{try :}
1.c2-c4 + d4*c3 ep.[+wPc2]+ {and no matsolution}
1.c2-c3 2.c3-c4 + Rc1*c4[+wPc2] 3.c2*d3[+bPd7] 4.d3*c4[+bRa8] + Qe2*c4[+wPc2] {}
5.c2*b3[+bPb7] 6.b3*c4[+bQd8] + Bf1*c4[+wPc2] 7.Sd6*c4[+bBc8] 8.Sc4-d6 {}
9.c2-c4 + d4*c3 ep.[+wPc2] # {Albino theme in one line of play.}
2 - h#2,5 with Apparent Play and lions
Loerinc, J.2013
white Sa4 Kf8 WLa8
black Pd4 Kb4 Re6 BLb6b2
h#2.5(3+5)🨴a8, 🨺b6, b2: Lion
: piece moving on the Queen's lines and needing a sautoir.
the path must be clear between the starting square and the sautoir and between the sautoir and the landing square
: moves on the Queen's lines with the help of a sautoir.
the finishing square is just behind the sautoir and must be free or occupied by an opposing piece which is then captured.
: extended knight.
: when checked, the King captures the march of the piece that is attacking it for the time of the aggression
{}
1.WGg7-c7 + ! {In double check, bK acquires the march of the two pieces putting him in check, a Queen and a Grasshopper.}}
1...Ke5-f5 2.d7*e8=Q # {}
1...Ke5*e1 2.d7*e8=WG # {(e3 is controlled by NIa1, a5 by Gc7)}
1...Ke5*h2 2.d7*e8=N # {(f1 is controlled by Gb1)}
1...Ke5-g5 2.h2-h4 # {(g4 is controlled by NIa1)}
1...Ke5*h8 2.Be1-c3 # {(c3 is controlled by Gc7) and not} 2.d7*e8=R+? Kh8*e8! {}
1...Ke5*e2 2.d7*e8=R # {(making a Queen would give bK the square d1)}
1...Ke5-h5 2.d7*e8=B # {}
1...Ke5*c7 2.d7*e8=S # {(b5 is controlled by Gb1).
Super AUW of 6 promotions.}
4 - serial h=87
Tuengler, A.2010
white Pa6f6e5f5g4e3g2c3 Kd6 Ra2 Sb3b1 Bd1
black Pf7 Ke4
ser-h=87(13+2)
If the b3-Knight and c3-pawn disappear, the Ra2-a3 move stalemates, doesn't it?
But the black King can't capture them without also exterminating the other knight and the bishop. So...
{ }
1.b2-b1=Q f2-f4 2.e4*f3 ep. 0-0 3.Qb1-g6 g2*f3 #
{Valladao theme: a castling, a promo, an ep. capture .
Pity that the rook is not used for the mate (which even without it would not be a model because of the double impediment of 4...Kf4).
More clever would have been to present the problem without the Th1, provided the solutionist was warned (April Fish).
Thus one considers to be in a game with advantage of the King-Rook, which authorizes "castling" in the form Ke1-g1, .
as in a 1962 AV problem.}
6 - 6# with rose
Kampmann, B.2015
white Kc1 ROd7
black Pa2c2e7 Ka1 Bd1 Rg6
#6(2+6)d7: Rose
Extended knight in rounding.
the Rose d7 can go for example to h3 via c5, d3 and f2
{Try :}
1.ROd7-h3 ? {via c5, d3 and f2 threatening} 2.ROh3-b3 # {via g5, e6 and c5}
1...Rg6-b6 2.ROh3-g1 + {}
1...Rg6-g3 2.ROh3-e6 {but}
1...e7-e6 !{Solution :}
1.ROd7-c5 ! {threatens} 2.ROc5-b3 # {}
1...Rg6-g3 2.ROc5-e6 {threatens} 3.ROe6-d4 + {}
2...Rg3-d3 {and there, } 3.ROe6-g1 + {is parried by } Bd1-f3 {and} 4.ROg1-d4+ {doesn't work because of the rook
the right move is} 3.ROe6-g5 {which threatens } 4.ROg5-a5 + {via f7, d8 et b7 and followed by mat}
3...Rd3-a3 4.ROg5-g1 + {}
Bd1-f3 {(this variant is the most interesting, as it justifies the
the thematic try, but ends with a dual mat, justifying a certain reluctance
to set it up as a main variation)}
5.ROg1-d4 + Ra3-b3 6.ROd4*b3 # {ou} 6.ROd4*c2 # {}
4...Ra3-f3 5.ROg1-d4 + Rf3-b3 6.ROd4*b3 # {}
4...Ra3-b3 5.ROg1*b3 # {}
1...Rg6-b6 ? 2.ROc5-g1 + Bd1-f3 3.ROg1*f3 + Rb6-b3 4.ROf3*b3 # {ou }
3.ROg1-d4 + Rb6-b3 4.ROd4*b3 # {ou} 4.ROd4*c2 #
7 - 2# with locusts
Loustau, JM.2015
white Ka2 WLa7 Qb3 Pa5f6d2 Sa8c4 Rb5
black Pb6b7d7 Kc6 BLf8f4d5
#2(9+7)🨊a7, 🨐f8, f4, d5: Locust
: Like the Grasshopper, except that it eats the sautoir.
The sautoir must be on the opponent's side and the finishing square just behind must be free
{}
1...Bh2-f4 2.Ke4-f3 Sg6-e5 + 3.Kf3-g3 Se5-g4 + 4.e3*f4 {and here, not} Sg4-h6 5.Kg3-h4 {which would be parried by } Kh5-g6 ! {}
4...Sg4-e3 5.Kg3-h4 {and the only legal move is } Se3-f5 # {
Note also that } 4...Sg4-e5 {, to get closer to the second solution, does not work :}
5.Kg3-h4 Se5-f3 + 6.Kh4-g3 {}
1...Sg6-e5 2.Ke4-f5 Kh5-g4 + 3.Kf5-g5 Kg4-h3 4.Kg5-h4 + Bh2-f4 5.e3*f4 Se5-f3 #
{Echo.}
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