serial h=16 strict Circe
: Black plays n moves in a row and White mates or stalemates in one
: capture is only possible if captured unit can be reborn on original square
white Kd3 Ra4g3
black Kb3 Rb2
ser-h=16 Circe strict(3+2)
{}
1.Rb2-b1 2.Kb3-b2 3. Kb2-c1 4. Kc1-d1 {}
5.Kd1-e1 6.Ke1-f2 7.Kf2*g3 [+wRa1] 8.Kg3-f2 {}
9.Kf2-e1 10.Ke1-d1 11.Kd1-c1 12.Kc1-b2 {}
13.Kb2-b3 14.Rb1-b2 15.Rb2-a2 16.Kb3-b2 Ra4-a3 {stalemate}
serial h#6 with Moose
: Grasshopper with 45-degree angle after the hurdle
neutral NMe5
black Ph2 Kh1 Mf4h4
white Kf2
ser-h#6(1+4+1)2 solutions🨥f4, h4: Moose🨫e5: neutral Moose
{}
1.nNMe5-g4 2.Mf4-g1 {} 3.Mg1-f5 4.nNMg4-f6 {} 5.nNMf6-h3 6.Mh4-g2 + nNMh3-e5 #{}
1.nNMe5-f3 2.Mh4-e3 {} 3.Me3-f5 4.Mf4-g2 {} 5.nNMf3-g1 6.nNMg1-h3 + nNMh3-e5 #
#8 with Super-Frog
Super-Frog : leaper (0.3) or (0,4)
white UUf4 Pb2b3 Kd1
black Pb4 Ka1
#8(4+2)🨠f4: Super-Frog
{}
1.Kd1-c1! Ka1-a2 2.Kc1-c2 Ka2-a1{}
3.UUf4-f8 Ka1-a2 4.UUf8-f3 Ka2-a1{}
5.UUf3-f7 Ka1-a2 6.UUf7-f2+ Ka2-a1{}
7.UUf2-f6 Ka1-a2 8.UUf6-a6 #
h#2 with Sirens
: playing as a Queen for a move without capture and as a
for a capturing move
white Pe3 Sg8 Be6 Kd2
black SIa1h5 Ke4
h#2(4+3)2 solutions🨺a1, h5: Sirens
{}
1.SIa1-g7 Be6-g4 2.SIh5-e5 Sg8-f6 #{}
1.SIh5-c5 Sg8-e7 2.SIa1-e5 Be6-d5 #
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