py_20130423


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h#2 with Gnu

Valerio AGOSTINI
The Problemist Supplement, 2012

white GNh6 Ke5 black Pb2c2d3 Kc3 Rh4 Bg8
h#2(2+6)
b) ♟c2-->d2
🨢h6: Gnu
: can jump as a Knight (1,2) or as a Camel (1,3)

 

h#2 Take&Make

Pierre TRITTEN
The Problemist Supplement, 2012

white Pd5 Kc8 Ba7 Sg1 black Pf7 Kd6 Rh7
h#2 Take&Make(4+3)
2 solutions
: if a piece makes a capture (take), it must also make a no-take move (make)
with the march of the captured piece

 

aidé 4,5 coup Köko Circe

Peter HARRIS

white Qg6 black Pb2 Kh2
h#4,5 Köko Circe(1+2)
b) Kh2-->g5
: at the end of a move, a piece must be in contact with another one
: a captured piece is reborn on its native square if it is free, otherwise it disappears

 

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