{}
1...rWTf2-h2 2.rBTe3*e2-e1 rWTh2-h8[+nPe8=nNT] 3.nBd8-f6 + rWTh8-h1 #
{the neutral Triton e8 forbids the royal Triton e1 all squares from e2 to e7 ;
and the nB forbids it a1.}
1...rWTf2*e2-d2 2.rBTe3-b3[+nPb2] rWTd2*b2-a2 3.rBTb3-b8[+nPb7] rWTa2-a8 #
{!. nP controls c8 and nB prevents 3... Trxb7-b6. Mate in two opposite corners.}
h#2 with Pao and Mao
Stephen EMMERSONThe Problemist Supplement, 2007
white Pe5f2 Kg5 Bd6 MAd2 PAe3
black Kd5 Be8
h#2(6+2)b) ♙f2-->c6🨵e3: Pao🨍d2: Mao
: moves like a rook and needs a sautoir to capture.
: Creeping knight who first makes a rook step, then a bishop step
there must be no obstacle at 1 rook step
{}
a) {}
1.Be8-d7 PAe3-d3 2.Kd5-e4 PAd3*d7 # {}
b) wPf2-->c6 {}
1.Be8-f7 MAd2-e4 2.Kd5-e6 MAe4-c3 #
{Reciprocal batteries. }
#2 Take&Make
Alberto ARMENI2015
white Pc3f4g4 Sa3d3 Bb4h7 Kd7
black Pb7 Kd5 Bh6 Sf7a1 Rf1
#2 Take&Make(8+6)
: In the event of a take, the capturing piece is obliged to make an additional half move (Make)
with the march of the captured piece. This move does not have to be a take
: unlike normal helpmate,
blacks have possibility to check (or stalemate) the whites themselves at their last move.
: if a piece captures, it goes up in the hierarchy, and if it doesn't capture, it goes down.
capture : p->N->B->R->Q.
without capture : Q->R->B->N->p
Relativity applied to chess pieces !
{}
1.h4*g5[+bBf8] 2.Bh6*g7[+bSb8] {}
3.Sh5*f6[+bQd8] 4.Qb2*f2[+bRh8] {}
5.Qf2*f3[+bBc8] 6.Qf3*d3[+bSg8] {}
7.Sb4*c6[+bRa8] Ke7-e8
{Pat !!!The white figures are deparalysed, then re-paralysed after the black figures have been returned home.}
hs#4 Andernach Circe turncoats
E.ZIMMER2014
white Pe2 Ke1
black Ph3g3c7 Ka8 Sd4
hs#4 Andernach(2+5)Circe turncoats
: selfmate in which black collaborates until a selfmate 1 move (s#1) position is reached.
: a piece that captures changes colour
: when a piece (not a pawn) plays, it defecates a pawn on the starting square of the move.
: moves like a Queen but with a sautoir.
the squares between the starting square and the sautoir must be free.
the squares between the sautoir and the finishing square must also be free.
: can make several successive knight jumps while keeping the same trajectory
: can be played by both sides
white Bb8c4 Kb1 WEd1 Pg3h3d3 Se8f7 Ra6g8
black Pb4b3b2h2 Kf5 Ba1 BEh1
s#6(11+7)🩈d1, 🩉h1: Equihoppers
: a piece that needs a sautoir to move
the path between the sautoir and the arrival square is equipollent to the path between the departure square and the sautoir
{tries}
1.WTc6-c2 ? threat:
2.Bb4-c3 #
but
1...BLc5-c1 ! {}
1...BLc5-f5 ? { intercepting the Lion-Bishop g6, but also the Lion-Rose c8: e7-f5-e3-c2-a3} 2.LIf8*a3 # {}
1...BLc5-e5 ? 2.WRa5-e1 # { c6-e5-f3-e1 }
1.WLf8-b8 ? threat:
2.Bb4-c3 #
but
1...BLc5-e5 ! { }
1.Bb4-c3 + ?
but
1...Ka1-b1 ! { real play}
1.WRa5-e1 ! threat:
2.WTc6-c2 # { }
1...BLc5-f5
2.Bb4-c3 # {because now b1 is controlled by the g6 bishop-lion.Note that if Rg8 were not "lioness",
the g6 bishop-lion would not be pinned and BLc2 would mate.}
1...BLc5-e5
2.WLf8*a3 # {b1 & b2 are controlled by the rook-lion b7Lacny ABCD-BCDA counting key, threat and variations. 1...Nf3 2 Lf1#.}
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