h#4 Isardam Super-Andernach
Isardam : it is illegal to put in mutual observance two opposite units of same kind
Super-Andernach : after moving with or without capture, a unit change color (excepted Kings)
white Kb2
black Kg7 Rc3c7
h#4 Isardam(1+3) super-Andernach2 solutions
{}
1.Rc3-e3 [+wRe3] Kb2-b3 2.Rc7-c8 [+wRc8] Kb3-c4 {}
3.Kg7-f7 Kc4-d5 4.Kf7-e8 Kd5-e6 #{}
1.Kg7-g6 Kb2-c2 2.Rc3-h3 [+wRh3] + Kc2-d3 {}
3.Rc7-c5 [+wRc5] Kd3-e4 4.Kg6-h5 Ke4-f5 #
h#4 Parrain Circe
parrain Circe : captured unit stay under the capturing square and is reborn by making the same move as the next unit moving
white Pd3 Kd2 Sf7
black Sd4 Bf6 Ke6
h#4 Parrain Circe(3+3) 2 solutions
{}
1.Sd4-c6 d3-d4 2.Bf6-e5 d4*e5 {}
3.Sc6-e7[+bBg6] Kd2-e3 4.Bg6*f7 Ke3-e4[+wSf8] #{}
1.Bf6-h8 Sf7*h8 2.Ke6-e5[+bBh7] Kd2-e3 {}
3.Bh7-e4 d3*e4 4.Sd4-e6[+bBf6] Sh8-f7 #
hs#3 with Locusts
Locust : Grasshopper capturing the hurdle.
hurdle must be an opponent's unit and the square just behind must be free
white Qb2 Pb5 Bh7 Rh3d5 Kc6
black Bg2e5 Kc4 Lf3e4 Qh6 Pf4a3b6d6 Rb8
hs#3(6+11) <.br>2 solutions🨐f3, e4: Locusts
{}
1.Bh7*e4 Qh6*h3 {} 2.Be4-d3 + Lf3*d3-c3 {} 3.Qb2-b3 + Kc4*b3 #{}
1.Rh3*f3 Qh6*h7 {} 2.Rf3-d3 Le4*d3-c2 {} 3.Qb2-b4 + Kc4*b4 #
serial h=24 with Berolina Pawn
serial h : Black plays n moves in a row and White mate in one or stalemate in one
Berolina pawn : pawn moving with Bishop step and capturing with Rook step
white Kc7 BPf1
black Ka8
ser-h=24(2+1) 🨣f1: Berolina Pawn
{}
1.Ka8-a7 2.Ka7-a6 3.Ka6-b5 4.Kb5-c4 {}
5.Kc4-d3 6.Kd3-e2 7.Ke2*f1[+wBPe2] 8.Kf1-e1 {}
9.Ke1-d2 10.Kd2-d3 11.Kd3*e2[+wBPd3] 12.Ke2-d2 {}
13.Kd2-c3 14.Kc3-c4 15.Kc4*d3[+wBPc4] 16.Kd3-c3 {}
17.Kc3-b4 18.Kb4-b5 19.Kb5*c4[+wBPb5] 20.Kc4-b4 {}
21.Kb4-a5 22.Ka5-a6 23.Ka6-a7 24.Ka7-a8 BPb5-a6 {stalemate}
h#3 Chameleon AntiAndernach
Chameleon : after each move, unit change nature with cycle N-B-R-Q-N (Kings and pawns have no transformation)
AntiAndernach : after each move (without capture) unit change color (excepted Kings)
white Chameleon Pd7
black Kh8
black Chameleon Pe2
h#3(1+2) b) ♙d7-->f7
{ }
a) { }
1.cPe2-e1 [+wcQe1] cQe1-e7 [+bcSe7] 2.cSe7-g8 [+wcBg8] cPd7-d8 [+bcRd8] 3.cRd8-f8 [+wcQf8] cBg8-h7 [+bcRh7] #{ }
b) wcPd7-->f7{d7-->f7 }
1.cPe2-e1 [+wcBe1] cPf7-f8 [+bcSf8] 2.cSf8-h7 [+wcBh7] cBe1-h4[+bcRh4] 3.cRh4-h6 [+wcQh6] cBh7-g8 [+bcRg8] #
h=3 mirror Circe
mirror Circe : captured unit is reborn on original square of opponent's unit of same kind
white Pb7g7 Kg4 Be6b2
black Pe2b3a2 Sc8 Kd6
h=3 mirror Circe(5+5)
{}
1.e2-e1=R g7-g8=S 2.Re1-b1 b7*c8=Q 3.a2-a1=B Qc8-c1 {stalemate}
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