parry-serial h#6
	
		 : if during the n moves of the serie you give check, opponent can play to parry it
	
			                       
		
			
			    white  Rf6 Kf5 Bg4 Pa3
				black  Qh5 Pg5h7d6d5e3c2b2a4 Sh2e8 Ba8 Kb3
			
			pser-h#6(4+13)2 solutions
		 
		
                
		
			{} 
			1.Qh5-f7   2.Qf7-d7 + Rf6-e6 {}  3.Se8-g7 + Kf5-f6   4.Sg7-h5 + Bg4*h5  {}  5.Qd7-f7 + Bh5*f7   6.d5-d4 Re6*e3 #{}
  1.Qh5-h3   2.Qh3-f1 + Bg4-f3   {} 3.Sh2-g4   4.Sg4-h6 + Rf6*h6  {}  5.Qf1-h3 + Rh6*h3   6.e3-e2 Bf3*d5 #
		
                
		
	 
 
					h#2 with Paos and Vaos
	
		 : Rook needing a sutoir to capture
		
 : Bishop needing a sautoir to capture
	
		
			
			    white  WVg1 Bc4 Ka2 Pe5 Sd7 WPf1
  black  BVd8 Bb7f6 BPg2 Ke4 Qf2 Pa7f7d2g3 Rc5h7
			
			h#2(6+12)4 solutions🨵f1, 🨻g2: Pao🨶g1, 🨼d8: Vao
		 
		
                
		
	{}
		1.Qf2-e3 + WVg1-f2   2.Rc5*e5 Sd7*f6 #	{}
  1.Qf2-f3 + WPf1-f2   2.Bf6*e5 Sd7*c5 #	{}
  1.Rc5-c7 WVg1*a7   2.Ke4-e3 Sd7-c5 #	{}
  1.Bf6-g7 WPf1*f7   2.Ke4-f3 Sd7-f6 #	
		
                
		
	 
 
					h#3 Chameleon pursuit
	
		 : Black must play, if possible, on the square freed by last White move.
		In Chameleon Pursuit, when black plays a Pursuit move, 
	
                       
		
			
			    white  Kd2 Rd5 Sd6
  black  Pf6 Kf8 Sh1
			
			h#3 Chameleon Pursuit(3+3)2 solutions
		 
		
                
		
			     {}
				 1.Sh1-f2 Rd5-g5   2.Sf2-h3 Rg5-g7   3.Sh3-g5[+wSg5] Sg5-e6 #{}
  1.f6-f5 Sd6*f5   2.Sh1-g3 Sf5-h6   3.Sg3-f5[+wSf5] Rd5-d8 #
		
                
		
	 
                                                                                                     
                                            
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