{ }
1... nPe7-e8=nB 2.Ke5-d4 nPa7-a8=nQ[wKd8->d4][+bKd8] + 3.nQa8-a3 Kd4-c4[bKd8->c4][+wKd8] #{ Even if bB plays h3, it will
will continue to give check from f1. }
1... nPa7-a8=nB 2.Ke5-d6 nPe7-e8=nQ[bKd6->d8][+wKd6] + 3.nQe8-b5 Kd6-c6[bKd8->c6][+wKd8] #
{b5 & d6 are covered by the B and Q respectively Reciprocal promotions.}
5 - serial #5 Köko
Glass, G.1999
white Pg7 Ke5 Bf8
black Ka8
ser-#5 Köko(3+1)b) ♖f8
: at the end of a move, the unit that has played must be in contact with another piece
: moves on the Queen's lines with the help of a sautoir behind which it lands..
It is necessary that the arrival square is free or occupied by an opposing piece.
: makes 2 grasshopper steps in a row.
white Be2a2 Kh6 Qd3 Pc4b2 Sf4a3 Re6
black Bc1 Kc5 Qb6 Pf5c2b7d4 Sh4f1 Rb4
#2 Annan(9+10)
A unit acquires the march of the friendly unit below it. For example the Na3,
because of Ba2, is momentarily a bishop that nails Rb4. But the Bc1, now a pawn (because of c2)
does not nail Nf4, any more than bQ pinss wR.
{essais}
1.Qd3-f3 ? {threatens}
2.Qf3-d5 #
1...Sh4*f3
2.Sf4-d3 #
but
1...Sf1-e3 !{Please note that } 2.Sf4-d3 {is not possible since the Knight now has the Queen's march !}
1.Qd3-d2 ? {threatens}
2.Qd2*b4 #
1...Sf1*d2
2.Sf4-d3 #
1...d4-d3
2.Qd2-c3 #
but
1...Qb6-b5 ! {and there} 2.Sf4-d3 {does not even check since the Knight now has the Queen's march !}
1.Qd3-h3 ? {menace}
2.Sf4-d3 #
but
1...d4-d3 !{}
1.Qd3-b3 ? {threatens}
2.Sf4-d3 #
but
1...d4-d3 !{one might think that} 2.Qb3-c3 {checkmates by taking the Queen's moving way on pc4, but this move is impossible, since on b3, the Q has the march of a pawn !}
1.Qd3-c3 + ?
but
1...d4*c3 !{}
1.Qd3-g3 ? {threatens}
2.Sf4-d3 #
but
1...d4-d3 !{}
1.Qd3*c2 ! {threatens}
2.Qc2-a4 # {Queen moves as Na3}
1...Bc1*b2
2.Sf4-d3 #{}
1...d4-d3
2.Qc2-c3 # {pc4 moves as Qc3}
1...Qb6-b5
2.c4*b5 #
9 - #2 vertical cylinder with Nightriders
Chicco, A.1940
white Qd7 Ph5h4g4c5 Kh8 WNg1d8
black Bg6 Kh6 BNc1d1e1 Pg5b7b6a5b4 Sb1 Rf7b3
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