#1 Equipollent Anti-Circe
: capturing unit is moved, after capturing, symetrically to the capturing square
white Qg3 Sd3 Rh1 Ke1
black Kf2
#1 Equipollent Anti-Circe(4+1)
{}
1.Ke1-d2 # !
#2 patrol
: capture is only possible if capturing unit is observed, on the starting square, by a friendly unit
white Ka1 Be8 Ra8h5 Sd7c4
black Pb7b6a2h6 Ka6
#2 Patrol(6+5)
{}
1.Sd7*b6 + ?{display-departure-file}
but
1...Ka6*b6 ! {}
1.Sd7-e5 ? zugzwang.
but
1...b6-b5 ! {}
1.Sd7-b8 + ?
but
1...Ka6-a7 ! {}
1.Rh5-h4 ?
but
1...Ka6-b5 ! {}
1.Rh5-b5 ?
but
1...Ka6*b5 ! {}
1.Rh5-c5 ?
but
1...b6*c5 ! {}
1.Rh5-e5 ? zugzwang.
but
1...h6-h5 ! {}
1.Sc4-a3 ? zugzwang.
1.Sc4-b2 ? zugzwang.
1.Sc4-d2 ? zugzwang.
1.Sc4-e3 ? zugzwang.
1.Sc4-d6 ? zugzwang.
but
1...b6-b5 !{}
1.Be8-f7 ! {}
1...Ka6-a7
2.Sc4*b6 # {display-departure-file}{}
1...b6-b5
2.Sd7-b6 # {display-departure-file}
serial s#13 hypervolage
: unit playing (excepted Kings) change color after the move
white Qb3 Ph7f7c7a7 Ka4
black Pd2e2f2g2 Kf1 Bg4f8 Rf5
ser-s#13 Hypervolage(6+8)
{}
1.Qb3-b8=b 2.a7*b8=R 3.Rb8-e8=b 4.f7*e8=R {}
5.Re8*e2 6.Re2-e8 7.Re8-d8=b 8.c7*d8=Q {}
9.Qd8-g5 10.Qg5-g8=b 11.h7*g8=Q 12.Qg8-b3 {}
13.Qb3-d1 + Bg4*d1 #
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