to make a move without a capture, a piece virtually passes through its original square
: Sparrow returns 45 degrees from the sautoir, i.e. the angle square of arrival of the
Sparrow-jumper-case of arrival of the Grasshopper is 135 degrees.
A Sparrow a1, with a sautoir d4, can go to d3 or c4.
{}
a) {}
1.d2-d5 {pawn d2 from d7} SWa7-b6 {from a8, sautoir a5} 2.Sa5-d7 {Na5 from b8} SWb6-a2# {starting from b8, sautoir b1
bK cannot play, as he should start from e8 and the d5 sautoir is also immobilised as d7 is occupied (so ...d7-d6 impossible}
b) bPd2-->e2 {d2-->e2}
1.e2-e5 {pawn e2 from e7} SWa7-d7 {from a8, sautoir e8} 2.Sb1-e7 {Nb1 starts from g8} SWd7-b5# {from d8, sautoir a5.
the sautoir e5 cannot play e7-e6 because e7 is occupied.}
4 - serial h#11 Mars Anti Circe
R.KOHRING2016
white Pf6 Kh4 Bd4
black Pc3 Kc1 EAb4
ser-h#11 Mars Anti Circe(3+3)🨺b4: Aigle (Eagle)
it's an in b4. The eagle makes a 90 degree angle with the
sautoir. An eagle a1, with a sautoir d4, can go to c5 or e3.
{ }
1.EAb4-c2 {he starts from b1, uses as a sautoir c1}
2.Kc1-f7 3.EAc2-d3 {he starts from c1, uses as a sautoir c3}
4.EAd3-e4 {he starts from d1, uses as a sautoir d4}
5.EAe4-g5 {he starts from e1, uses as a sautoir h4}
6.EAg5-e5 {he starts from g1, uses as a sautoir d4}
7.Kf7*f6 {an orthodox move! In the Mars anti-circe, the captures are normal}
8.Kf6-e7 {he starts from e8, although he could have started from f6 !}
9.EAe5-f7 {he starts from e1, uses as sautoir e7}
10.Ke7-f8 11.EAf7-e8 {he starts from f1, uses f8 as a sautoir} Bd4-h6#{The bK
is immobilised, unable to start from e8. And as the holds are normal, we can make Bh6xKf8!
Note that on} 11...Bd4-a3 ? {there is no mat because of } 12.c3-c5 !!
5 - sérial reflex #18
E.BOURD2016
white Pc7c6f5 Sa8h8 Kh5
black Ra4 Sf7 Ba6 Kc8 Pc4
ser-r#18(6+5)
when a mat is presented, we are obliged to execute it
{}
1.Qg8-g1 c7-c8=R + 2.Bb8-h2 b7-b8=Q 3.Rd8-g8 + d7-d8=S 4.Rg8-g2 a7-a8=B {=
The g3 square is controlled by the Pf6, g4 by the Queen b8, the nR is pinned by the Bishop a8, Fh2 by the Rook c8 and Qg1... by the
Knight d8 , and ...Kxd8 is impossible because Q is watching from d1! AUW.
if we had b8=N and d8=Q, Kxd8 would have been possible}
7 - #2 Anti-Circe
R.TURNBULL2000
white Ra1h8 Sc1g8 Bb3e8 Kf2 Pf6f7g6d3e3
black Kf8 Pa2 Bh1e1 Rd1g1 Sf1b1
{ }1...Kf8*e8 {forbidden (we are in Cheylan type since nothing is specified)}
1.g6-g7 ! { blocus. does not check but pins the two black Rooks}
1...Sb1-d2 {or} 1...Sb1-c3 {or} 1...Sb1-a3
2.Sc1*a2[wSa2->b1] #{gxf8B will be possible }
1...Be1-a5 {or} 1...Be1-b4 {or} 1...Be1-c3 {or} 1...Be1-d2
2.Kf2*g1[wKg1->e1] #{gxf8N will be possible }
1...Sf1-h2 {or} 1...Sf1-g3 {or} 1...Sf1*e3[bSe3->b8] {or} 1...Sf1-d2
2.Bb3*d1[wBd1->f1] #{gxf8Q will be possible }
1...Bh1-a8 {or} 1...Bh1-b7 {or} 1...Bh1-c6 {or} 1...Bh1-d5 {or} 1...Bh1-e4 {or} 1...Bh1-f3 {or} 1...Bh1-g2
2.Ra1*a2[wRa2->h1] #{gxf8R will be possible, but not 2 Rxb1+? a1=X! The theme of the four
"non-promotions"! A kind of anti AUW}
{}
1...Bf2-d4 2.Kc4-d5 {Interception of the Queen by the Bishop.}
Bd4-e5 + 3.Kd5-e4 Qa7-e3 {no check }
4.Ke4-f4 { (interception of the Bishop by the Queen} Qe3-e4 #{
The g3 square is controlled by the Pf5, the f3 & g4 squares by the Q, and of course e3, f4 & g5 by the B.
Reciprocal interceptions of two figures, one of Pierre Drumare's favourite themes.}
9 - #2 with Roses
J.QUAH2016
white ROf6h2 Pc4f2e4c2 Re8f4 Bb5h8 Kb1
black Qf3 Pc5g6h6g4 Sb7 Bg5e2 Kf7
{}
1.ROh2-d2 ! {threatens}
2.ROd2*b7 # {#. Neither ...Qd6 nor ...Qd8 parry the mate, as the Rose moves via d6 as well as via d8.
bQ was pinned at the start (h2-f3-e5-f7), now it is half pinned (d2-f3-g5-f7) as bB.}
1...Qf3-h1 +
2.ROf6-d1 #{(via d7-b6 or via d5-c3)}
1...Qf3-b3 +
2.ROf6-b2 #{via d7-b6-a4 ; the bB is pinned by Rod2}
1...Qf3*e4
2.ROf6*e4 #{with the bB still pinned down}
1...Sb7-a5
2.ROd2*a5 #{}
1...Sb7-d8
2.ROd2*d8 # {(via b3-a5-b7)}
10 - s#4 Maximum
B.LINDGREN1970
white Bg4e1 Ke8 Qf1 Pd7f7h7h4g3b6d4 Sg5a6 Rf8f3
black Pg2 Kd6
s#4 Maximum(15+2)
: black is required to play the geometrically longest moves
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