py_20120207
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hs#2 maximum (!) Anticirce (!!) Super-Circe (!!!)
: Black must play longest legal move : capturing unit is moved on its original square if free if not, capture is nott legal : captured unit can be reborn on any legal free square decided by capturing sidePeter HARRIS
white Pb7d7c5 Ka1
black Pc8 Kc3 Bd4
hs#2 Maximum AntiCirce(4+3)Super-Circeb) ♝d4-->c6
{}
a) {}
1.d7*c8=S [wSc8->b1] [+bRh1] + Rh1*b1 [bRb1->a8] [+wSh8] 2.b7*a8=S [wSa8->b1] [+bRa3] + Bd4*h8 [bBh8->f8] [+wSg1] #{}
b) bBd4-->c6{Bd4-->c6}
1.b7*c8=R [wRc8->h1] [+bPb6] Bc6*h1 [bBh1->c8] [+wRb1] 2.c5*b6 [wPb6->b2] [+bRd1] + Rd1*d7 [bRd7->a8] [+wPc2] #
h#3,5 contra parrain Circe (!) with neutral (!!) équihopper (!!!)
: as parrain circe but the move is anti-equipollent instead of equipollent : can be played by one side or the other : move with the help of a unit which is the symetry centerKevin BEGLEYThe Problemist 2011
neutral EQf1
black Kc4
white Pc5 Kf3
h#3.5 contra Parrain Circe(2+1+1)3 solutions🩊f1: Equisauteur neutre
{}
1...Kf3-g2 2.Kc4*c5 Kg2-f2 [+wPd5] {} 3.EQf1-f3 Kf2-g2 4.Kc5*d5 Kg2*f3 [+wPe4] # {}
1...Kf3-e2 2.EQf1-d3 Ke2-d2 {} 3.Kc4*c5 Kd2-e2 [+wPb5] 4.Kc5*b5 Ke2*d3 [+wPc4] # {}
1...Kf3-f2 2.EQf1-f3 Kf2*f3 {} 3.Kc4-d4 [+nEQe3] Kf3-f2 4.Kd4*c5 Kf2*e3 [+wPd4] #
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