parry-serial h#6
: if during the n moves of the serie you give check, opponent can play to parry it
white Rf6 Kf5 Bg4 Pa3
black Qh5 Pg5h7d6d5e3c2b2a4 Sh2e8 Ba8 Kb3
pser-h#6(4+13)2 solutions
{}
1.Qh5-f7 2.Qf7-d7 + Rf6-e6 {} 3.Se8-g7 + Kf5-f6 4.Sg7-h5 + Bg4*h5 {} 5.Qd7-f7 + Bh5*f7 6.d5-d4 Re6*e3 #{}
1.Qh5-h3 2.Qh3-f1 + Bg4-f3 {} 3.Sh2-g4 4.Sg4-h6 + Rf6*h6 {} 5.Qf1-h3 + Rh6*h3 6.e3-e2 Bf3*d5 #
h#2 with Paos and Vaos
: Rook needing a sutoir to capture
: Bishop needing a sautoir to capture
white WVg1 Bc4 Ka2 Pe5 Sd7 WPf1
black BVd8 Bb7f6 BPg2 Ke4 Qf2 Pa7f7d2g3 Rc5h7
h#2(6+12)4 solutions🨵f1, 🨻g2: Pao🨶g1, 🨼d8: Vao
{}
1.Qf2-e3 + WVg1-f2 2.Rc5*e5 Sd7*f6 # {}
1.Qf2-f3 + WPf1-f2 2.Bf6*e5 Sd7*c5 # {}
1.Rc5-c7 WVg1*a7 2.Ke4-e3 Sd7-c5 # {}
1.Bf6-g7 WPf1*f7 2.Ke4-f3 Sd7-f6 #
h#3 Chameleon pursuit
: Black must play, if possible, on the square freed by last White move.
In Chameleon Pursuit, when black plays a Pursuit move,
white Kd2 Rd5 Sd6
black Pf6 Kf8 Sh1
h#3 Chameleon Pursuit(3+3)2 solutions
{}
1.Sh1-f2 Rd5-g5 2.Sf2-h3 Rg5-g7 3.Sh3-g5[+wSg5] Sg5-e6 #{}
1.f6-f5 Sd6*f5 2.Sh1-g3 Sf5-h6 3.Sg3-f5[+wSf5] Rd5-d8 #
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