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1 - #2 Mars Circe
U.AVNER & M.CAILLAUD2001
white Bb1a1 Kb6 Qb2 Pa7a2h3 Se2c1 Rd8b4
black Qa6 Pb7b5e4e3 Ka3 Ra5
#2 Mars Circe(11+7)
: the pieces move normally, but to capture, they virtually pass through their original square.
small review of the position : .
- the Bb1 obstructs the square of Ne2
- the Nc1 obstructs the square of the Ba1 .
- the Qb2 controls d1-a4.
- Rd8 is pinned by Qa6.
- Black has very few moves:
Ra5xh3, Ra5xd8 and Ra4
white Qb7 Ph4f3f5e5d6d7 Kh6 Sb6
black Pa2g2g3f4d4 Kh3
r+2 Calvet AntiCirce(9+6)
: when 1 of the two sides presents a check possibility to the other, the latter is obliged to play it.
: the capturing piece is reborn on its native square if it is free, otherwise the move is illegal.
In Calvet AntiCircé, the capture on the rebirth square is allowed
white Pa7 Kd4 Bh6
black BEa5 Pd2f2g2e4e6a6 Kh4 BPh7
h#2(3+9) 3 solutions
🨓a5 : Empress🨽h7 : Princess
The Queen is a piece that combines the march of the Bishop and the Rook.
: piece which cumulates the march of the Knight and the Bishop.
: piece which cumulates the march of the Knight and the Rook
: the capturing piece is reborn on the native square of the captured piece if it is free
otherwise the move is illegal
Cheylan : une prise sur la case de renaissance est interdite
{ }
1.Bf3*d5[bBd5->d1] f7-f8=Q+ 2.Ke7-e6 Qf8-f7 # { Square d1 is inaccessible to the bK, bB being there already. }
1.Ra1-d1 f7-f8=R 2.Ke7*f8[bKf8->a1] Qd5-a2 # { Square d1 is inaccessible to the bK, bR being there already. }
1.Bd4-b2 f7-f8=B+ 2.Ke7*f8[bKf8->c1] Qd5-d1 # { Square d1 is inaccessible neither the bK, nor the bB, because of Cheylan type }
1.Bf3-d1 f7-f8=S 2.Ke7*f8[bKf8->g1] Qd5-g2 #{ Square d1 is inaccessible to the bK, as the bB is already there.AUW}
6 - hs#3 Symmetry AntiCirce
Mario PARRINELLO2015
white Pe4d5 Sb3h5 Re8 Ke7
black Qg1 Ph7g6c6b6a7g2f3 Ke5 Rd2
hs#3 Symmetry AntiCirce(6+10)2 solutions
: the capturing piece is reborn on the square symmetrical to the central point
of the board (in the middle of d5-e5-e4-d4) if the square is free, otherwise the move is illegal
: Unlike the Grasshopper, which are at any distance from the sautoir and land just behind it,
the Contra-Grasshopper must be right next to the sautoir and can land at any distance.
the path must be clear between the sautoir and the finishing square, which may be empty or occupied by an opponent's piece
Shrinking Men : a playing piece is required to make a move with a length
less than or equal to the move it made previously.
This sometimes involves a bit of retro-analysis:
In each twin, Re2 is at 4 orthogonal steps (h1-h8-a8-a2-e2), and so Pb2 is pinned and Rf1 at 5 (a1-f1).
{}
a){ bQ is 4 orthogonal steps at best: via d1-d6-g3.}
1.Rf1-c1 Qg7-g3 2.Re2*b2+ Ka2*b2 3.Kb4-a3# { }
b) bQg7-->h8 {bQg7-->h8 #4 bQ is 5 orthogonal steps at best: via d1-d7-h3.}
1.Rf1-c1 ? Qh8-e5 ! 2.Re2*b2+ Qe5*b2 + ! {bQ is paradoxically better in h8, having a strong move of length 4.2}
1.Re2*b2+ Ka2*b2 2.Kb4-c3+ Kb2-a2 3.Rf1-a1+ Ka2*a1 4.Kc3-b2#
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