own.
Note that South is not at the same place for White and Black !
{}
a) {}
1.g2-g1=B d6-d7 2.Bg1-d4 Sc8-d6 3.Bd4-h8 d7-f8=S # {
(the Kh7 having the march of the Bh8 can unfortunately for him only go on the squares g6, f5 or e4)}
b) bBg8-->e7 {Fg8-->e7}
1.g2-g1=R d6*e7 2.Rg1-g8 e7-e8=Q 3.Rg8-h8 Qe8-g6 # {
(As Kh7 has the Rh8 march, he has no more escape square)}
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