h#3 Take & Make
Take&Make : capturing unit must pay tribute to captured one by playing a move (without capture) with his way of moving
white Pc5d5 Rc1g6 Ba4b4 Kh1
black Sh3 Pg5 Bg1g4 Rd2 Kg3
h#3 Take&Make(7+6)
{}
1.Bg1*c5-c6 Bb4*d2-h2 + {} 2.Kg3*h2-c7 d5*c6-a8=Q #{}
1.Rd2*d5-d6 Rc1*g1-f2 {} 2.Kg3*f2-f8 c5*d6-d8=S #
serial h#9 Einstein
serial h : Black plays n moves in a row and White mate (or stalemate) in one
Einstein : unit moving change nature according to the cycle p-N-B-R-Q up if capture and down if not
white Pe5e4e3f2g3d1 Kc8 Be6 Re2
black Pd3d2 Sd8h8 Ke8
ser-h#9 Einstein(9+5)
{}
1.Sh8-f7=P 2.f7-f5 {}
3.f5*e4=S 4.Se4*g3=B {}
5.Bg3*e5=R 6.Re5*e3=Q {}
7.Qe3*f2 8.Qf2-f8=R {}
9.Sd8*e6=B + Re2*e6=Q #
h#3 with chinese pieces
chinese pieces : move normally but need a hurdle to capture
white WVc5 Kh4 WPe6 MAc8
black Pb7g4 Kd5 BPe7 BVb6
h#3(5+11) 🨍c8: Mao🨵e6, 🨻e7: Pao🨶c5, 🨼b6: Vao
{}
1.BPe7-c7 WVc5-f8 {} 2.BVb6-d4 WPe6-e8 {} 3.BPc7-c4 MAc8-e7 #
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