py_20151215


Click in the right part of the chessboard to move forward, left to move backward...
or directly on the move in the solution

1 - h==5 toric chessboard

Hans Peter REHM
1983

white Pa7b7c7e7b3f2 Kd7 Bd1 black Pb4c2d2e2f4h5g2 Bb5 Rc6 Kf3 Na8
h==5 toric chessboard(8+11)
🨨a8 : Nightrider
: to simplify, we can put 8 chessboards around the main chessboard with the same position
. : a piece that can perform several successive jumps of the Knight in the same direction

 

2 - h#2 Madrasi 2 solutions

Lev GROLMAN
2010

neutral LIb6 Nb2 black Bc2h4 Kh3 Qh2 Pc4a4 Sc5 Rg7g4 white Kf3 LIb8 Na7
h#2 Madrasi 2sol.(3+9+2)
🨢a7=Nightrider
🨮b2=neutral Nightrider
🨴b8: Lion
🩀b6: neutral Lion
: two opposing pieces of the same nature that are "observing" each other are paralysed.

 

3 - h=3 Circe

Attila BENEDEK
2010

white Pd5e5g4g3f2 Sc4e6 Bh3 Kf1 black Pd6f6h7 Sg7 Bf8 Kf3
h=3 Circe(9+6)
: a captured piece is reborn on its original square if it is free, otherwise it disappears

 

4 - h#2 AntiCirce 2 solutions

Pierre TRITTEN
2010

white Sd4d5 Bf5g1 Ke5 black Qg4 Pe6 Ke8 Ba7
h#2 AntiCirce 2sol.(5+4)
2 solutions
: the capturing piece is reborn on its original square if this one is free, otherwise the move is illegal
. A distinction is made, however, in the case where the square of capture and rebirth are identical: in AntiCirce Calvet the move is legal, and in AntiCirce Cheylan it is not

5 - s#2 AntiCirce Cheylan

Ronald TURNBULL
2000

white Pg7h7d7 Sc1h1c7 Kf6 black Pc2d2f7 Sf3f5 Kd8
s#2 AntiCirce(7+6)
: the capturing piece is reborn on its original square if this one is free, otherwise the move is illegal
. A distinction is made, however, in the case where the square of capture and rebirth are identical: in AntiCirce Calvet the move is legal, and in AntiCirce Cheylan it is not

We notice that the Black King cannot capture either of the 2 white units, otherwise he would be reborn in e8 and would be captured by the remaining unit.

 

6 - serial s=10 AntiCircé

Ronald TURNBULL
2000

white Rc1a1 Sc7c6 Bb5 Kc2 black Pf2f3g3 Ke1
ser-s=10 AntiCircé(6+4)


 

 

7 - r#2 with Pao, Vao et Mao

Brian D. STEPHENSON
2014

white Pf4e2 Bf5 PAh7g5 Ke4 black VAa2 Bg1h3 MAc6 Kh1 Qh2 Pe7
r#2(6+7)
🨵h7, g5: Paos
🨼a2: Vao
🨓c6: Mao
: When a mate in 1 move is presented to one of the 2 camps, he is obliged to play it
. : moves like a Rook but needs a sautoir to capture
: same thing but for the Bishop
: Crawling Knight performing first a Rook step, then a Bishop step.
The square of the rook step must absolutely be free

 

8 - h#5,5 with Andernach Grasshopper

Roberto CASSANO
2015

white Kf1 white HurdleColourChanging gb1 black Kh1 Bd1
h#5,5(2+2)
🨟b1: Andernach Grasshopper
: moves like a Grasshopper by changing the colour of the sautoir piece (unless it is a King)

 

9 - h#5 with Grasshopper et Equihopper

N.GUTTMAN & S.EMMERSON
2012

white Ke3 WEa7 black Ka2 BEa6
h#5(2+2)
🩈a7, 🩉a6: Equihopper
b) Grasshopper a6
c) -a6 +♞h3
: uses another piece as a sautoir and lands on the square symmetrical to the sautoir

 

10 - serial =8 Equihopper 90°

N.GUTTMAN
2015

white Pc5 Ke3 EQe2 Sd7 black Pe6f5a2b3c4a6h3h7 Kd5 Sb1
ser-=8(4+10)
🩈e2: Equihopper 90°
: like the Equihopper of the previous problem, but with a right angle whose top is the sautoir.

 

11 - h#2 Transmuted Kings

R.GANAPATHI
2012

white Pc5 Kg3 Rb3 Nd7 black Pg4 Kc2
h#2 Transmuted Kings(4+2)
2 solutions
🨢d7: Nightrider
: when a King is in check, he catches the march of the piece that puts him in check. If the King is not in check, he moves normally.

 

12 - h#3 Circé Einstein 2 solutions

Peter HARRIS
2015

white Ph5 Bb6 black Qg3 Ke8
h#3 Circe Einstein 2sol.(2+2)
: after their movement, and according to whether they capture or not, the pieces evolve.
- with capture : ♙->♘->♗->♖->♕
- without capture : ♕->♖->♗->♘->♙

 

13 - h=3 Isardam Super-Circé

Peter HARRIS
2005

white Qb1 Sh2 black Pa3e3f5f7 Kh6
h=3 Isardam Super-Circe(2+5)
: it is illegal to put two opposing pieces of the same nature in mutual "observation"
: the rebirth square of the taken piece is left to the taker

 

14 - hs#3 Anti-Andernach with Set play

Michel Caillaud
2008

white Qa1e1 Ph2c7h7 Kh1 black Qb3 Pe2e3 Kh3
hs#3 Anti-Andernach(6+4)
: whites play and blacks collaborate until their penultimate move,
after which the whites play and force the blacks to check them out in one move.
: when a piece plays without capturing, it changes colour

 

15 - h#4 Mars Circe

René J. MILLOUR
1985

white Pg6 Ka6 black Ke4
h#4 Mars Circe(2+1)b) ♔a6-->g1
: the pieces move normally, but in order to capture, they virtually pass through their original square
. For example a White Bishop in f6 can capture an opponent's piece on the diagonals c1-a3 and c1-h6.

 

16 - #6 Maximum Circe

Kjell WIDLERT
2015

white Pb2c2a4 Kh8 Rh5 Ba1 black Pa5b6a7a2f3c3 Kc4 Ra3
#6 Maximum Circe(6+8)
: blacks are obliged to make the geometrically longest legal moves

 

17 - #16 Growing Men

Ronald TURNBULL
2013

white Ke8 black Pa2a6b7d7d6d4d2 Kb8 Bc8e1
#16 Growing Men(1+10)
Growing Men : a piece is required to play a legal move of equal or greater length to that of his previous move

 

18 - #3 Growing Men

Ronald TURNBULL
2013

white Qf5 Pf6 Kf3 Bc7 black Pf7c6c4 Kh4
#3 Growing Men(4+4)

 

19 - #3 Growing Men partial retro analyse

Ronald TURNBULL
2013

white Qa7 Pc4d3e5f2h3a2 Ke2 Bb1a1 black Kc1
#3 Growing Men PRA(10+1)
In "partial retro-analysis", retro-game is not imposed as in Lapierre's famous problem, on the contrary, all the "components" are considered (Ceriani said) and therefore there can be several solutions WITHOUT DUAL, depending on the past position. A priori, the bK was able to access in c1 without being enlarged. Let us place the pawns c4 & d3 in d2 & e2, with bKc4 and the two wB a1 & b1 enlarged. The continuation could be d3+ Kc3 followed by ... Kc2-c1, dxc4 and exd3.}

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