{}
1.Ke1-d2 2.Kd2*d3[wKd3->e1] 3.Ke1-d2 4.Kd2-d3 5.Kd3-c4 6.Kc4-c5 7.Kc5-b6 8.Kb6-c7 {}
9.Kc7-d8 10.Kd8*e7[wKe7->e1] 11.Ke1-d2 12.Kd2-d3 13.Kd3-c4 14.Kc4-c5 15.Kc5-d6 16.Kd6*e5[wKe5->e1]
{Re8 does not check because of bQh8}
17.Ke1-d2 18.Kd2-d3 19.Kd3-d4 {Bf6 does not check because of bRf8}
20.Kd4-e5 21.Ke5*f4[wKf4->e1] 22.Ke1-d2 23.Kd2-d3 {}
24.Kd3-d4 25.Kd4-e5 {Ke4 impossible}
26.Ke5-f4 27.Kf4*g3[wKg3->e1] 28.Ke1-d2 29.Kd2-d3 {}
30.Kd3-d4 31.Kd4-e5 32.Ke5*f6[wKf6->e1]
{could not be played earlier because the passage to e5 would have been doomed}
33.Ke1-d2 34.Kd2-d3 35.Kd3-c4 36.Kc4-c5 37.Kc5-d6 38.Kd6-e7 39.Ke7*f8[wKf8->e1]
{could not be played earlier because the passage to e7 would have been doomed}
40.Ke1-d2 41.Kd2-d3 42.Kd3-c4 43.Kc4-c5 44.Kc5-d6 45.Kd6-e7 46.Ke7-f7 {}
47.Kf7*g6[wKg6->e1] 48.Ke1-d2 49.Kd2-d3 50.Kd3-c4 51.Kc4-c5 52.Kc5-d6 {}
53.Kd6-e7 54.Ke7-f7 55.Kf7-g6 56.Kg6-h5 57.Kh5*h4[wKh4->e1] 58.Ke1-d2 {}
59.Kd2-d3 60.Kd3-c4 61.Kc4-c5 62.Kc5-d6 63.Kd6-e7 64.Ke7-f7 65.Kf7-g6 {}
66.Kg6-h5 67.Kh5-h4 68.Kh4*h3[wKh3->e1] 69.Ke1-f1 70.Kf1-g1 + Re8-e1 #
{pure mat. The order of the captures is perfectly determined.}
h#3,5 with Maos
Creeping knight taking a rook step, then a bishop step.
The finishing square of the rook step must be free
{}
a) {}
1...e2-e3 2.Bd4-e5 MAe4-c5 {this move became possible with the liberation of the square d4}
3.Bd1-f3 MAf4-d5 {this move became possible with the release of the e4 square.
this move sets up a battery Mao c5 Mao d5}
4.Kf5-e4 MAd5-e7 #{the King is in check after the release of the d5 square and has no escape square}
b) bBd4-->e3{}
1...MAf4-h5 2.Bd1-c2 MAe4-g5 {gives access to the square f4 for the Black King and sets up the battery Mao h5 Mao g5}
3.Kf5-f4 f2-f3 4.Bc2-f5 MAg5-f7 #
{King is in check after the release of the g5-square and has no escape squareReciprocal batteries and echo-chameleon.}
h#3 Circe with neutral pawns
a captured piece is reborn on its original square if it is free, otherwise it disappears.
: pawn which can be played by both sides.
