h#2 Mars Circe
Mars Circe : to capture, a unit virtually pass through its original square
white Pf3e7 Kh8 Rh7 Bc8
black Kh3 Rh2g4 Bf1
h#2 Mars Circe(5+4) 2 solutions
{}
1.Bf1-g2 Kh8-g7 2.Rh2*h7 e7-e8=R #{}
1.Rg4-h4 Bc8-g4 2.Bf1*g4 e7-e8=B #
hs#6,5 Royal Grasshopper 2 solutions
hs : Black and White work together and only legal Black final move is to checkmate White King
Grasshopper : moving on Queen's lines with the help of a hurdle and lands just behind it.
arrival square must be free or occupied by an opponent's unit
Royal unit : move normally but with Royal attributes
white Royal Gh2
black Pg6 Sf7
black Royal Gg4
hs#6,5(1+3) 2 solutions 🨟h2, 🨥g4: Royal Grasshopper
{}
1...Sf7-d6 2.rWGh2-c7 rBGg4-g7 {}
3.rWGc7-h7 Sd6-f5 4.rWGh7-f7 rBGg7-g5 {}
5.rWGf7-f4 rBGg5-e3 6.rWGf4-f6 Sf5-h6 {}
7.rWGf6*h6 g6-g5 #{}
1...Sf7-e5 2.rWGh2-d6 Se5-d3 {}
3.rWGd6-h6 Sd3-f4 4.rWGh6-f6 g6-g5 {}
5.rWGf6-f3 rBGg4-e2 6.rWGf3-f5 Sf4-h5 {}
7.rWGf5*h5 g5-g4 #
h#5 Andernach
Andernach : capturing unit change color after capture move
white Pa2b2 Kg1
black Sd5 Pa4c4g2g3 Kb5 Rh2 Bh8
h#5 Andernach(3+8)
{}
1.Sd5-c3 b2-b4 {}
2.Sc3*a2 [+wSa2] Sa2-c3 + {}
3.Bh8*c3 [+wBc3] Bc3-h8 {}
4.Rh2*h8 [+wRh8] Rh8-h1 {}
5.g2*h1=Q [+wQh1] Qh1-b7 #
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