h#3 Take & Make 	
		Take&Make  : capturing unit must pay tribute to captured one by playing a move (without capture) with his way of moving
	
			                        
		
			
			    white  Pc5d5 Rc1g6 Ba4b4 Kh1
				black  Sh3 Pg5 Bg1g4 Rd2 Kg3
			
			h#3 Take&Make(7+6)  
		 
		
		
			{} 
			1.Bg1*c5-c6 Bb4*d2-h2 + {}   2.Kg3*h2-c7 d5*c6-a8=Q #{} 
  1.Rd2*d5-d6 Rc1*g1-f2 {}   2.Kg3*f2-f8 c5*d6-d8=S #
		
		
	 
 
					serial h#9 Einstein 	
		serial h  : Black plays n moves in a row and White mate (or stalemate) in one
		
Einstein  : unit moving change nature according to the cycle p-N-B-R-Q up if capture and down if not
	
			
                        
		
			
			    white  Pe5e4e3f2g3d1 Kc8 Be6 Re2
				black  Pd3d2 Sd8h8 Ke8
			
			ser-h#9 Einstein(9+5)  
		 
		
		
	{}
			1.Sh8-f7=P   2.f7-f5 	{}
			3.f5*e4=S   4.Se4*g3=B	{}   
			5.Bg3*e5=R   6.Re5*e3=Q	{}   
			7.Qe3*f2   8.Qf2-f8=R	{}   
			9.Sd8*e6=B + Re2*e6=Q #
		
		
	 
 
					h#3 with chinese pieces 	
		chinese pieces  : move normally but need a hurdle to capture
	
			
                        
		
			
			    white  WVc5 Kh4 WPe6 MAc8
				black  Pb7g4 Kd5 BPe7 BVb6
			
			h#3(5+11)  🨍c8: Mao🨵e6, 🨻e7: Pao🨶c5, 🨼b6: Vao
		
 
		
                
		
			     {}
				 1.BPe7-c7 WVc5-f8  {} 2.BVb6-d4 WPe6-e8  {} 3.BPc7-c4 MAc8-e7 #
		
                 
		
	 
                                                                                                     
                                            
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