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1 - h=2 with Moose-Locust
Roméo Bédoni1990
white Ph7 Ke8
black Pe2 Kc8 EAb7
h=2(2+3)🨺b7: Moose-Locust
Careful, it's a on b7. The Moose deflects 45 degrees as it passes the sautoir..
In addition, since it is also a Locust, it swallows the sautoir as it passes
{Set Play :}
1...h7-h8=Q 2.e2-e1=EA Qh8-h2 {stalemate !Real play :}
1.e2-e1=B h7-h8=WE 2.Be1-h4 WEh8*h4 [wWEh4->g3]
{The Moose-Locust reaches g3 after having swallowed the h4 sautoir.
Impossible is} 3.Kc8-b8 {because of } WEg3*b8 [wWEb8->a8] {or } 3.Kc8-c7 WEg3*c7 [wEAc7->c8]
{Two promotion changes.}
2 - h=4 rogue chess
Roméo BEDONI1990
white Pf6a5 Ke1
black Pa3b2c2a6 Ka4 Bb5
h=4 rogue chess(3+6)
A rogue piece after capture, lands on one of the neighbouring squares.
A Na1, with an opposing unit on b3, can either play normally on c2, capture b3 by landing on one of the squares a2, a3, a4, b4, c4, c3, c2 or b2.
In rogue chess, all pieces are rogue.
{}
1.c2-c1=S f6-f7 2.b2-b1=R f7-f8=S 3.Rb1-b4 Sf8-d7 4.Sc1-b3 Sd7-b6 !
{Stalemate. The Knight does not check the smothered King since it could not fall back.
But every black unit contiguous to the said King is ipso facto pinned.
And} 5.Ka4*a5 [wKa5->a4] {is illegal as now} Sb6*a4 [wSa4->a5] {is allowed.}
3 - h#1,5 Magnetic chess
I.RICHARDSON2000
white Kc3 Bc4 Se5
black Pb6d6 Kc5
h#1,5 Magnetic chess(3+3)
b) Fc4-->c2
In Magnetic chess, friendly pieces are pushed back (as far as possible) and
enemy pieces are drawn (as close as possible) along the
the horizontal or vertical line connecting them to the unit that has just played. But
Kings are not affected.
{}
a) {}
1.Se5-d7+ ! d6-d5 [wSd7->d6] 2.Sd6-e4[wSc4->a4]#!
{} 2...d5*e4 [wBa4->d4] {is impossible, because Ba4 would be on d4! And } 2...d5-d4 {does not parry the mat,
since the Ce4 is already "attracted". !}
b) wBc4-->c2 {Fc4-->c2}
1.Se5-c4 ! b6-b5 2.Bc2-e4[wSc4->a4] #! {again, } 2...b5*a4 [wBe4->b4] {is impossible, because Be4
is now on b4; and similarly, } 2...b5-b4 {does not parry the mate, as the Na4 is already "attracted"!
The locations of the white figures are swapped from one mate board to another.}
4 - #2 magnetic chess
C.LYTTON1999
white Pc2b3a4f3g5 Sd5e4 Bf7c7 Kc8 Ra8
black Pd2c4a6g6 Kc6 Ba2 Sh7
{The specification "null moves allowed" is unnecessary. On the contrary, if they were forbidden, as in Rehm 1983, it would have to be said.
But everyone kneel before Popeye, idol of the 21st century, who forbids null moves, and thus changes the "natural law".
To understand the Horizon Cylinder, at least on a wooden chessboard, one can mentally place the Tc1 on c9! tries :}
1.Rc1-c8 + ? Ke8-e1 {or} 1...Ke8-d1 {or} 1...Ke8-f1 {}
1.Rg4-c4 ? 0-0 ! {: g8 is no longer controlled}
1.Rc1-c1 {("null" move) ; blocus}
1...Rh8-h8 {(a non-"null" move since it changes the position data, even if it keeps the picture)} 2.Rg4-c4 {and} 3.Rc4-c8#
{now that castling is impossible, as the Black Rook has moved.}
1...Ke8-d8 2.Rg4-c4 {etc...}
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