{The problem that enraged Camil Seneca.}
1.d7-d8=G ! {Grasshopper !}
1...f7-f5{}
2.Gd8-h4
2...Sh8-f7 #
{ The Grasshopper is justified by the requirement that ...g7-g6
has been maximum (bKh6 and wGf8+ with g5 blocked). The Grasshopper can be
replaced by a Lion or a Lion-Bishop (but these were not in fashion at
the time, or rather not in odour of sanctity!); in all the cases, it is about, of the admission even of the author, of a
REINCARNATION, which sounds strange in the mouth of a... missionary!
"This problem was not published" (J. Bertin). Really ?}
{}
1.g7-g8=CA # !{
last half moves CAe4-h5+ Kg6xh5.
This problem appears four years after the discovery of the abbot Robert Galmard.}
1.g7*h8=G # !{last half moves Gf5-h5+ Kg6xh5}
3 - serial #27 Sentinelles in opponent's pawn
T.WAKASHIMA2016
white Le1
black Pd2d3e3d4e4f4f3f2 Kf8
ser-#27(1+9)🨊e1: Locuste
This problem would benefit from being presented with animation, says the commentator. Well, so be it!
series direct: white plays the n moves in a row and makes mate.
: on each move, a piece defecates an opponent's pawn on the move's starting square
there is no defecation on the 1st row.
: Grasshopper eating the sautoir which must therefore imperatively be an opponent piece.
Of course, the landing square, just behind the sautoir, must be free
{}
1.Le1*d2-c3 2.Lc3*d4-e5[+bPc3] 3.Le5*f4-g3[+bPe5] 4.Lg3*e5-d6[+bPg3] 5.Ld6*d3-d2[+bPd6]{}
6.Ld2*e3-f4[+bPd2] 7.Lf4*d2-c1[+bPf4] 8.Lc1*f4-g5 9.Lg5*g3-g2[+bPg5] 10.Lg2*g5-g6[+bPg2]{}
11.Lg6*e4-d3[+bPg6] 12.Ld3*c3-b3[+bPd3] 13.Lb3*d3-e3[+bPb3] 14.Le3*b3-a3[+bPe3] 15.La3*d6-e7[+bPa3]{}
16.Le7*e3-e2[+bPe7] 17.Le2*f3-g4[+bPe2] 18.Lg4*e2-d1[+bPg4] 19.Ld1*g4-h5 20.Lh5*g6-f7[+bPh5] {}
21.Lf7*f2-f1[+bPf7] 22.Lf1*g2-h3 23.Lh3*h5-h6[+bPh3] 24.Lh6*h3-h2[+bPh6] 25.Lh2*h6-h7[+bPh2] {}
26.Lh7*h2-h1[+bPh7] 27.Lh1*h7-h8 #{Except for the bPa3, everything that is not used for mat has disappeared ! }
4 - #6 Maximum Köko
J.STUNN2005
white Kd5 Be2e1
black Ke3 Re4
#6 Maximum Köko(3+2)b) s#6 Maximum Köko
on arrival square of a move, a piece must be in contact with another one
{}
1.Sd1-e3 2.Qf1-a1 {}
3.Ba4-d1 4.Bd1-e2 {}
5.Ka3-a4 {stalemate !!Double "Nichtumwandlung"!
Black cannot move an ear.
neither pawn can promote itself hence the Double "Nichtumwandlung".
As Daniel pointed out the Ne3 is sensibly placed to prevent Kc4}
7 - h=3,5 AntiCirce
U.HEINONEN2005
white Pc7e7g7h7 Kf2
black Qf5 Sd8h2 Rh8a1 Kh3
h=3,5 AntiCirce(5+6)
: the capturing piece returns to its native square if it is free, otherwise the move is illegal
{ }
1...c7-c8=B 2.Ra1-h1 {crosses the critical squares b1, d1 and f1 and incidentally occupies the white rook's rebirth square}
g7*h8=Q[wQh8->d1] 3.Sh2-f1 {unpins Qf5 by making Bxh3 illegal}
h7-h8=R 4.Qf5-b1 {occupies the rebirth square of a white knight} e7*d8=S[wSd8->g1] {stalemate !!}
8 - s#2 Eiffel
Petko A.PETKOV2003
white Ba4c3 Kd1 Qe3 Pd3 Sc8 Rg6
black Pb2b3d2e2c5h4 Kd5 Bc1f1 Sg2 Rh1d7
s#2 Eiffel(7+12)
a piece paralyzes an opponent's piece according to the following rules.
Queen paralyses a pawn, pawn - Knight, Knight - Bishop and Bishop - Rook
{Try Play (TP)}
1.Ba4-b5 ? {threatens} 2.Bb5-c4 +
2...Sg2*e3 #{}
1...b2-b1=Q
2.Qe3-e4 +
2...Kd5*e4 #{}
1...b2-b1=S
2.Qe3-e5 +
2...Kd5*e5 #{}
1...Sg2-f4
2.Qe3-e6 +
2...Sf4*e6 #{but :}
but
1...Sg2-e1 !{Real Play (RP)}
1.Qe3-e7 ! {threatens} 2.Rg6-g5 +
2...Kd5-e6 # {Q is paralysed by the Rd7, itself paralysed by the Ba4; however paralysed it is,
it continues to paralyse the Pe2}
1...b2-b1=Q
2.Sc8-b6 +{catching the square c4}
2...Kd5-e4 #{}
1...b2-b1=S
2.Rg6-d6 +{catching the square d4}
2...Kd5-e5 #
{Three moves by bK on squares e6, e5 & e4 in the RP, responding to three Q sacrifices on the same squares in the TP.}
{}
1.Rb1-d1 Qf6-d6 2.Kd5-c5 Qd6-d5 #{}
1.Re1-d1 Qf6-d4 2.Kd5-c4 Qd4-d5 #
{
The Holzhausen theme in AntiCirce ?
For more explanations, see http://www.france-echecs.com/article.php?art=20140611152114676 }
10 - h#2 Take&Make
P.TRITTEN2013
white Pd2 Kg8 Rh3 Sd6e3 Bg1
black Pf4 Sg2 Rf7 Kc1
h#2 Take&Make(6+4)2 solutions
A piece that captures (Take) is required to make a complementary move (Make) with the characteristics of the captured piece (a kind of posthumous tribute))
{}
1.f4*e3-d5 Kg8*f7-f2 2.Kc1*d2-d4 Kf2*g2-f4 #{}
1.f4*e3-c2 Kg8*f7-f3 2.Kc1*d2-d3 Kf3*g2-e1 #
{In the 2nd solution,
the same moves are played, only the landing square differs, it becomes
respectively c2, f3, d3 & e1.}
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