A neutral pawn is promoted to a neutral piece
{}
1.nPc3-c2 nPb7-b8=nB {} 2.nPc2-c1=nS nPc7*b8=nR[+nBf8] {}
3.nRb8-e8 nPf7*e8=nQ[+nRa8] #
{semi-mirror. Impossible is 4...Rxe8 because a neutral Queen would be reborn on d1 ;
for the same reason 4...fxe8nB would not checkmate.AUW.}
{}
1.nPg3-g2 nPf4*e5[+nPe7] {}
2.nPg2-g1=nQ nPe7-e8=nB {}
3.nQg1-g8 nPf7*e8=nR[+nBc8] #
{Triple check. However, a double check would suffice for mate, the usefulness of Bc8 being limited to controlling d7 and f5.}
{ }
1.nPe3-e2 nPf6-f7 { }
2.nPf3-f2 + Ke1*e2[+nPe7] { }
3.nPf2-f1=nR nPf7-f8=nQ { }
4.nRf1-f7 nPe7*f8=nS[+nQd8] #
{Triple check, but the role of nQd8 is limited to controlling d6, c8, e8 and... d8,
because 5...Kxd8 would revive a neutral Queen on d1.}
#2 with Locust
kind of Grasshopper that "eats" the sautoir, which is necessarily an opponent piece.
Like the Grasshopper, it lands just behind the sautoir
Franz PACHL2005
white Sf4c4 Pb4a5 Ke1 Bf3 WLa3e2h4h2g1
black Bc8e7 Kd4 BLa7g5 Pb7c3 Sf2 Rd8
{}
1.Sf4-e6 + ? Bc8*e6 !{}
1.Sc4-d6 ? threat:
2.WLa3*c3-d3 #
2.WLg1*f2-e3 #{ }
but
1...Bc8-e6 !{}
1.Sc4-b6 ? threat:
2.Sf4-e6 #
1...Be7-d6 ?
2.WLa3*c3-d3 #{ }
but
1...Rd8-d6 ! 2.WLg1*f2-e3 + BLa7*b6-c5 ! {}
1.Sc4-d2 ? threat:
2.Sf4-e6 #
2.Sd2-b3 #{ }
but
1...c3*d2 + !{}
1.Sc4-e5 ? threat:
2.Sf4-e6 #{ }
1...Rd8-d6 ?
2.WLg1*f2-e3 #{}{ }
but
1...Be7-d6 ! 2.WLa3*c3-d3 + BLg5*e5-d5 ! {}
1.Sc4-b2 ! threat:
2.Sf4-e6 #{ }
1...Be7-d6
2.WLa3*c3-d3 #{ }
1...Rd8-d6
2.WLg1*f2-e3 #
{Levman theme, say the experts. Semi-beotians will be content to notice the Novotny try and the defensive Grimshaw,
while appreciating the finesse of the refutations.}
serial h#6 with Grasshoppers and Double Grasshoppers
moves like a Queen but needs a sautoir behind which to land.
This move is only possible if the square behind the sautoir is empty or occupied by an opponent's piece
as its name indicates, this piece performs 2 successive Grasshopper movements
{}
a) {}
1.Kb5-a4 2.Ga6-a3 {} 3.Ka4-b3 4.Gf7-a2 {} 5.Ga2-a4 6.Gg8-a2 Rh1-b1 #{}
b) +bDGa6 +bDGf7 +bDGg8 {a6, f7, g8: Doubles-Grasshoppers}
1.Kb5-c6 2.DGa6-d2 {} 3.Kc6-d5 4.DGd2-d6 {} 5.DGg8-c6 6.DGf7-e6 Rh1-h5 #
{"It is a bit surprising that the (more mobile) Double Grasshoppers are closer to their initial positions in the mate" (J. Lorinc).}
h#2 Take&Make
a capturing piece is required to make a movement with the characteristics of the captured piece immediately after capture.
This movement must not be a capture
{}
a) {}
1.Rc4-c6 Re3*e7-g6 2.Kd4*d3-a6 d5*c6-c4 #{}
b) bPa5-->f7{a5-->f7}
1.Se7-c6 Bd3*c4-a4 2.Kd4*e3-e8 d5*c6-e7 #
{Characteristic mate: bK cannot capture e7 because he would have to play a white pawn move and would end up in e8.}
#3 AntiCirce
a capturing piece returns to its native square if it is free. Otherwise, the capture is illegal.
However, we distinguish the case where the capture is made on the rebirth square,
which is thus occupied at the beginning of the move by an opponent's piece.
This capture is allowed in Calvet Anti-circe, whereas it is forbidden in Cheylan Anti-circe
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