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1 - #2 Mars Circe
U.AVNER & M.CAILLAUD 2001
#2 Mars Circe(11+7)
: the pieces move normally, but to capture, they virtually pass through their original square
.
small review of the position : .
- the Bb1 obstructs the square of Ne2
- the Nc1 obstructs the square of the Ba1 .
- the Qb2 controls d1-a4 .
- Rd8 is pinned by Qa6 .
- Black has very few moves:
Ra5xh3, Ra5xd8 and Ra4
: when 1 of the two sides presents a check possibility to the other, the latter is obliged to play it .
: the capturing piece is reborn on its native square if it is free, otherwise the move is illegal .
In Calvet AntiCircé, the capture on the rebirth square is allowed
The Queen is a piece that combines the march of the Bishop and the Rook .
: piece which cumulates the march of the Knight and the Bishop .
: piece which cumulates the march of the Knight and the Rook
: the capturing piece is reborn on the native square of the captured piece if it is free
otherwise the move is illegal
Cheylan : une prise sur la case de renaissance est interdite
: the capturing piece is reborn on the square symmetrical to the central point
of the board (in the middle of d5-e5-e4-d4) if the square is free, otherwise the move is illegal
: Unlike the Grasshopper, which are at any distance from the sautoir and land just behind it,
the Contra-Grasshopper must be right next to the sautoir and can land at any distance .
the path must be clear between the sautoir and the finishing square, which may be empty or occupied by an opponent's piece
Shrinking Men : a playing piece is required to make a move with a length
less than or equal to the move it made previously .
This sometimes involves a bit of retro-analysis:
In each twin, Re2 is at 4 orthogonal steps (h1-h8-a8-a2-e2), and so Pb2 is pinned and Rf1 at 5 (a1-f1).
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