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h#2 with Equihopper and Grasshopper
: moves symetricaly using any unit as a symetry point.
The move can't push Equihopper out of the chessboard and the arrival square must be free or occupied by an opponent's unit
: moves on Queen's with the help of a hurdle and she lands just behind.
The landing square must be free or occupied by an opponent's unit
Franz PACHLHarmonie, 2006
white Pe2 Kg7 Bd5 EQe1 Sg5
black Pd6b3 Ke5 Bc4 Rb2
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