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h#4 Mirror Circe Take&Make
R.KUHN2015
white Kg6 Bh1
black Pe6f5g2 Kb8 Ba8
h#4 Mirror Circé(2+5)Take&Make2 solutions
: A captured piece is reborn on the original square in the opponent's side.
example: a white Bishop from a black square, if captured, will be reborn on f8 if the square is free.
: A captured piece is required, just after the capture to make a move with the characteristics of the captured piece.
the captured piece.
This move does not have to be a capture.
white Pe5a7h4 Kh8 Bc1
black Pf6d7c7h5 Kh6 Bh2c4 Sg4c3 Re3a2
r#2 Circe(5+11)
: when a mate in 1 move is presented to 1 of the 2 camps, it must play it
: a captured piece is reborn on its native square if it is free, otherwise it disappears
{}
1.a7-a8=Q ? Ra2*a8[+wQd1] 2.Qd1*g4[+bSg8] {}
1.a7-a8=R ? Ra2*a8[+wRh1] 2.Rh1*h2[+bBf8] {}
1.a7-a8=B ? Ra2*a8[+wBf1] 2.Bf1*c4[+bBc8] {}
1.a7-a8=S ? Ra2*a8[+wSb1] 2.Sb1*c3[+bSb8] {}
1.e5*f6[+bPf7] ! {So there will be no ...Bg8. The threat is 2 Bb2, after which
Black must play ...Re8#.} threat:
2.Bc1-b2
2...Re3-e8 #{Black will therefore endeavour to obstruct the e column}
1...Bh2-e5
2.a7-a8=R
2...Ra2*a8[+wRh1] #{}
1...Sc3-e4
2.a7-a8=S
2...Ra2*a8[+wSb1] #{}
1...Bc4-e6
2.a7-a8=B
2...Ra2*a8[+wBf1] #{}
1...Sg4-e5
2.a7-a8=Q
2...Ra2*a8[+wQd1] #{AUW.}
h#4 AntiAndernach White UltraMaximum
Peter HARRIS2013
white Bf2
black Qh8 Pa2 Ka1 Ba8 Rf4
h#4 AntiAndernach(1+5)White UltraMaximumb) h=4
: when a piece plays without capturing, it changes colour.
: White is required to play the geometrically longest moves
{}
a)
1.Rf4-d4[+wRd4] Rd4-d8[+bRd8] 2.Ba8-e4[+wBe4] Bf2-a7[+bBa7] 3.Rd8-d5[+wRd5] { pour interdire 4 Fa8. } Be4-b1[+bBb1] 4.Ba7-d4[+wBd4] Bd4*h8 #
{}
b) {}
1.Qh8-h1[+wQh1] Qh1*a8 2.Rf4*f2 Qa8-h1[+bQh1]
3.Qh1-h2[+wQh2] Qh2-b8[+bQb8] 4.Rf2-b2[+wRb2] Rb2*b8{ stalemate : a Q would not stalemate because on ...Kb1, it
would be forced to play in h2}
{}
1.c4*b3[+wRb7] Bd3-b1 {} 2.a2*b1=R[+wBa8] Rb7-d7 #{}
1.c4*d3[+wBd7] Rb3-b1 {} 2.a2*b1=Q[+wRd8] Bd7-c6 #
{Bien sûr,} 3.Kd5*c6[+wBe8] {is not allowed due to the revival of the wB in e8.}
serial h#8 with Sparrow
Miodrag MLADENOVIC2011
white Bd6a8 Kf4 WSc3 Pd2 Se5 Re8
black BSd3 Pd7 Kd4
ser-h#8(7+3)🨊c3, 🨐d3: Sparrow
: grasshopper that lands at an angle of 135 degrees to the sautoir, i.e. turns back at 45 degrees,
on a square obviously adjacent to the sautoir
{}
1.BSd3*c3 {sautoir d2 or d4} 2.BSc3-c4 {d4}
3.BSc4-c5 {d4} 4.BSc5-d5 {d4 or d6}
5.BS5*e5 {d4 or d6} 6.BSe5-e4 {d4 or f4}
7.BSe4-e3 {d4 or f4} 8.BSe3-d3 {d2 ord4this is the starting position without the Sparrow c3 and Ne5 }
Re8-e4 #{Echo orthogonal-diagonal.}
{}
1.g2-g1=SW 2.SWg1-f4 3.SWf4*g6 4.Ka1-b1 5.SWg6-b2 6.Kb1-c1 7.Kc1-d2 8.SWb2-c3 9.Kd2-d3 WSf7-e3 # {display-departure-file}
{Sparrow a7 checks and controls e4, Sparrow e3 controls e2 and will control d2 and d4 if bK plays it !}
1.g2-g1=R 2.Rg1*g5 3.Rg5-f5 4.Ka1-b1 5.Kb1-c1 6.Kc1-d2 7.Kd2-d3 8.Kd3-d4 9.Rf5-d5 WSa7-c4 # {display-departure-file}
{The Sparrow c4 checks by relying on the bR, which is pinned by the Sparrow f7. Each White Sparrow uses his colleague as a sautoir for mate. }
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